Yea, I have been trying to just change the cell that it is transporting to but haven't had much luck in xEdit. Did you ever make this work on your end?
UPDATE: I fixed it using xEdit by going to Worldspace in TweaksTTW, going to the Cell with Editor ID TTTFTVegasXMarker, and changing cell to [CELL:0010D903] (in FreesideWorld "Freeside" [WRLD:0010BEEA]) with position (x,y,z) = -5610.3, 2912.52, 1013.63 and rotation (x,y,z) = 0, 0, 129. Hope this helps if anyone cares!
Actualmente parece necesitar un parche para simple open freeside de lo contrario estropeara la ubicacion, lo recomedable ahora seria usar el comando coc
Actualmente parece necesitar un parche para abrir freeside simple de lo contrario estropeara la ubicación, lo recomendable ahora seria usar el comando coc
AWESOME...but now I have to lvl up a bunch in NV before I can return to 3.
Turns out the spawn location for 3 is full of super mutants and is basically a one way trip until they have been dealt with...that's not happening at lvl6.
Heyo! Mod works fine for me just a quick question, any chance for the two weeks later time jumps to be optional? I found it funny to clear a location travel between wastelands (takes like 20 seconds real time) and find the place respawned all 20 radscorpions to farm over and over again. Very cool and lucrative while testing but just wondering if it could be turned off, if not great mod and thanks for making it!
Yeah an event runs when you fast travel via the map markers that should set up everything the same way the train does (i.e. disabling radios, updating the right globals, etc.)
it is set not to show up when using commands that reveal all map markers (that way it won't show up with the explorer perk since you can't actually reach it like other markers).
if you wanted to see if it worked with 3.2, you'd have to travel to the mojave via the train and then see if they show up.
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UPDATE: I fixed it using xEdit by going to Worldspace in TweaksTTW, going to the Cell with Editor ID TTTFTVegasXMarker, and changing cell to [CELL:0010D903] (in FreesideWorld "Freeside" [WRLD:0010BEEA]) with position (x,y,z) = -5610.3, 2912.52, 1013.63 and rotation (x,y,z) = 0, 0, 129. Hope this helps if anyone cares!
Actualmente parece necesitar un parche para abrir freeside simple de lo contrario estropeara la ubicación, lo recomendable ahora seria usar el comando coc
Turns out the spawn location for 3 is full of super mutants and is basically a one way trip until they have been dealt with...that's not happening at lvl6.
THANK YOU
edit : I think we need a Freeside Open patch.
Or is that no longer needed in 3.3?
if you wanted to see if it worked with 3.2, you'd have to travel to the mojave via the train and then see if they show up.