Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Banana5uicide

Uploaded by

bananasuicide

Virus scan

Safe to use

Tags for this mod

54 comments

  1. SamSFG
    SamSFG
    • member
    • 0 kudos
    Sticky
    You did an awesome and amazing job with this anim set. I've always found old one shot rifles more satisfying to use compared to modern or automatic guns. It makes my shots all the more satisfying when they hit and the gunshot sound is a perfect touch.

    Also I was about to report a small bug with the Tang sight weapon mod that keeps clipping or rather disappearing while shooting in ADS but I first tried fixing it by checking the settings in FOV slider mod (by RoyBatterian) with MMC and I just set the Near Distance Clipping to 2 and its fixed. Still Im not sure if it will do the same without the FOV slider mod. 
    Just a heads up in case someone else reports it as a bug and you can try telling them to do the same thing I did if they have FOV slider installed 

    Thanks again for this wonderful Anim set. Voted for Mod of the Month for this unique weapon anim set.
  2. jedp15
    jedp15
    • supporter
    • 24 kudos
    Based inspect anim ;)
  3. gandalfthegoldbird
    gandalfthegoldbird
    • supporter
    • 0 kudos
    would bust if you ever did one for the Rolling Block Rifle that exists
  4. TheSentinelSuperSpy
    TheSentinelSuperSpy
    • member
    • 0 kudos
    Hi Banana5uicide,

    Would it be possible to adapt this animation to work correctly with this mod (Farquharson Rifle .600 NE): https://www.nexusmods.com/newvegas/mods/54977
    The weapon is mechanically mostly identical to this one and is reloaded in the same way as it seems.

    I tried to edit the json file to point to this plugin and the animation kinda/sorta works: the loading gate lowers and rises correctly and the player inserts a new round, but the old casing is not ejected and the new round is not aligned with the chamber at first and slowly floats up to align with it...
    Would it be possible to do some adjustments to the animation or would that mean significant effort, as the weapon itself would need to be edited as well? I'm guessing it is very likely that this needs to be done...

    Thanks anyway for your great anims and have a nice day!
  5. MrGrenade2005
    MrGrenade2005
    • member
    • 0 kudos
    Idle and weapon check animations work fine, but not the reload ones - they look like vanilla ones. Maybe it could conflict with other mod?
  6. deleted48580493
    deleted48580493
    • account closed
    • 0 kudos
    Idk what you were thinking when you made the 4570 the size of a 9 mil. know what your animating before you do it smh 
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      ?
    2. GeorgianScotchus
      GeorgianScotchus
      • member
      • 0 kudos
      Look guys! He knows so much about guns and ammunition! Give him a round of applause!
    3. NothingOrdinary2You
      NothingOrdinary2You
      • member
      • 0 kudos
      Don’t worry about it banana. Guy is just an idiot, his deleted account proves it
  7. orlando504
    orlando504
    • member
    • 0 kudos
    i still got vanilla animations someone knows how to fix it?
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      If only the reload is not working, you need to activate the .esp. And it needs to be below the original high wall in the load order.
    2. orlando504
      orlando504
      • member
      • 0 kudos
      thanks, i fixed it actually it was a load order error beautiful animation btw
  8. RangerZerk
    RangerZerk
    • member
    • 0 kudos
    The reload animation is still vanilla for me, mo2 doesn't show any conflicts.. any ideas?
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      Did you check esp? The original High Wall uses another reload type.




  9. weakpc
    weakpc
    • member
    • 0 kudos
    Need help, the thing still does that cocking animation, and I've tried nuking all of my animation mods, didn't work, still persisted this time; even uglier (vanilla animations). My character also does not use the proper reload animation, send help.
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      Honestly, I have no idea what it is, maybe some installation problem, "the thing still does that cocking animation", I don't know if I understood that sentence correctly, maybe if I had a video I could have some idea.
    2. weakpc
      weakpc
      • member
      • 0 kudos
      no worries i deleted my whole game
  10. JyrikValwulf
    JyrikValwulf
    • member
    • 0 kudos
    Amazing mod! However Just Sprint causes a visual bug where your characters hand is displaced and looks very awkward. Any chance of a fix?! 
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      It works correctly here, maybe you need to update just sprint
  11. harimau93
    harimau93
    • member
    • 19 kudos
    Damn this is amazing, love the single reload unique anim for this old ancient mod I used back then haha
    but, can you make the reload.esp file into main. esp file as one .esp? Just to lessen the burden of people with heavy modded game like myself lol
    1. bananasuicide
      bananasuicide
      • supporter
      • 178 kudos
      I've lost access to my files now, but as I recall you just need to open the original .esp with fnvedit and change the reload type that the weapon uses (in the reload animation and reload animation - mod line), save.