Fallout New Vegas
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Jetiix

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Jetiix

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40 comments

  1. Smander14
    Smander14
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    Does this work with Another Millenia?
    1. Jetiix
      Jetiix
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      • 62 kudos
      Not out of the box, you can check AM's folders and change the name of the folders in the zip file so my .nifs replace their uzi meshes, otherwise the stock wont move.
  2. kc0956
    kc0956
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    Seems like crouching while reloading or firing has a huge delay and doesn't play the right animations. ADS firing is fine.
    1. Jetiix
      Jetiix
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      Not sure what you mean exactly, I don't think I'll fix anything with this one until I remake it.

      I think Frozen is releasing a UZI set in the coming weeks and it looks pretty good.
  3. tothedark
    tothedark
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    Any chance for a WOTNM and Friends version?
    1. Jetiix
      Jetiix
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      You can edit the json file to make it play with that, just get the esm name and weapon id
  4. WaterHazard
    WaterHazard
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    Does this have partial reload support?
    1. Jetiix
      Jetiix
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      partial reload too fast make it too OP
  5. Sweet6Shooter
    Sweet6Shooter
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    So I've found that the crouching iron sight anims force my character's POV up to standing, and it also moves the camera up in third person too, strangely. Any chance that could be fixed?
    1. Jetiix
      Jetiix
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      • 62 kudos
      Latest version fixed this issue, sorry!
    2. yoyoma3010
      yoyoma3010
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      I'm having the same issue, and I've updated to the standalone version 1.6
    3. Jetiix
      Jetiix
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      • 62 kudos
      Hello yoyo, I  have no idea how you could possibly be having this issue as I updated the priorities on 1hpAimIS.kf in version 1.5 on April. If the issue persists please open a bug report and post a video of the issue.
    4. yoyoma3010
      yoyoma3010
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      I'm unsure what the issue is either, but I've posted a video in the bug report. Apologies in advance for background audio noise, you can just mute video.
    5. Jetiix
      Jetiix
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      I'll test this when I'm home from work and see if i can fix it
    6. yoyoma3010
      yoyoma3010
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      I'm not sure how priority works for these animation mods, but I know other mods (such as Hitman's) have problems when the priority is too low. See the comment thread here: https://www.nexusmods.com/newvegas/mods/76108?tab=posts
    7. Jetiix
      Jetiix
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      This bug was not present in my build last time i checked it.
      You can go into your animgroupoverride folder and check the 1hpAimIS file with nifskope and see the priority on your file.
    8. yoyoma3010
      yoyoma3010
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      Figured out the problem, I think Sweet6Shooter accidentally packaged your animations into her 32 weapons pack mod. I have my animation mods loading higher up than the weapons and the animations were getting overwritten. I should've have checked for conflicts in MO2 before submitting the bug report. My apologies for that, everything is functioning fine  as it should be
    9. Jetiix
      Jetiix
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      Glad to hear
  6. TommyZoma
    TommyZoma
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    just tried this with the standalone UZI mod, doesn't seem to work. Is this explicitly for WOTNM or should it work with the standalone?
    1. Jetiix
      Jetiix
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      I forgot to add a little thing, sorry, will fix soon, right now only works with the wotnm pack
    2. PuzzledByte
      PuzzledByte
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      In case anyone else is also using the standalone version, add the following to the "Raq_NMUzi.json" file, it works for me:
      [
      {
      "mod": "Uzi.esp",
      "form": "ADF",
      "folder": "Raq_NMUzi"
      },
      {
      "mod": "Uzi.esp",
      "form": "ADF",
      "folder": "Raq_NMUziWW",
      "condition": "GetRandomPercent < 10 && HasPerk ED568"
      },
      {
      "mod": "Weapons.of.the.New.Millenia.esm",
      "form": "B36",
      "folder": "Raq_NMUzi"
      },
      {
      "mod": "Weapons.of.the.New.Millenia.esm",
      "form": "B36",
      "folder": "Raq_NMUziWW",
      "condition": "GetRandomPercent < 10 && HasPerk ED568"
      }
      ]

      Edit: The mesh does not override the standalone version, so the files have to be copied into the "meshes/weapons/Uzi" folder as well.
    3. Jetiix
      Jetiix
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      • 62 kudos
      Epic, I'm updating the file now, thanks puzzle
    4. Jetiix
      Jetiix
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      Epic, I'm updating the file now, thanks puzzle
    5. PuzzledByte
      PuzzledByte
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      I just tried the new standalone version, looks like the texture is missing, so I assume the texture path is also different between the standalone and the pack version.

      Edit: Finally got it working, just copy the "a1_suppressor.dds", "a1_suppressor_m.dds", and "a1_suppressor_n.dds" files into "textures\weapons\MMP\Shared" folder, and copy "a1_UZI.dds", "a1_UZI_m.dds", and "a1_UZI_n.dds" into "textures\weapons\MMP\Uzi" folder and it should be good.
    6. ToughPuppy
      ToughPuppy
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      I can't seem to find the "Raq_NMUziWW" folder anywhere for the Wild Wasteland perk. What exactly does this anim do, and how would it work if such a folder doesn't exist?
    7. ToughPuppy
      ToughPuppy
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      I can't seem to find the "Raq_NMUziWW" folder anywhere for the Wild Wasteland perk. What exactly does this anim do, and how would it work if such a folder doesn't exist?
    8. Jetiix
      Jetiix
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      there is no wild wasteland variant of any animation for the uzi, its there on every json i make just in case I want to add more animations
  7. thatafghankush
    thatafghankush
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    Great work fixing the iron sights recoil, it looks really good with hitman's recoil mod!
  8. Veekz
    Veekz
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    Any chance of Ammo Check Animations for B42 Inspect?
  9. milkmondays
    milkmondays
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    Would you be able to make a Classic Weapons Remastered patch?
  10. domwader
    domwader
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    hey man, will there be a WOTNM&F of the mod?
    1. Jetiix
      Jetiix
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      • 62 kudos
      use the main file and change the json esm name to WeaponsOfTheNewMilleniaAndFriends.esm
    2. domwader
      domwader
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      Thank bro