Fallout New Vegas
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hman101

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hman101

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23 comments

  1. FalloutCouldFly
    FalloutCouldFly
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    Needs a simple freeside open patch.
    1. TheBoozeCruise
      TheBoozeCruise
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      Yea, I have been trying to just change the cell that it is transporting to but haven't had much luck in xEdit. Did you ever make this work on your end?

      UPDATE: I fixed it using xEdit by going to Worldspace in TweaksTTW, going to the Cell with Editor ID TTTFTVegasXMarker, and changing cell to [CELL:0010D903] (in FreesideWorld "Freeside" [WRLD:0010BEEA]) with position (x,y,z) = -5610.3, 2912.52, 1013.63 and rotation (x,y,z) = 0, 0, 129. Hope this helps if anyone cares!
    2. smittydmg
      smittydmg
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      bump
  2. NoraCHUCHU
    NoraCHUCHU
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    Actualmente parece necesitar un parche para simple open freeside de lo contrario estropeara la ubicacion, lo recomedable ahora seria usar el comando coc

    Actualmente parece necesitar un parche para abrir freeside simple de lo contrario estropeara la ubicación, lo recomendable ahora seria usar el comando coc
  3. NaesTCK
    NaesTCK
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    AWESOME...but now I have to lvl up a bunch in NV before I can return to 3.

    Turns out the spawn location for 3 is full of super mutants and is basically a one way trip until they have been dealt with...that's not happening at lvl6.
  4. STMsystem801
    STMsystem801
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    Sorry, dumb question, but for hardcore reasons I just want to know, how long does the travel take in ingame time?
    1. mmousewhisperer
      mmousewhisperer
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      this plz
    2. oxman1
      oxman1
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      336 hours = 2 weeks
    3. STMsystem801
      STMsystem801
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      Thanks! 
  5. samhorton
    samhorton
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    Heyo! Mod works fine for me just a quick question, any chance for the two weeks later time jumps to be optional? I found it funny to clear a location travel between wastelands (takes like 20 seconds real time) and find the place respawned all 20 radscorpions to farm over and over again. Very cool and lucrative while testing but just wondering if it could be turned off, if not great mod and thanks for making it!
  6. KatoHostilius
    KatoHostilius
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    OH MY GOD THIS IS WHAT I WANTED 
    THANK YOU

    edit : I think we need a Freeside Open patch.
  7. Erafox
    Erafox
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    GOD bless you  XD
  8. nico12345678909
    nico12345678909
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    small thing, but love your choice for the marker images, they fit perfectly
  9. DarianStephens
    DarianStephens
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    Does this do all the setup needed to properly change wastelands, like the train does?
    Or is that no longer needed in 3.3?
    1. hman101
      hman101
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      Yeah an event runs when you  fast travel via the map markers that should set up everything the same way the train does (i.e. disabling radios, updating the right globals, etc.)
  10. IXPREDAT0RXI
    IXPREDAT0RXI
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    does this work for 3.2?
    1. hman101
      hman101
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      no idea. maybe.
    2. BobbyFisher02
      BobbyFisher02
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      I just tried it. Loaded my game up, revealed all map markers, and the marker for new vegas did not show up.
    3. hman101
      hman101
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      it is set not to show up when using commands that reveal all map markers  (that way it won't show up with the explorer perk since you can't actually reach it like other markers).

      if you wanted to see if it worked with 3.2, you'd have to travel to the mojave via the train and then see if they show up.
    4. BobbyFisher02
      BobbyFisher02
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      It does work with 3.2. I started a new game in the Mojave and the Capital Wasteland map marker is there