Version 1.6 is out with core improvements and a few corrected issues (Check changelog in the description). Most notably, the gauntlets' textures, the missing sword meshes, the underwater breathing works perfectly now and the old optional armor pieces are craftable and interchangeable In-Game using basic stuff like scrap metal and gecko hides. As usual, PLEASE report if anything isn't working or if you have suggestions.
...And keep the fapping descriptions to a minimum.
If you play New California, or you're too early in TTW, or you're simply NOT able to get to the girl for whatever reason: You're gonna have to dabble in the dark art of necromancy. Get in the console and summon the girl with **000AE1. That is: player.placeatme **000AE1Where ** is, as we know, your mod index code for my mod.
Mind that you'll be permanently making any NPC using the Mannequin races get the tattoos too. That means most of my Pin-Up replacers and every other mod using zzjay's mannequin mod.
That's come up before, so kindly let me paste and stick my answer to an older comment:
The body replacer is set for vanilla races, for zzjay's Mannequin you need to put the femaleupperbody and hands mesh nifs in:
Fallout New Vegas\Data\meshes\zzraces\Mannequin Head\Body\
If it's a different race (like beloved and whatnot), check the file path for it on its zip file or have Vortex tell you where it's putting femaleupperbody.nif
There's now a patch for the Beam Katana to use Sigma's Katana animations. It's plug and play, just remember that it requires Sigma's mod and kNVSE, including their requirements.
That's cuz the game calculates the repair price by the amount of hit points restored on the piece, not the base value. If that's not your cup of tea you can raise the outfit health with the GECK, or use raider armors to repair instead. Pay with their blood.
I apologize ahead of time, does anyone know how to apply the armor body to just the mannequin race? this is just personal use as I like how they look in the armor more than outside it, body shape wise. help is appreciated please and thank you
After my last modded playthrough I found this mod and it has become an essential mod in my list now. After some time i decided to come back and play and do my first ever TTW and am using this mod again, however in FO3 i have discovered two strange bugs.
1. any time you load the game and or save file for any reason the gloves un equip themselves 2. (the more major issue) upon doing the vault 12 stuff for MSQ after coming out of tranquility lane you can not re equip the gloves anymore. After some testing for about an hour any save before you do this works but any save after is totally bricked for the gloves
Makes sense Tranq. Lane would cause a headache considering the amount of character and mesh swapping. I always assumed that's the exact scripting that causes the glove thing, as well as any mods that mess with the pipboy glove (and the pipboy itself). That being the case I feel it'd be better to reimplement the way the gloves are made to avoid those problems regardless of the pipboy and its quirks. I'll use the GECK's armor addon feature to fix that jazz in a future update, stay tuned.
If it helps at all im on VLK's TTW collection (VeryLastKiss's) and if you want me to test anything further out on my end just let me know. I read a bit about someone else with this issue in the bug report and I think you were spot on assuming that the gloves somehow get script changed to some sort of quest item or something. Regardless looking forward to the update and will just avoid quests that force me to use quest armor or anything similar to vault 12/Tranq.
i didnt play in some time but as far as i remenber, the gear is destroyed fast like is made of paper, is sad because i love the outfit alot, also i dont know how to edit sadly
idk if you have realized this but the nets on the gloves have a LOT of verticles, like its at max vertex limit on outfit studio. been using this mod for months and somehow never noticed
I made this a billion years ago, I'll check it out sometime and fix it if need be.
EDIT: Yeah, I remember now. I made the net over the arm very high poly to avoid clipping while keeping it skin tight. There's much more efficient ways to handle that now in my toolset, though. I might return to this mod and refine it when I'm not quite as busy, there's plenty I can improve. For now don't mind it, it's a technicality, the mod functions just fine and won't add any extra stress on your VRAM.
One of the best mods out there, i've been using this for like weeks and still love the f*#@ out of it, if there is it would be sick if there more mods related to the Desert Fox like weapons or anything. A hundred out of 10 mod Vaanknight.
277 comments
...And keep the fapping descriptions to a minimum.
player.placeatme **000AE1
Where ** is, as we know, your mod index code for my mod.Mind that you'll be permanently making any NPC using the Mannequin races get the tattoos too. That means most of my Pin-Up replacers and every other mod using zzjay's mannequin mod.
The body replacer is set for vanilla races, for zzjay's Mannequin you need to put the femaleupperbody and hands mesh nifs in:
Fallout New Vegas\Data\meshes\zzraces\Mannequin Head\Body\
If it's a different race (like beloved and whatnot), check the file path for it on its zip file or have Vortex tell you where it's putting femaleupperbody.nif
1. any time you load the game and or save file for any reason the gloves un equip themselves
2. (the more major issue) upon doing the vault 12 stuff for MSQ after coming out of tranquility lane you can not re equip the gloves anymore. After some testing for about an hour any save before you do this works but any save after is totally bricked for the gloves
EDIT: Yeah, I remember now. I made the net over the arm very high poly to avoid clipping while keeping it skin tight. There's much more efficient ways to handle that now in my toolset, though. I might return to this mod and refine it when I'm not quite as busy, there's plenty I can improve. For now don't mind it, it's a technicality, the mod functions just fine and won't add any extra stress on your VRAM.
Edit: nvm, it's mannequin race