But lately, when I run Tale of Two Wasteland332 with Salt Lake Stories compatible patch on, and use console command showracemenu. The area it show is top of my char's head, not ON the face like your images. So you can say it not working with TTW+SLS
Will try later to see if it work with TTW alone and report back~
I'm curious, so I'm trying to find the game files in the GECK/FNVEdit to try to see what I can change about the character creation screen. Do you think it would be possible to change the lighting on the character face projection? In many RPGs the character creation screen is a cell of its own with a UI slapped over it but I can't find any files referring to the chargen menu besides the XML files and the reflectron mesh. Any ideas?
I don't know the way chargen is handled in FO3-FNV, sorry. I believe it's hardcoded at the engine level. My only competence reside in nif structure and I haven't found a way to alter the lighting in there, only to resize the screen.
This is so much better for character creation, I wonder though, if removing that blurry filter thing is possible, if even the green back screen can be gone, so you can create a character like FO4 or Skyrim, without that reflectron thing
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But lately, when I run Tale of Two Wasteland332 with Salt Lake Stories compatible patch on, and use console command showracemenu. The area it show is top of my char's head, not ON the face like your images. So you can say it not working with TTW+SLS
Will try later to see if it work with TTW alone and report back~