Fallout New Vegas
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Brandy

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Brandherre

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12 comments

  1. blasezfaire
    blasezfaire
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    This is a great mod that I'll be using, but from the screenshot it seems to be before you get to tag skills, and some traits depend on said tag skills.
    1. Brandherre
      Brandherre
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      You know, I didn't think of that till now. lol
    2. blasezfaire
      blasezfaire
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      It is a niche thing that few mods do, so I don't blame you. Still, if you could do that for the people who use TTW in conjunction with mods that do that'd be nice.
    3. Brandherre
      Brandherre
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      would it be nice? idk where else the trait menu can appear that would make sense. I suppose right after the tag menu.
    4. deathdealer32
      deathdealer32
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      either right after the GOAT or right after Amata wakes you up would be nice.
    5. deleted171259413
      deleted171259413
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      So when will this get updated man?
    6. Brandherre
      Brandherre
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      updated to do what???
    7. deleted181671555
      deleted181671555
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      Maybe updated so the menu will appears after tag skills?
    8. HitByBricks
      HitByBricks
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      They're right, that should be added as an option. It could easily be added immediately after tagging skills after the G.O.A.T. exam, and it flows much nicer.
  2. deleted171259413
    deleted171259413
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    Can you please move the Trait Menu to after we choose tag skills?

    Mainly for use for people who play with S6S Sweet 6 Shooter Perk Pack as it had Tag Skill Based Traits.
  3. i3ncore
    i3ncore
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    Ya, I had some mod add a trait called, “Blind Luck” and I was all, “oh, guess I’ll wait until the vault exit to lower perception and grab that.” Thx
    1. Brandherre
      Brandherre
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      Yeah, for me and my friends it was Gifted trait. TTW didn't like that one.