Dunno if I'm the only one to encounter this, but when installing it with NMM, it puts the txt file in DATa/Scripts/ and not NVSE/Plugin/script. Is it normal?
A bit of a necro, I know. The simple workaround for this issue is for the archive to include a dummy folder like meshes or textures, even if they're empty, to give the manager context to where the items go.
I just tried it again and your mod works. I don't know what caused the error last month but I tried the same method as last time with the lady at the water source and it worked. Idk what happened :(((((((
Came here after getting infuriated that I had to click 4 buttons and initiate dialogue every time I wanted to craft something with ED-E. Every. Single. Time. I applaud you for alleviating my (and what looks like many others) frustration(s)!
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Disabling this mod and enabling the original mod with the .ESP allowed me to progress. Link to original mod I refer to:
https://www.nexusmods.com/newvegas/mods/59638?tab=posts
"ED-E, can you help me craft some ammo?" is so damn tedious to do without this.