Fallout New Vegas
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Hitman47101 - Iamspotatoes

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Iamspotatoes

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13 comments

  1. EggTheKing
    EggTheKing
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    This might be a bit random but I was wondering if you could do this same thing with Johnson's dedicated weapon animations, Hunting Shotgun? I'm trying to make a patch for the Benelli and johnson's animations work best with it's model but I don't know how to do anything with Nifskope.
  2. VWgolfR1
    VWgolfR1
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    Oi there, potato man!
    I appreciate this a lot, just installed the new SPAS-12 mod here on Nexus and paired it with Hit's pump anims and added this edit.
    A proper combat shotgun, so thank you!

    There is a bug (in case you haven't found about it) in third person,
    related to the attack change we have to do for this to work in GECK/xEdit.
    https://streamable.com/zb3ge5
     
    It's not a fault of this mod, just kind of a consequence, as AttackLeft wasn't meant for the pump shotguns.
    The part that floats in the air after the first shot and disappears after reloading is called ##Cover in Nifskope, and for some reason it reacts like that.?
    Any ideas?
    1. Weasel124
      Weasel124
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      could you release a patch please, i tried but im tech stupid
    2. VWgolfR1
      VWgolfR1
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      You mean making Hitman's pump anims work with the SPAS-12?
    3. Weasel124
      Weasel124
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      or semi auto, but i finally figured it out and semi auto spas is jank as f*#@ so never mind lol
  3. StandUpnoice
    StandUpnoice
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    Can you make an automatic loop animation for Hitman's pistol animation?
    1. Iamspotatoes
      Iamspotatoes
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      Normally i would say ill give it a look, but considering it took until now for me to see this. Give me a few months lmao
  4. clayvn
    clayvn
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    • 263 kudos
    This is perfect. Thank you.
  5. deleted74433913
    deleted74433913
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    • 1 kudos
    now someone make a spas-12 animation
  6. lolwutyyy
    lolwutyyy
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    Now if only there was a way to remove the character pumping the gun at the end of the reload :/
    1. Iamspotatoes
      Iamspotatoes
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      I was originally going to do that, but since the weapons i was using the animations for still had the pump node, i kept it in. But i might look into it later on
    2. lolwutyyy
      lolwutyyy
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      I'll definitely keep my eyes on this!
  7. StandUpnoice
    StandUpnoice
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    hmmm noice