Not out of the box, you can check AM's folders and change the name of the folders in the zip file so my .nifs replace their uzi meshes, otherwise the stock wont move.
So I've found that the crouching iron sight anims force my character's POV up to standing, and it also moves the camera up in third person too, strangely. Any chance that could be fixed?
Hello yoyo, I have no idea how you could possibly be having this issue as I updated the priorities on 1hpAimIS.kf in version 1.5 on April. If the issue persists please open a bug report and post a video of the issue.
I'm unsure what the issue is either, but I've posted a video in the bug report. Apologies in advance for background audio noise, you can just mute video.
I'm not sure how priority works for these animation mods, but I know other mods (such as Hitman's) have problems when the priority is too low. See the comment thread here: https://www.nexusmods.com/newvegas/mods/76108?tab=posts
This bug was not present in my build last time i checked it. You can go into your animgroupoverride folder and check the 1hpAimIS file with nifskope and see the priority on your file.
Figured out the problem, I think Sweet6Shooter accidentally packaged your animations into her 32 weapons pack mod. I have my animation mods loading higher up than the weapons and the animations were getting overwritten. I should've have checked for conflicts in MO2 before submitting the bug report. My apologies for that, everything is functioning fine as it should be
I just tried the new standalone version, looks like the texture is missing, so I assume the texture path is also different between the standalone and the pack version.
Edit: Finally got it working, just copy the "a1_suppressor.dds", "a1_suppressor_m.dds", and "a1_suppressor_n.dds" files into "textures\weapons\MMP\Shared" folder, and copy "a1_UZI.dds", "a1_UZI_m.dds", and "a1_UZI_n.dds" into "textures\weapons\MMP\Uzi" folder and it should be good.
I can't seem to find the "Raq_NMUziWW" folder anywhere for the Wild Wasteland perk. What exactly does this anim do, and how would it work if such a folder doesn't exist?
I can't seem to find the "Raq_NMUziWW" folder anywhere for the Wild Wasteland perk. What exactly does this anim do, and how would it work if such a folder doesn't exist?
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I think Frozen is releasing a UZI set in the coming weeks and it looks pretty good.
You can go into your animgroupoverride folder and check the 1hpAimIS file with nifskope and see the priority on your file.
[
{
"mod": "Uzi.esp",
"form": "ADF",
"folder": "Raq_NMUzi"
},
{
"mod": "Uzi.esp",
"form": "ADF",
"folder": "Raq_NMUziWW",
"condition": "GetRandomPercent < 10 && HasPerk ED568"
},
{
"mod": "Weapons.of.the.New.Millenia.esm",
"form": "B36",
"folder": "Raq_NMUzi"
},
{
"mod": "Weapons.of.the.New.Millenia.esm",
"form": "B36",
"folder": "Raq_NMUziWW",
"condition": "GetRandomPercent < 10 && HasPerk ED568"
}
]
Edit: The mesh does not override the standalone version, so the files have to be copied into the "meshes/weapons/Uzi" folder as well.
Edit: Finally got it working, just copy the "a1_suppressor.dds", "a1_suppressor_m.dds", and "a1_suppressor_n.dds" files into "textures\weapons\MMP\Shared" folder, and copy "a1_UZI.dds", "a1_UZI_m.dds", and "a1_UZI_n.dds" into "textures\weapons\MMP\Uzi" folder and it should be good.