Fallout New Vegas
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Panzermann11

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180 comments

  1. KurstVI
    KurstVI
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    • 9 kudos
    Hey panzer did you add the 10mm pistol redux yet?
    1. Panzermann11
      Panzermann11
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      Not yet.
  2. MightyRich
    MightyRich
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    What I be able to add weapons that aren't included in either Hit's Seasons or this mod? I want to add the BB Gun and Lever-Action Rifle/Backwater Rifle/Lincoln's Repeater but I'm not sure how I would go about that?
  3. LuckNoSkillz
    LuckNoSkillz
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    i got this bug where empty reload animation plays first then it works normal for that gun, if i switches weapon it happens again.
  4. Vladislavislun
    Vladislavislun
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    • 4 kudos
    Could you restore the vanilla reload speed?
    1. Panzermann11
      Panzermann11
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      Hmm, it seems the new reload speed seems to be tied to the altered animations. I could, if there's an easy way for me to edit the animations and slow them down.
    2. Vladislavislun
      Vladislavislun
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      Well, actually, they're slower in his 3rd season.

      Oh, and a little instruction from someone aaaaaa234.

      PSA for people wanting to change animation speeds, you can but it's not too easy of a fix. You'll have download nifskope change animation
      frequency and load up the animation you want to modify each individual
      keyframe. Let's say you want a reload animation to go at 2 times the
      normal speed, then you'll have to go to nifskope, load up an animation,
      for example the grenade rifle reload, that would be 2hrReloadJ.kf
      in Meshes\AnimGroupOverride\Hit_GrenadeRifle\_1stPerson and then you'd
      have to select "0 NiControllerSequence" under "Block List" after loading
      the .kf file and change the "Frequency" value under "Block Details" to
      2. Then go to "133 NiTextKeyExtra" and under "Block Details collapse
      every single area marked as "Text Keys" and modify each "Time" value to
      be half of what it is so if "SoundPath:fx\Hit\GrenadeRifleNadeIn.wav
      [38]" has a "Time" value of "1.622222" you'll want to change it to
      "0.811111" (1.622222 divided by 2) and repeat the same process for all
      the other "Text Keys". (Tip: Text Keys that start with "Sound:" don't
      have to be changed, although those that start with "SoundPath:" Text
      Keys that start with "Blend:" also do not need to be change, NEVER
      change the "start" Text Key unless you want a buggy animation.) If
      anyone has a better method, please do tell me (maybe something utilizing
      kNVSE? I have no clue) and if anyone has any issues feel free to reply
      and I'll try to help however I can I'm not really a modder so do this at
      your own risk, worst case scenario though you'll have to reinstall the
      mod to restore the .kf files to their originals. Oh and by the way this
      works for all of hit's animations save for the anniversary pack, I've
      had bad results with that one.
  5. DodoTheDodo42
    DodoTheDodo42
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    Incase this mod is still being maintained, thought you should know that Hit released a 10mm redux but the fire rate is way faster in it than vanilla

    My bad, it didn't at first upload, thanks though
    1. Panzermann11
      Panzermann11
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      That mod also has a vanilla fire rate addon aswell.
  6. Peterz1500
    Peterz1500
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    i don't know why but the texture for the bozar is all over the place after installing this mod, i use WRP and all hitman's animation packs.
    1. Panzermann11
      Panzermann11
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      I suppose WRP is casing the issue, then. I'll have to check to be sure. I don't use WRP.
    2. TheBooher
      TheBooher
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      • 5 kudos
  7. matt1815152
    matt1815152
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    I don't know why but certain weapons from Fallout 3 Weapons Restoration mod don't use Hitmans animations. For example the infiltrator uses the animations but the regular assault rifle doesn't. I've triple checked the .json file and they point to the right folders and the correct weapon ip's from the correct .esp.
      
  8. civilian120
    civilian120
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    The fire rate of Colt 6520 Pistol in classic weakness remastered mod does not change
    1. Panzermann11
      Panzermann11
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      Classic Weakness... what are you talking about?
  9. bouncychips
    bouncychips
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    Vortex says that this mod is incompatible with HA Season 3. I'm not sure if I missed something

    You have mods enabled that are marked as being incompatible with each other:

    • "Hit's Anims - Animation Fixes" incompatible with  "Hit's Anims - Season 3".
    1. Panzermann11
      Panzermann11
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      Vortex thinks it's incompatible because it has to replace animation meshes to fix bugs in animations. I guarantee there will be no severe conflicts whatsoever if used with Season 3.
    2. 7orque
      7orque
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      Don't use vortex, use mo2.
  10. Jax765
    Jax765
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    Bozar has a bug where the recoil animation plays repeatedly if you fire semi-auto in third person. In first person, doing the same thing results in the recoil happening, then a delayed muzzle flash and sound effect.