Is there any way to customize the HUD elements at all? I really like how this mod looks, but there are a couple of details that kinda trigger my autism a little bit lol.
Mainly how the compass is bigger than the HP bar, which doesn't really maintain consistency with the other HUD elements, and also (and this is especially annoying to people who are using the "bHUDMarkerNameIndicator" setting in Stewie's Tweaks) how there's no little arrow indicator on the compass anymore so it's sorta hard to "aim" at a direction to know exactly where you are going or to see a location's name (since the compass isn't centralized with the HP bar anymore), as pictured below.
Alright so instead of just complaining like a twat I decided to just solve the latter issue myself by editing the .dds file for the HUD. I tried out a few different designs and this one turned out the best:
In case you'd like to incorporate this into the mod, here's a link to the modified "interfaceshared0.dds": https://www.mediafire.com/file/jbmwe7i118vz1tm/interfaceshared0.dds/file
Anyone know a method to not have your HUD turn orange when using power armour? I'd like it to remain green but can't figure out how to make that happen.
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Mainly how the compass is bigger than the HP bar, which doesn't really maintain consistency with the other HUD elements, and also (and this is especially annoying to people who are using the "bHUDMarkerNameIndicator" setting in Stewie's Tweaks) how there's no little arrow indicator on the compass anymore so it's sorta hard to "aim" at a direction to know exactly where you are going or to see a location's name (since the compass isn't centralized with the HP bar anymore), as pictured below.
I tried out a few different designs and this one turned out the best:
In case you'd like to incorporate this into the mod, here's a link to the modified "interfaceshared0.dds":
https://www.mediafire.com/file/jbmwe7i118vz1tm/interfaceshared0.dds/file
but I never saved the mashup idk why. but this has the jacket.