Fallout New Vegas
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kabyidon

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kabyidon

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13 comments

  1. GoldenS
    GoldenS
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    • 7 kudos
    If installed with vortex as it is does this do anything since there is no esp/esm?
  2. electricsunrise42
    electricsunrise42
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    How do you load a bsa without a plugin?
    Figured it out
  3. itsalongway
    itsalongway
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    • 1 kudos
    is there a guide on how to do this? i want to make a patch for nvr3.
  4. BioX853
    BioX853
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    • 11 kudos
    I am assuming for the utilization of jip's .override function for bsas that you did for this mod, we can also do it for other facegen tint fixing mods by removing the included esp and creating an .override file for the bsas?
    1. kabyidon
      kabyidon
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      • 88 kudos
      Uh I don't think it's removing the .esp that does it 

      Read this for more details
  5. darlingg
    darlingg
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    • 11 kudos
    Is for the v1.6 scripted version of BNW? Or only for the earlier non-scripted ones? Or any of them?
    1. kabyidon
      kabyidon
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      • 88 kudos
      Any and all unless they have significantly different textures to 1.0, which hasn't been done so far to my knowledge 
  6. Mightymuch
    Mightymuch
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    • 8 kudos
    Ooooo hell yeah, another spicy meatball with perfect cook time.

    This gonne be rolled into NVR3R?

    EDIT: Dolt. I just realised this isnt or even related too NVR3R mod LOL
    1. kabyidon
      kabyidon
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      • 88 kudos
      Yes, the patches do have some overlap but this mod specifically is just for BNW. 
  7. Zanderat
    Zanderat
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    • 200 kudos
    Thanks.

    Would loose files work better and be more compatible??
    1. kabyidon
      kabyidon
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      • 88 kudos
      .bsa is generally the norm for modern mods because of performance reasons, and for consistency with Brave New World's existing setup. 
      The user can extract the bsa using MO2, or whatever mod organizer they prefer. 
  8. Sweet6Shooter
    Sweet6Shooter
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    • 902 kudos
    Thanks for this.
    1. kabyidon
      kabyidon
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      • 88 kudos
      Happy to help.