Awesome animation, really brings the weapon into life and adds a weighty feel. Just one question, is there anyway to sync up the rate of fire for hipfire vs scoped in? the scoped in ROF is like 3x as high and id like it to be as slow as the hipfire. thanks!
If anyone wants this to simply replace your Laser Rifle, you can just download Listener's original mod here: https://www.nexusmods.com/newvegas/mods/61289
Then let this ESP and .json overwrite Listener's mod and Hitman's: https://files.catbox.moe/btyqiu.7z
You can also go into Meshes/AnimGroupOverride/Hit_WattzLaserRifle for this mod and hide/disable "2hrAttack4IS.kf". This is so you can aim and shoot without the vanilla scope attachment.
Also, I really like that you included 3rd person animations here. They look great. I've been waiting a long time for a good replacer like this.
Thank you for the quick fix up for this, although is there no way to make it work without removing 2hrattac4IS.kf because right now, even after I deleted that .kf file, the aim shoot feel erratic janky because it goes above the scope? Like being able to use the scope and all without finding the laser rifle scope mod first? Damn.. maybe if you could make this wattz laser rifle as it own separate weapon with leveled list, on enemies, vendors, etc, remove the sample from Goodsprings Schoolhouse that could work.
Here's an updated esp. I fixed some issues like the dropped item model not matching the new model: https://files.catbox.moe/h2bfwb.7z Here's a prescoped version: https://files.catbox.moe/yixbi3.7z
Make sure it's at the bottom of your load order.
I'll probably release a pack similar to this when Hitman releases his Classic Fallout Weapons animation pack.
apologies if this seems like a dumb question but I'm at my wits (wattz?) end, how would I patch this for a custom merge I put the original mod into? I changed the .esp the gun is from in the .json but that didn't seem to work, any tips? EDIT - nevermind I figured it out, guess modding while I'm half asleep isn't a great idea
Hey Hit, any chance we could get an anim for a FO4 Gatling Laser (like this one https://www.nexusmods.com/newvegas/mods/62718 )? Your animations are brilliant but the default FO3/FNV Gatling Laser looks like crap.
Its a vague memory for me but I remember a mod called samurai floating damage which was later removed but i never knew B42 actually had a limited release that i missed out on. Either way whatever floating damage we had and lost had save bloat issues.
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https://www.nexusmods.com/newvegas/mods/61289
Then let this ESP and .json overwrite Listener's mod and Hitman's:
https://files.catbox.moe/btyqiu.7z
You can also go into Meshes/AnimGroupOverride/Hit_WattzLaserRifle for this mod and hide/disable "2hrAttack4IS.kf". This is so you can aim and shoot without the vanilla scope attachment.
Also, I really like that you included 3rd person animations here. They look great. I've been waiting a long time for a good replacer like this.
Here's a prescoped version: https://files.catbox.moe/yixbi3.7z
Make sure it's at the bottom of your load order.
I'll probably release a pack similar to this when Hitman releases his Classic Fallout Weapons animation pack.
We just need a floating damage mod tbh lol