Fallout New Vegas

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Brandy

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Brandherre

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42 comments

  1. Brandherre
    Brandherre
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    For Helmet Overlay users add this code to a txt in the Helmet Overlay folder.

    @Unique Fort Armor.esp:00186E$t51b.dds$helm.dds1; T-51c Power Helmet
  2. MonsieurBones
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    Do you have any plans on patching for Titan of The New West 2.0? I can potentially do it myself if not, but as much as I love your mod it seems to be unusable with PAVE and TOTNW installed.
    1. Brandherre
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      I already checked out my mod with ToTNW and I have no idea what they did.

      All of their edits are via script and it'd take too much work to make a patch myself, you are better off asking ToTNW to make a patch.
    2. RagamuffinSkullman
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      I actually made and released a patch, found right here.
    3. Brandherre
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      Thanks, I'll pin this message and link to the patch!
  3. suitedenderman2
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    Sadly this mod causes crowley to not be able to get the armor from fort constantine. When I teleport to him hes stuck where the armor is. He has the armor in his inventory but there's also the set in the stasis field still. Maybe the set is duplicated and his script forces him to try and pick it up even though he has one? He never attempts to leave. When I uninstall the mod hes able to retrieve it fine.
  4. StingreySvk
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    Hello i added @Unique Fort Armor.esp:00186E$t51b.dds$helm.dds1; T-51c Power Helmet line in Helmet Overlay txt file and it has no effect any idea why?
    1. magicman3516
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      Same issue here. I've tried anything I think would work, but nothing works. I could have sworn it worked once, but nothing now. Edit: Did some tinkering with the Helmet Overlay FNVedit scrip that prints out a config file.
      @Unique Fort Armor - PAVE.esp:00186E    $t51b.dds    $helm.dds    1    ; T-51c Power Helmet
      I made a new text file next to the Helmet Overlay text file and pasted this in. Of course this works for the PAVE version only of course.
  5. lrralex
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    No Titans of the new west support? SAD!
    1. RagamuffinSkullman
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      Titans of the New West patch released by me and pinned on this comment section almost half a year ago? GLAD!
  6. ChiefKiwi
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    Any clue as to why this wouldn't be affected by Power Armour Scaling? Other than the fact it's called the T-51c, that's all I can think about. 
    1. Brandherre
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      it's a separate, new, record. Someone needs to make a patch.
  7. StingreySvk
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    Hello awesome idea and power armor stats but one question is there any way how to transfer textures and models of T-51B from Fallout 4 Power Armors for FNV/TTW ??? because i am using this mod to replace all power armor textures and models so they look like from FO4 but your mod is using old model i found textures in mod directory but i cant find any way of extracting or finding textures from Fallout 4 Power Armors for FNV/TTW mod
  8. Oregano666
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    PAVE just got an update that made the current patch for this mod obsolete, just a heads up in case anyone is using it.
    1. Brandherre
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      What did it change? all i did was apply the texture.

      Edit: nvm i see what he did, man i really don't want to update the patch lol.
  9. SiggsThatOneGuy
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    Kinda being goofy here but I installed this AFTER I finished the quest and only found the helmet. How would I go about cheating in the rest of the armor?
    1. Brandherre
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      use the console to add the items to your inv. you will have to find the ID with the help/search command or xEdit.
    2. KaiTheDeerGuy
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      I struggle using the console to search for stuff and I'm not familiar with xEdit. What would the code for the armor be? 
    3. Brandherre
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      You will still need an understanding of Load Orders to use the IDs, but here they are.

      xx00186D - Armor
      xx00185E - Helmet
  10. magicman3516
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    I've got a strange issue with the PAVE armor. Everything is fine, except for the left arm. Seems to use the OG textures and mesh. Do i need a pipboy remover for the textures to work correctly? Issues MAY be on my end though. will do some more digging.
    1. Brandherre
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      Nah just something wrong with the Texture Set, I need to take a look at it.

      Edit: fixed it, works on my end, just wasn't applying to the armor when the pip-boy was one, my bad.
  11. tonofashman
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    Will this mod get ToTNW support? Also love the mod because man that quest is bs in its current form.
    1. Brandherre
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      uh, i mean it could if the new nifs support the vanilla textures.
  12. magicman3516
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    Does the pave version need the original esp? i have a missing masters error on MO2.
    1. Brandherre
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      uh, I guess it does, I'll upload a fix.

      Edit: it's fixed now. My B.