Fallout New Vegas

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Created by

nickheggo asXas

Uploaded by

nickheggo

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55 comments

  1. Drukqqs
    Drukqqs
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    Where do you find the uniques? I actually made the decision of, for simplicity's sake, delete all the non-unique (named) G11s from this mod because I already have the one from CFWR and figured this could instead act as unique variants, but I can't actually find them anywhere lol. Are they only craftable?
    1. nickheggo
      nickheggo
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      Read the description 
  2. 115madmax
    115madmax
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    Awesome mod I love how complete the animations are and how good the model looks and feels. But I can't find anyone using this weapon anywhere in the game and I can't find mods anywhere. Anyone got any advice? I'd just really love to see how the other sights look and feel. Using NVTS and it would be nice to be able to use a red dot or something to fit in with that aesthetic choice.
    1. nickheggo
      nickheggo
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      Fixed in 1.0.1
      You can get them from the case underneath the gun
    2. BattyMare419
      BattyMare419
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      Beats using console commands to meticulously spawn one attachment at a time.
  3. BattyMare419
    BattyMare419
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    Any chance we'll be seeing some Wolfenstein weapon mod conversion 'cause some firearms in TNO and TNC weapons were made for Fallout 4.
  4. harehan79
    harehan79
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    can i use this without the animation set?
    1. nickheggo
      nickheggo
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      yes and no.
      without it the game will just use the 12.7mm smg anim wich looks awful
  5. Pcm979
    Pcm979
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    As with a few other people, I can pick up the gun but I can't open the case to get the weapon mods. I am supposed to install this first, right, then Anirvana's animations? Did I miss something and it depends on another mod?
    1. nickheggo
      nickheggo
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      Fixed in 1.0.1
    2. Pcm979
      Pcm979
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      Thanks!
  6. Hellzapoppin
    Hellzapoppin
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    Bug: The accessories case is inaccessible. Not sure whether it's buried in the shack floor or what, but hitting 'E' on it is ze gogglez, does nussink.
    1. nickheggo
      nickheggo
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      Fixed in 1.0.1
  7. HawktheCock
    HawktheCock
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    Hello! I have a problem and maybe you can help me out. I went to get it from Victor's shack. The weapon was on a case. I took it but I can't open that case to get the mods. I can pick it up with z put there isn't an option to open it. Could you help me out? Thanks!
    1. Hellzapoppin
      Hellzapoppin
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      Same problem here, but there's been no update to fix it. You're probably going to have to use FNVEdit or the GECK to find the item ID, then use the console to spawn whichever version of the gun you want from there.

      Which... would make choosing which one you want to use kind of a PITA, but that's all we got right now, right?
    2. HawktheCock
      HawktheCock
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      Well that's a shame. I will just use the base version then till an patch comes out.
    3. Hellzapoppin
      Hellzapoppin
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      Nothing against the uploader, but tbh, I wouldn't hold your breath waiting for a patch. Some mods need them and just never get them.
    4. nuked92
      nuked92
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      use console commands:

      search "nickhmodg11"

      search "hk g11 k2"
    5. Hellzapoppin
      Hellzapoppin
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      • 9 kudos
      I fixed it myself by copying/editing/pasting the activator from a different mod of his.
      I shouldn't have had to do that.
      And casual players probably can't/won't do that.
      He should fix it.
    6. k1bell
      k1bell
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      Possible to share the changes you made to the activator script so others can copy it?
      Or share which other mod you copied the activator script from?
    7. nickheggo
      nickheggo
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      Fixed in 1.0.1
  8. GFuelClown
    GFuelClown
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    What ghoul mod is that?
    1. nickheggo
      nickheggo
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      I think it is the ghoul race from FCO
  9. mrphresh
    mrphresh
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    TRUELY AMAZING <3 that suprise basshunter drop lol, more like this !!!!!

    EDIT: it seems to ctd a bit after i  shoot the gun with the kraut space magicin vault 11, its with the mod energy visuals plus 2 mod enabled.. any idea why it is ??
    1. GRUmod
      GRUmod
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      Hi,
      I've updated your Q in my mod page with the answer (possibly)
      Hope it helps.
  10. TheMalignancy
    TheMalignancy
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    This is something I can pretty easily fix on my end, but I wanted to make sure I wasn't missing anything - taking a look at the scripts, this beautiful weapon doesn't seem to be added to the formlists for the grunt perk. Is that correct?
    1. nickheggo
      nickheggo
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      Yes that is correct.