Fallout New Vegas
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SKNTheLisper

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SknTheLisper

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Fixes a minor bug with the empty-weapon mod where the slide would travel backwards indefinitely.

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There's a 'minor' bug that if you switch between two slide-enabled weapons where one is empty, the slide will continue to move backwards indefinitely. While this is a minor and obscure bug, it is a bug anyway and therefore this fix.


"Why do I need emptyWeapons.esp activated?"
Because of permissions. I intentionally did not include the quest, and intentionally made sure emptyWeapons.esp is a required dependency. For all intents and purposes the script is his, I just fixed an simple oversight.


"What was the issue \ how did you fix it?"

In short: Very little. He already attempted to do this, and on the onset what he did was correct, issue is just that it didn't hold up in practice. I'm sure if he had had someone to QA the mod enough he'd have seen and fixed this quickly ( definitely quicker than I ).

I moved the check to see if the weapon is the last checked weapon or not to be the first thing, rather than the last thing ( and within an cluster ). Not doing this first means the previous slide position will be used to continually move back the slider. Moving the check first however, essentially resets the weapon if the weapon changes prior to any slide-moving, ensuring that it will always only move as intended.