Fallout New Vegas
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KrazzyKlown

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KrazzyKlown

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14 comments

  1. ElCentinelaFO4
    ElCentinelaFO4
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    Another person that makes the APA MKII worst than the MKI.

    Fallout 2 made APA MKII better in every way than MKI.
    Fallout 3´s mystake was to make T-51 better than all the other armors, but it never says that MKII was worst than MKI.
    Fallout: New Vegas was supposed to fix this issue and that´s why the statistics of the MKII are better than MKI.

    You should have left it like it was in game.
  2. KirisakiZero
    KirisakiZero
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    What happen if a player already loot the T-51b power armor?

    Will it behave like the Alien Blaster and YCS/186 where if you've already loot one the other won't spawn even if you add/remove the Wild Wasteland trait?
  3. Charmareian
    Charmareian
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    Crazy, I was just thinking of doing this the other day. Thanks.
    >JSawyer in mind
    Even better. This is pretty much how I would have rebalanced it too, nice.
    EDIT: You have a typo for the DT. You put 62 instead of 26 as mentioned in the desciption.
    1. KrazzyKlown
      KrazzyKlown
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      My word, that was quite the typo! I have fixed it. Uploading the correction now.
    2. Charmareian
      Charmareian
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      Another thing you could add is the Animations Sound Template for Power Armor. I added it myself so mods like Power Armor Sound Fix will work.
      Just change:
      ArmorHeavyAudioTemplate "ArmorHeavyAudioTemplate" [ARMO:0013D3B6]
      to
      ArmorPowerAudioTemplate "ArmorPowerAudioTemplate" [ARMO:0013F297]
      Other JSawyer Power Armors use this as well.
    3. KrazzyKlown
      KrazzyKlown
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      Just confirmed this on my end. I made the change and will push out an update. Thank you.

      If you have any other suggestions, let me know.
    4. Charmareian
      Charmareian
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      I made another change actually. I renamed the armor from Enclave Power Armor to Advanced Power Armor, Mark 2. This just makes it consistent with the other Enclave armors not having Enclave in the name. It reads similarly to Combat Armor Reinforced, Mark 2.
    5. KrazzyKlown
      KrazzyKlown
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      I had considered a name change, but was not sure what to go with. I was leaning toward Remnant Armor, Mk II, but then it wouldn't make sense that it is weaker than the original remnant armor. 
    6. JohnCenaGaming333
      JohnCenaGaming333
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      *ahem* ttw compatible?
    7. Nibenon76
      Nibenon76
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      @KrazzyKlown
      *ahem* Actually the mentioned in the Changelog fixes are still not implemented in the currently available latest version of the mod (1.0.2). I've verified it in xEdit, then implemented them myself. Did you misplace the file somehow, perhaps?
  4. Brutenga
    Brutenga
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    Very nice. I appreciate it not being stuffed in some crate next to a player home.
  5. CrankyBonesGaming
    CrankyBonesGaming
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    Great mod. any chance of you doing this with the Tesla Variant aswell?
  6. JohnCenaGaming333
    JohnCenaGaming333
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    oops added a comment to someone elses thread
    ttw compatible?
    1. KrazzyKlown
      KrazzyKlown
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      Possibly, I dont use it. TTW may have their own PA stat balances. The location placement should still work.