Fallout New Vegas
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Pixelhate

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Pixelhate

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17 comments

  1. NikkiRed
    NikkiRed
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    • 2 kudos
    Does this work with TTW 3.3.2.a starting in DC Vault 101?
    1. Pixelhate
      Pixelhate
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      • 46 kudos
      IIrc the reflectron is used in NV only, so probably no.
  2. laclongquan
    laclongquan
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    • 35 kudos
    Interesting~ I will try this out~
    1. Pixelhate
      Pixelhate
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      Don't hesitate to give feedback.
    2. laclongquan
      laclongquan
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      Normal FNV runs show no problem.

      But lately, when I run Tale of Two Wasteland332 with Salt Lake Stories compatible patch on, and use console command showracemenu. The area it show is top of my char's head, not ON the face like your images. So you can say it not working with TTW+SLS

      Will try later to see if it work with TTW alone and report back~
  3. theycallmevault
    theycallmevault
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    real quality of life stuff. thank you
  4. emmyjemmyjammy
    emmyjemmyjammy
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    I'm curious, so I'm trying to find the game files in the GECK/FNVEdit to try to see what I can change about the character creation screen. Do you think it would be possible to change the lighting on the character face projection? In many RPGs the character creation screen is a cell of its own with a UI slapped over it but I can't find any files referring to the chargen menu besides the XML files and the reflectron mesh. Any ideas?
    1. Pixelhate
      Pixelhate
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      I don't know the way chargen is handled in FO3-FNV, sorry. I believe it's hardcoded at the engine level. My only competence reside in nif structure and I haven't found a way to alter the lighting in there, only to resize the screen.
  5. AciesGecko
    AciesGecko
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    This is so much better for character creation, I wonder though, if removing that blurry filter thing is possible, if even the green back screen can be gone, so you can create a character like FO4 or Skyrim, without that reflectron thing
    1. Pixelhate
      Pixelhate
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      I haven't found the way to remove the blur, the black halo or the back screen in the nif, maybe it's hardcoded at the engine level (not my field).
    2. AciesGecko
      AciesGecko
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      Ah, thanks for the reply, guess who tried removing the screen from the nif and whose game crashed lmao
    3. Pixelhate
      Pixelhate
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      • 46 kudos
      For science!
  6. CharlieOnYourSix
    CharlieOnYourSix
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    awesome
    1. Pixelhate
      Pixelhate
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      Thanks.
  7. sermasanto
    sermasanto
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    Perfect!!!
    1. Pixelhate
      Pixelhate
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      Thank you!
  8. HarukaSaigusa
    HarukaSaigusa
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    • 31 kudos
    holy sheit