Fallout New Vegas

File information

Last updated

Original upload

Created by

Created by Gildemer and Edited by PlatinumShad0w

Uploaded by

PlatinumShad0w

Virus scan

Safe to use

Tags for this mod

92 comments

  1. PlatinumShad0w
    PlatinumShad0w
    • premium
    • 171 kudos
    Locked
    Sticky
    If you enjoyed this mod before, please update for some long overdue fixes and QoL. Mod has been given significant updates including essential bugfixes and compatibility improvements.

    Mod now requires xNVSE and JIP LN NVSE for the compatibility scripts to function.
  2. jacobrobinson28
    jacobrobinson28
    • premium
    • 0 kudos
    Gloria and Jean are naked and guards have no weapons?
    1. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Would you please test with a version I just uploaded today and let me know if the problem persists? Thank you.
    2. jacobrobinson28
      jacobrobinson28
      • premium
      • 0 kudos
      I will I am using Viva New Vegas with extra mods on top so It could be on my end.

      UPDATE 
      Still no change started a new save also to check but no luck. I will have to just keep trying to narrow down what I did wrong/Which mod is overwriting.
    3. ImCrumby
      ImCrumby
      • premium
      • 0 kudos
      I'm having this issue too, and I'm not quite sure why. Trying to narrow it down, but meanwhile have you had any luck?
    4. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Please tell me you both have the required script extenders installed.
    5. ImCrumby
      ImCrumby
      • premium
      • 0 kudos
      So I'm doing a WSG/TTW list and I'm having the issue. JIP and xNVSE and all other possible script extenders I have are all up to date. Tried with no mods except the script extenders and TTW and they were clothed. I checked xEdit, and nothing is overwriting this mod that I think would be causing this issue. Unless you might have an idea on what to check?

      Update: I'm not sure what is going on lol. Did a couple more tests, and now it seems to be working on a new game? I wish I could be of more help. At first I thought it was the TLD patch somehow because initially when disabled it they were clothed, but when enabling it again they were still clothed upon another new game.
    6. Matteo1421
      Matteo1421
      • member
      • 1 kudos
      I'm having issues as well, thought it was assuredly due to my heavy modlist, but now I'm not 100% sure. Testing in a full vanilla game with just this mod, the original, and all the requirements, and now the intro scene in the Silver Rush won't work for me due to them having empty inventories. Jean-Baptiste has no weapon, so the scripted scenes break when he's supposed to shoot, notably the intro and killing Cass. I tried 'resetinventory' and 'resurrect' commands and neither did anything. In my original save, I was already past the intro scene when I updated this mod, I honestly can't remember if Jean had the plasma caster or his normal rifle, but I am sure this mod was active at the time, and then I brought back Cass after updating and got stuck. I've tried installing the older version and the same thing is happening in both my modded save and a fully new game. I'm still heavily leaning towards this being an issue on my side because I updated a few mods mid-save and fiddled around with stuff, but now I can't even get this mod to work by itself, even the old file. I genuinely have no clue what it could be, I'm at a loss.
    7. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Just to make sure, you do have the original Van Graff Overhaul enabled in your modlist even though the plugin should be disabled in your load order, correct? Because, without that, any custom assets from the mod won't load.
    8. RalloTF
      RalloTF
      • supporter
      • 0 kudos
      I have your .esm enabled and the original .esp disabled and I have the same problem
    9. YusarisofLondor
      YusarisofLondor
      • premium
      • 0 kudos
      I had the same problem, I started a new game and tested it, everything worked fine.
    10. TheCaptainCecelinousCeline
      TheCaptainCecelinousCeline
      • supporter
      • 0 kudos
      I want to add that i have the same problem. The game's modlist is based on Viva New Vegas. The original mod is enabled but its ESP are set to hidden
    11. mrrippe
      mrrippe
      • member
      • 0 kudos
      Are the edits to Gloria & Jean supposed to be scripted, or hard coded in their "NPC_" record? I suspect that might have something to do with it, as manually adjusting those values seems to have done the trick.

      EDIT: After staring at FNVEdit for a bit, I think the issue is the way that the scripted distribution of the items overrides the default inventory. Helpful to say "it's a scripting issue", I know, but manually overriding the inventories of the with different items fixes the problems with VFSVanGraffThugTemplate 
    12. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      These changes were scripted to ensure maximum compatibility with other mods which make hard edits to the same NPC records.

      Try as I might, I just cannot replicate this problem. Just tested. I start a new game, finish character creation, enable all map markers, fast travel to Freeside, enter the Silver Rush and everyone has the items they should have. I quit and reload just to make sure it sticks.

      If someone can narrow down the precise circumstances where this bug is occurring, that would help figure out if it's a problem with the mod itself or user setup.
    13. mrrippe
      mrrippe
      • member
      • 0 kudos
      Any chance it's something as silly as the old Van Graff Hostility Fix mod? https://www.nexusmods.com/newvegas/mods/40742

      Otherwise it's something else that does scripted edits to the faction. I'll take a second look over my mod list tomorrow and see what scripts are referencing the base records.
  3. ZeichenHydra666
    ZeichenHydra666
    • member
    • 0 kudos
    Weirdly, the Silver Rush building itself just disappeared and one guard fell from the top of the (non-existent) building and has no body.
    I suspect it's an incompatibility with the Atomic Wrangler Cleaned and Enhanced mod? Would be my only guess, because I don't use any other Freeside cell changing mods.

    EDIT: I'm an idiot and didn't enable the original mod. Reading the mod description a second time really does help.

    EDITEDIT: Now Gloria and Jean are naked and half of the guards don't have weapons... I'll try to find out what's causing this.

    EDITEDITEDIT: I still don't know. If someone could help me I would be extremely thankful because the mod seems really cool.
  4. lilmoefow
    lilmoefow
    • premium
    • 30 kudos
    I made a patch for van graff overhaul and titans of the new west 2.0. Would you like to host it here? Or should I make my own mod page?
    1. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Oh cool. Whichever you would prefer. If you want to maintain a mod page for it, go ahead. If not, you can send it to me on discord and I'll host it here.
    2. Da1AnOnlyCrazy
      Da1AnOnlyCrazy
      • premium
      • 2 kudos
      Found a problem, No PipBoy in Power Armor doesn't seem to work with this
    3. lilmoefow
      lilmoefow
      • premium
      • 30 kudos
      Alright, I fixed that.  I will send Platinum the updated file.
    4. Yinsolaya
      Yinsolaya
      • supporter
      • 14 kudos
      Did that ever get sent?
    5. lilmoefow
      lilmoefow
      • premium
      • 30 kudos
      Yes
    6. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Apologies, it appears I forgot to update the patch with the newer version. Now it's uploaded.
    7. Yinsolaya
      Yinsolaya
      • supporter
      • 14 kudos
      Perfect! Thank you!
    8. ahillamon
      ahillamon
      • member
      • 0 kudos
      I'm using Pipboy Holo Panel ESPless with the holo UI option set to only appear when wearing power armor, and unfortunately the ToTNW patch doesn't seem to make it realize that the new Van Graffs salvaged power armor is also a power armor. This leads to a situation where whenever I try to equip the new PA, I get the PA arm fully covering up the Pipboy screen but no Holo UI popping up, making it impossible to use the pipboy unless you manage to click the right part of the arm to unequip the Van Graffs PA.

      Pics of the Pipboy view with the Van Graff PA unequipped and equipped: https://imgur.com/a/MHWrFXV
    9. ahillamon
      ahillamon
      • member
      • 0 kudos
      Can confirm that the Pipboy Holo Panel patch works great, I can now properly use my pipboy :)

      Did notice one other (completely unrelated to new patch) thing tho. The Salvaged Van Graffs' power armor only has its custom black look on a male character, while on a female character it looks like the Salvaged NCR power armor. I didn't notice it right away earlier because I didn't actually go into third person when I encountered the UI issue. Tested on a female Courier and a male companion - it has the proper van graffs color and lion only on the companion.
  5. ahillamon
    ahillamon
    • member
    • 0 kudos
    Just finished both Birds of a Feather and Heartache By The Number on separate saves to check out this mod, I like it a lot.

    My one request, if possible, would be to have some sort of TTW balance patch for the Van Graff combat armor and salvaged power armors, as the caps values for both are based on New Vegas' inflated economy, where a single well-maintained piece of combat armor can go for 2000 caps, instead of TTW's economy with much lower cap values across the board, where reinforced combat armor's value might only be around 300 caps. I have to stop myself from looting and selling Van Graff armors after wiping out the Silver Rush because that would net me a ridiculous amount of bottlecaps. Gloria's outfit is also overvalued compared to TTW's comparable outfit values.
  6. slaVEI
    slaVEI
    • member
    • 6 kudos
    why not make the van graff mercs always spawn with the van graff version of the laser and plasma rifle? would look quite good with unique weapons redux - nv as it gives a unique visual for both of those
  7. lilmoefow
    lilmoefow
    • premium
    • 30 kudos
    Suggestion: Make the Black Combat armor worn by the "Mercenaries" broken or have a condition of zero so it's not free good armor.

    Also, pretty sure it's something on my end, but those mercenaries have mismatched colours between face and body, and I can't figure out what I've done wrong.  It's probably an incompatibility with NVR2R but I couldn't figure it out. 
    1. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      That's a great suggestion and thank you again for pointing out the stupid mistake I made with the latest .bsa archive.
  8. Chrtistian8OO
    Chrtistian8OO
    • supporter
    • 4 kudos
    So I checked in FNVEdit to see what records to forward from the Living Desert patch, and it appears nothing is needed? Am I mistaken on how to forward changes, do I need to actually merge the plugins?
  9. slaVEI
    slaVEI
    • member
    • 6 kudos
    could you make the van graff combat armor have gloves? kinda like the rivet city combat armor from fo3
    1. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      Sorry, mesh work isn't my forte. The mesh was from Gildemer's original mod done by SGTbayk47.
  10. carlos3102cj
    carlos3102cj
    • member
    • 0 kudos
    I followed the instructions in the description but for some reason Gloria's head skin tone doesn't match her body also her brother doesn't have any armor, also in case i did do something wrong, i'm not sure what patches to use from the two mods, not sure if I should use the patches on this one or both or whatever would really like some help thanks
  11. mrrippe
    mrrippe
    • member
    • 0 kudos
    With the new update, will there be any conflicts with YUP and BNW? I know there were patches previously for them.
    1. PlatinumShad0w
      PlatinumShad0w
      • premium
      • 171 kudos
      No conflicts. You can check them together in xEdit to make sure.