I figured out how to add the health option. So in the text file you want to get to the part that says: SetEventHandler "LVUpHP" (begin function {} MessageBoxExAlt (begin function {int iB} if iB == 0 DispatchEventAlt "ModHP" 1 0 elseif iB == 1 player.modav carryweight 5 DispatchEventAlt "ModHP" 2 1 elseif iB == 2 DispatchEventAlt "ModHP" 3 1 player.modav actionpoints 5 endif end) "^Select a stat to increase^|Health|Carry Weight|Action Points" end
And if you want to have the option to choose health you change it to this:
SetEventHandler "LVUpHP" (begin function {} MessageBoxExAlt (begin function {int iB} if iB == 0 player.modav health 5 DispatchEventAlt "ModHP" 1 1 elseif iB == 1 player.modav carryweight 5 DispatchEventAlt "ModHP" 2 1 elseif iB == 2 DispatchEventAlt "ModHP" 3 1 player.modav actionpoints 5 endif end) "^Select a stat to increase^|Health|Carry Weight|Action Points" end)
Thanks to the mod author for making this mod and many others as I do not have the skill or desire to do so. That being said i feel like it was a bit goofy for me to have to go in and figure that out. Not a big deal, just had to use some brainpower, but still a bit annoying.
Is the way to customize the values in main page still up to date? Because i'm looking at the txt file itself and the code is quite different, or is the entire code meant to be copied and pasted into the .txt file? If so, does it have to replace the functions already in the file or just added after such?
Is there a way to do this with setav or something? The way it is currently coded makes it so the health bar is never full on UI overhauls like M.U.X. because of the substracted health for the other two options. Also the action points don't start going down until it reaches base action points. I'm assuming because it is counted as bonus AP? I'm trying to figure out how to mod this myself but haven't gotten anywhere yet.
[I "fixed" this by restarting MMO2 and loading a game from before I leveled up, but when the problem I describe below seems to happen if I load a game after choosing to max something to choose something else]
When I first installed it it seemed to work normally with my character level 58 (In Tale of Two Wastelands), I went up AP exclusively, but wanted to test how much it increased HP and Carry Weight. When I poorly maxed out the Carry Weight nothing changed, so I loaded the game and tried to max the HP and that did work fine, however when I loaded the game for the third time to just get the AP up, it didn't work anymore, the AP didn't go up from where it was I had (95) and since then it no longer works to upload the AP. Right now it doesn't matter what I do, the only thing that maxes out correctly is HP, no matter how many times I restart the game or load game.
Any solution please?
I'll leave my list of mods here:
#Mod_Priority,#Mod_Name "0000","Unmanaged: Tammer's NIF-Bashed Weapons Mega-Pack" "0001","Unmanaged: Tammer's NIF-Bashed Armor Mega-Pack" "0002","Unmanaged: SomeguySeries" "0003","Intense Training 30x" "0004","Using the console doesn't disable achievements" "0005","Tale of Two Wastelands" "0006","TTW 3.3.2 Hotfix" "0007","ROOGNVSE" "0008","JIP LN NVSE Plugin" "0009","JohnnyGuitar NVSE" "0010","CrashLogger" "0011","NVTF" "0012","Stewie Tweaks" "0013","Stewie Tweaks Essentials INI" "0014","Fast Weapon Lag Fix" "0015","ActorCause Save Bloat Fix" "0016","MLF" "0017","kNVSE" "0018","Improved Console" "0019","Console Paste" "0020","ShowOff NVSE" "0021","UIO - User Interface Organizer" "0022","ArchiveInvalidation Invalidated" "0023","KCNVSE" "0024","Climate Control NVSE" "0025","JIP Companions Command and Control" "0026","Supplementary Weapons Pack" "0027","Supplementary Weapons Pack Patch" "0028","TTW Killable Children" "0029","TTW Vibrant Weathers" "0030","TTW Hardcore Perk Every Level" "0031","Ragdolls TTW" "0032","Ragdolls TTW - Sweet's Patch" "0033","BLEED - Tale of Two Wastelands" "0034","BURN - Hardcore Fire Effects" "0035","RAD - Overhaul" "0036","RWD - Alternative version" "0037","Live Dismemberment" "0038","Alex's Backpack Mod" "0039","Armed to the Teeth - Redux" "0040","Explosive Collar Weapons" "0041","Realistic Carry Weight" "0042","Realistic Weight Overhaul" "0043","Real Recoil" "0044","Enhanced Camera" "0045","Enhanced Blood Decals" "0046","Enhanced Corpse Count" "0047","FlashlightNVSE" "0048","Feral Ghoul Reaver Balancer v 1.0" "0049","New Vegas Bounties I" "0050","New Vegas Bounties II" "0051","New Vegas Bounties III" "0052","The Inheritance" "0053","Russell" "0054","The Better Angels" "0055","The Someguy Series - Revamped and Russell TTW" "0056","Autumn Leaves" "0057","The Institute" "0058","Vault 101 Revisited" "0059","The Weapon Mod Menu" "0060","Populated Casinos" "0061","Barber Mirror 1-0" "0062","Concept Art Loading Screens - 5.0" "0063","ySI - Sorting Icons" "0064","yUI" "0065","Working Camera" "0066","Just Assorted Mods" "0067","Faster Sleep Wait" "0068","MTUI" "0069","The Mod Configuration Menu" "0070","Vanilla UI Plus (New Vegas)" "0071","Immersive HUD - iHUD" "0072","Titans of The New West" "0073","No Pipboy in Power Armor" "0074","Power Armor Carry Weight" "0075","Canvas Backpacks" "0076","Canvas Backpacks - TTW Patch" "0077","Customizable Integrated Backpack System" "0078","Animated Ingestibles" "0079","B42 Inject" "0080","BS4 Inject - Hit - Season I" "0081","B42 Inject and Animated Ingestibles" "0082","B42 Inject and Animated Ingestibles ScriptRunner" "0083","B42 Dropmag" "0084","B42 Dropmag - TTW Patch" "0085","BS4 Retrievable Throwables" "0086","BS4 Intimidation" "0087","B42 Notify" "0088","Better Breaching" "0089","Scrap Scavenger" "0090","Breakdown Items" "0091","Progressive Hardcore Need (Customized)" "0092","Mesmetron Works on Everyone" "0093","Drag Things to Other Cells" "0094","Throwable Bottles" "0095","Quick Drop" "0096","QuickUse" "0097","MiscStatDaysPlay - Days Passed" "0098","First Aid" "0099","Humanize-Brutalize" "0100","Plasma & Burnification" "0101","More Perks" "0102","More Perks for Dead Money" "0103","More Perks for Honest Hearts" "0104","More Perks for Old World Blues" "0105","More Perks for Companions" "0106","More Traits" "0107","More Perks 'n Traits Gedon's Vaultboy Images" "0108","Sweet's 6 Shooter Perk Pack" "0109","Sweet's Friends With Benefits Perk Pack" "0110","Sweet's Dynamic Level Stat Choice" "0111","Sweet's Benny Humbles You and Steals Your Stuff" "0112","Sweet's Benny Encounter Improvements" "0113","Perk Pack Plus" "0114","Perk Pack Plus - TTW Patch" "0115","A World Of Pain" "0116","A World Of Pain - Dead Money" "0117","A World of Pain - Capital Wasteland" "0118","A World Of Pain - Interim Fixes" "0119","Rivet City Merchants Plus - TTW" "0120","Big Town Extensions - TTW" "0121","Town Stores - TTW" "0122","TTW Interiors - Core" "0123","TTW Interiors - Combo" "0124","Project Weaponry" "0125","Classic Fallout Weapons Remastered" "0126","WMX - Fallout New Vegas" "0127","WMX - Fallout New Vegas DLC's" "0128","WMX - Fallout 3" "0129","Sweet's Nevada Arsenal" "0130","Sweet's Nevada Arsenal - Config INI" "0131","Sweet's DC Arsenal" "0132","Sweet's DC Arsenal - Config INI" "0133","GNR Enhanced" "0134","GNR Enhanced - TTW Patch" "0135","Radio Tenpenny - TTW" "0136","Conelrad 640-1240"
Would you consider making this mod check fAVDHealthEnduranceMult as well? A few mods use it in their base systems so that can cause health above or below the expected values.
I'm going to assume it's: fAVDHealthLevelMuti= when you actually write in the config file, since it doesn't seem to be set to 0, it seems to not exist at all, not even commented out.
30 comments
V3 will require a new save.
If updating from V2.XX, replace your existing installation.
SetEventHandler "LVUpHP" (begin function {}
MessageBoxExAlt (begin function {int iB}
if iB == 0
DispatchEventAlt "ModHP" 1 0
elseif iB == 1
player.modav carryweight 5
DispatchEventAlt "ModHP" 2 1
elseif iB == 2
DispatchEventAlt "ModHP" 3 1
player.modav actionpoints 5
endif
end) "^Select a stat to increase^|Health|Carry Weight|Action Points"
end
And if you want to have the option to choose health you change it to this:
SetEventHandler "LVUpHP" (begin function {}
MessageBoxExAlt (begin function {int iB}
if iB == 0
player.modav health 5
DispatchEventAlt "ModHP" 1 1
elseif iB == 1
player.modav carryweight 5
DispatchEventAlt "ModHP" 2 1
elseif iB == 2
DispatchEventAlt "ModHP" 3 1
player.modav actionpoints 5
endif
end) "^Select a stat to increase^|Health|Carry Weight|Action Points"
end)
Thanks to the mod author for making this mod and many others as I do not have the skill or desire to do so. That being said i feel like it was a bit goofy for me to have to go in and figure that out. Not a big deal, just had to use some brainpower, but still a bit annoying.
When I first installed it it seemed to work normally with my character level 58 (In Tale of Two Wastelands), I went up AP exclusively, but wanted to test how much it increased HP and Carry Weight.
When I poorly maxed out the Carry Weight nothing changed, so I loaded the game and tried to max the HP and that did work fine, however when I loaded the game for the third time to just get the AP up, it didn't work anymore, the AP didn't go up from where it was I had (95) and since then it no longer works to upload the AP. Right now it doesn't matter what I do, the only thing that maxes out correctly is HP, no matter how many times I restart the game or load game.
Any solution please?
I'll leave my list of mods here:
#Mod_Priority,#Mod_Name
"0000","Unmanaged: Tammer's NIF-Bashed Weapons Mega-Pack"
"0001","Unmanaged: Tammer's NIF-Bashed Armor Mega-Pack"
"0002","Unmanaged: SomeguySeries"
"0003","Intense Training 30x"
"0004","Using the console doesn't disable achievements"
"0005","Tale of Two Wastelands"
"0006","TTW 3.3.2 Hotfix"
"0007","ROOGNVSE"
"0008","JIP LN NVSE Plugin"
"0009","JohnnyGuitar NVSE"
"0010","CrashLogger"
"0011","NVTF"
"0012","Stewie Tweaks"
"0013","Stewie Tweaks Essentials INI"
"0014","Fast Weapon Lag Fix"
"0015","ActorCause Save Bloat Fix"
"0016","MLF"
"0017","kNVSE"
"0018","Improved Console"
"0019","Console Paste"
"0020","ShowOff NVSE"
"0021","UIO - User Interface Organizer"
"0022","ArchiveInvalidation Invalidated"
"0023","KCNVSE"
"0024","Climate Control NVSE"
"0025","JIP Companions Command and Control"
"0026","Supplementary Weapons Pack"
"0027","Supplementary Weapons Pack Patch"
"0028","TTW Killable Children"
"0029","TTW Vibrant Weathers"
"0030","TTW Hardcore Perk Every Level"
"0031","Ragdolls TTW"
"0032","Ragdolls TTW - Sweet's Patch"
"0033","BLEED - Tale of Two Wastelands"
"0034","BURN - Hardcore Fire Effects"
"0035","RAD - Overhaul"
"0036","RWD - Alternative version"
"0037","Live Dismemberment"
"0038","Alex's Backpack Mod"
"0039","Armed to the Teeth - Redux"
"0040","Explosive Collar Weapons"
"0041","Realistic Carry Weight"
"0042","Realistic Weight Overhaul"
"0043","Real Recoil"
"0044","Enhanced Camera"
"0045","Enhanced Blood Decals"
"0046","Enhanced Corpse Count"
"0047","FlashlightNVSE"
"0048","Feral Ghoul Reaver Balancer v 1.0"
"0049","New Vegas Bounties I"
"0050","New Vegas Bounties II"
"0051","New Vegas Bounties III"
"0052","The Inheritance"
"0053","Russell"
"0054","The Better Angels"
"0055","The Someguy Series - Revamped and Russell TTW"
"0056","Autumn Leaves"
"0057","The Institute"
"0058","Vault 101 Revisited"
"0059","The Weapon Mod Menu"
"0060","Populated Casinos"
"0061","Barber Mirror 1-0"
"0062","Concept Art Loading Screens - 5.0"
"0063","ySI - Sorting Icons"
"0064","yUI"
"0065","Working Camera"
"0066","Just Assorted Mods"
"0067","Faster Sleep Wait"
"0068","MTUI"
"0069","The Mod Configuration Menu"
"0070","Vanilla UI Plus (New Vegas)"
"0071","Immersive HUD - iHUD"
"0072","Titans of The New West"
"0073","No Pipboy in Power Armor"
"0074","Power Armor Carry Weight"
"0075","Canvas Backpacks"
"0076","Canvas Backpacks - TTW Patch"
"0077","Customizable Integrated Backpack System"
"0078","Animated Ingestibles"
"0079","B42 Inject"
"0080","BS4 Inject - Hit - Season I"
"0081","B42 Inject and Animated Ingestibles"
"0082","B42 Inject and Animated Ingestibles ScriptRunner"
"0083","B42 Dropmag"
"0084","B42 Dropmag - TTW Patch"
"0085","BS4 Retrievable Throwables"
"0086","BS4 Intimidation"
"0087","B42 Notify"
"0088","Better Breaching"
"0089","Scrap Scavenger"
"0090","Breakdown Items"
"0091","Progressive Hardcore Need (Customized)"
"0092","Mesmetron Works on Everyone"
"0093","Drag Things to Other Cells"
"0094","Throwable Bottles"
"0095","Quick Drop"
"0096","QuickUse"
"0097","MiscStatDaysPlay - Days Passed"
"0098","First Aid"
"0099","Humanize-Brutalize"
"0100","Plasma & Burnification"
"0101","More Perks"
"0102","More Perks for Dead Money"
"0103","More Perks for Honest Hearts"
"0104","More Perks for Old World Blues"
"0105","More Perks for Companions"
"0106","More Traits"
"0107","More Perks 'n Traits Gedon's Vaultboy Images"
"0108","Sweet's 6 Shooter Perk Pack"
"0109","Sweet's Friends With Benefits Perk Pack"
"0110","Sweet's Dynamic Level Stat Choice"
"0111","Sweet's Benny Humbles You and Steals Your Stuff"
"0112","Sweet's Benny Encounter Improvements"
"0113","Perk Pack Plus"
"0114","Perk Pack Plus - TTW Patch"
"0115","A World Of Pain"
"0116","A World Of Pain - Dead Money"
"0117","A World of Pain - Capital Wasteland"
"0118","A World Of Pain - Interim Fixes"
"0119","Rivet City Merchants Plus - TTW"
"0120","Big Town Extensions - TTW"
"0121","Town Stores - TTW"
"0122","TTW Interiors - Core"
"0123","TTW Interiors - Combo"
"0124","Project Weaponry"
"0125","Classic Fallout Weapons Remastered"
"0126","WMX - Fallout New Vegas"
"0127","WMX - Fallout New Vegas DLC's"
"0128","WMX - Fallout 3"
"0129","Sweet's Nevada Arsenal"
"0130","Sweet's Nevada Arsenal - Config INI"
"0131","Sweet's DC Arsenal"
"0132","Sweet's DC Arsenal - Config INI"
"0133","GNR Enhanced"
"0134","GNR Enhanced - TTW Patch"
"0135","Radio Tenpenny - TTW"
"0136","Conelrad 640-1240"
The unfortunate part is that, depending on your level, you have to re-select all the choices you made. Which is awful late game 😅