Do you have any plans on patching for Titan of The New West 2.0? I can potentially do it myself if not, but as much as I love your mod it seems to be unusable with PAVE and TOTNW installed.
Sadly this mod causes crowley to not be able to get the armor from fort constantine. When I teleport to him hes stuck where the armor is. He has the armor in his inventory but there's also the set in the stasis field still. Maybe the set is duplicated and his script forces him to try and pick it up even though he has one? He never attempts to leave. When I uninstall the mod hes able to retrieve it fine.
Same issue here. I've tried anything I think would work, but nothing works. I could have sworn it worked once, but nothing now. Edit: Did some tinkering with the Helmet Overlay FNVedit scrip that prints out a config file. @Unique Fort Armor - PAVE.esp:00186E $t51b.dds $helm.dds 1 ; T-51c Power Helmet I made a new text file next to the Helmet Overlay text file and pasted this in. Of course this works for the PAVE version only of course.
Hello awesome idea and power armor stats but one question is there any way how to transfer textures and models of T-51B from Fallout 4 Power Armors for FNV/TTW ??? because i am using this mod to replace all power armor textures and models so they look like from FO4 but your mod is using old model i found textures in mod directory but i cant find any way of extracting or finding textures from Fallout 4 Power Armors for FNV/TTW mod
Kinda being goofy here but I installed this AFTER I finished the quest and only found the helmet. How would I go about cheating in the rest of the armor?
I've got a strange issue with the PAVE armor. Everything is fine, except for the left arm. Seems to use the OG textures and mesh. Do i need a pipboy remover for the textures to work correctly? Issues MAY be on my end though. will do some more digging.
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@Unique Fort Armor.esp:00186E$t51b.dds$helm.dds1; T-51c Power Helmet
All of their edits are via script and it'd take too much work to make a patch myself, you are better off asking ToTNW to make a patch.
@Unique Fort Armor - PAVE.esp:00186E $t51b.dds $helm.dds 1 ; T-51c Power Helmet
I made a new text file next to the Helmet Overlay text file and pasted this in. Of course this works for the PAVE version only of course.
Edit: nvm i see what he did, man i really don't want to update the patch lol.
xx00186D - Armor
xx00185E - Helmet
Edit: fixed it, works on my end, just wasn't applying to the armor when the pip-boy was one, my bad.
Edit: it's fixed now. My B.