Where do you find the uniques? I actually made the decision of, for simplicity's sake, delete all the non-unique (named) G11s from this mod because I already have the one from CFWR and figured this could instead act as unique variants, but I can't actually find them anywhere lol. Are they only craftable?
Awesome mod I love how complete the animations are and how good the model looks and feels. But I can't find anyone using this weapon anywhere in the game and I can't find mods anywhere. Anyone got any advice? I'd just really love to see how the other sights look and feel. Using NVTS and it would be nice to be able to use a red dot or something to fit in with that aesthetic choice.
As with a few other people, I can pick up the gun but I can't open the case to get the weapon mods. I am supposed to install this first, right, then Anirvana's animations? Did I miss something and it depends on another mod?
Hello! I have a problem and maybe you can help me out. I went to get it from Victor's shack. The weapon was on a case. I took it but I can't open that case to get the mods. I can pick it up with z put there isn't an option to open it. Could you help me out? Thanks!
Same problem here, but there's been no update to fix it. You're probably going to have to use FNVEdit or the GECK to find the item ID, then use the console to spawn whichever version of the gun you want from there.
Which... would make choosing which one you want to use kind of a PITA, but that's all we got right now, right?
I fixed it myself by copying/editing/pasting the activator from a different mod of his. I shouldn't have had to do that. And casual players probably can't/won't do that. He should fix it.
TRUELY AMAZING <3 that suprise basshunter drop lol, more like this !!!!!
EDIT: it seems to ctd a bit after i shoot the gun with the kraut space magicin vault 11, its with the mod energy visuals plus 2 mod enabled.. any idea why it is ??
This is something I can pretty easily fix on my end, but I wanted to make sure I wasn't missing anything - taking a look at the scripts, this beautiful weapon doesn't seem to be added to the formlists for the grunt perk. Is that correct?
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You can get them from the case underneath the gun
without it the game will just use the 12.7mm smg anim wich looks awful
Which... would make choosing which one you want to use kind of a PITA, but that's all we got right now, right?
search "nickhmodg11"
search "hk g11 k2"
I shouldn't have had to do that.
And casual players probably can't/won't do that.
He should fix it.
Or share which other mod you copied the activator script from?
EDIT: it seems to ctd a bit after i shoot the gun with the kraut space magicin vault 11, its with the mod energy visuals plus 2 mod enabled.. any idea why it is ??
I've updated your Q in my mod page with the answer (possibly)
Hope it helps.