Fallout New Vegas
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Stygs

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Stygs

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15 comments

  1. tereconu
    tereconu
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    This mod broke Mr.Burke, he doesn't go to tenpenny tower when you rig the bomb to explode.
    1. vSHADOWVIPERv
      vSHADOWVIPERv
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      Thanks for the comment  i'll wait for an update.
    2. dartstalker
      dartstalker
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      Confirm, Burke is broken.
  2. SamuelOlson1701
    SamuelOlson1701
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    i wonder if someone could script in a chance for each option to detonate the bomb, based on player skill, especially for the people who use gameplays that rely on luck. 
  3. l0l28
    l0l28
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    Great mod! But lucky should be at least 9 IMO
    1. Stygs
      Stygs
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      • 10 kudos
      Luck 9 certainly would make more sense for disarming a nuke, but Bethesda clearly wanted players to be able to disarm the nuke early in the game and I want to keep it that way.
    2. NotNotFreeman
      NotNotFreeman
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      you could make a hardcore version with high skill requirments to please everyone, i myself like it harder so that it both makes sense it hasnt been defused yet and so that the player is much more of a hobo in the early game
    3. OceanGaming
      OceanGaming
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      Seconded on NotNotFreeman. Your mod is GLORIOUS and would be even better with a hardcore option!
    4. Jawert
      Jawert
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      • 7 kudos
      its not unheard of to build with high luck from the start...

      idk probably should just make 2 versions with different requirements
  4. rockbiter68
    rockbiter68
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    It's been a while since I've actually played this quest, but it should say "fuse," not "fuze," unless it's specifically referred to in-game as a "fuze" (again, can't remember if it is or not).

    Not trying to be a dick about it. This mod looks cool, and I love the idea, and I'm definitely going to use it when I play TTW next. Just thought I'd point out the minor spelling error. :)
    1. aRandomOwl
      aRandomOwl
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      Just looked it up and apparently fuze is used for high-tech explosives, like military munitions, and can be electronic or mechanical.
    2. rockbiter68
      rockbiter68
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      Well, how about that. I guess I should have looked into it before I posted, but I never would have guessed there was a separate spelling for different types of explosives. Wild.
  5. Jawert
    Jawert
    • BANNED
    • 7 kudos
    can we have a missile launcher with missiles which act like the mininuke but they are missiles instead...

    oh and with the variety of two different nuke-missile ammo types
    one like a regular mininuke explosion, and the other like the megaton bomb 

    why hasnt anyone done this?
    this place is friggin sad lol
  6. Audley
    Audley
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    This is kind of a cool idea. I always shared a similar thought that putting skill points into explosives even if I was playing a melee character just so I can diffuse the bomb was kinda silly. This mod at least gives more options. Excellent simple mod. As for Timebomb in Big Town, maybe you could use the Science skill to replace his injured parts (wounds?) with a makeshift robotic equivalent. Like for example, say he suffered severe internal bleeding in his stomach so you replace it with a makeshift stomach made with a sensor module and two scrap metal. Obviously doesn't make perfect sense, but it would be kinda cool to have something along those lines.
    1. CoMastah
      CoMastah
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      I think Medicine skill make more sense