This might be a bit random but I was wondering if you could do this same thing with Johnson's dedicated weapon animations, Hunting Shotgun? I'm trying to make a patch for the Benelli and johnson's animations work best with it's model but I don't know how to do anything with Nifskope.
Oi there, potato man! I appreciate this a lot, just installed the new SPAS-12 mod here on Nexus and paired it with Hit's pump anims and added this edit. A proper combat shotgun, so thank you!
There is a bug (in case you haven't found about it) in third person, related to the attack change we have to do for this to work in GECK/xEdit. https://streamable.com/zb3ge5
It's not a fault of this mod, just kind of a consequence, as AttackLeft wasn't meant for the pump shotguns. The part that floats in the air after the first shot and disappears after reloading is called ##Cover in Nifskope, and for some reason it reacts like that.? Any ideas?
I was originally going to do that, but since the weapons i was using the animations for still had the pump node, i kept it in. But i might look into it later on
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I appreciate this a lot, just installed the new SPAS-12 mod here on Nexus and paired it with Hit's pump anims and added this edit.
A proper combat shotgun, so thank you!
There is a bug (in case you haven't found about it) in third person,
related to the attack change we have to do for this to work in GECK/xEdit.
https://streamable.com/zb3ge5
It's not a fault of this mod, just kind of a consequence, as AttackLeft wasn't meant for the pump shotguns.
The part that floats in the air after the first shot and disappears after reloading is called ##Cover in Nifskope, and for some reason it reacts like that.?
Any ideas?