So the skining animation is out from hitman. Is there any way to disable loot animation from animal only ? To make hitman animation work because if combined with this mood in loot menu the grabing animation star and started to skin the animal. The ini file in config will disable all animation if set to true on container or body. I like your mod i hope there will any way to disable animation for loot animal only or specific actor
ESP-less now working way better, no hang-ups etc BUT activating doors shows no animation when opening them (and open they do). And yes, I double-checked the INI.
What doors especially? Some like the Strip gates are ignored by the mod. Worked fine on my end, kept entering/leaving cells, opening/closing doors with no issue, if you changed the activation delay in the INI file, anything set too low may cause unwanted results these options should be left to default unless you use an animation replacer and needs adjusting.
Tested mainly in Novac apartment (in- and outside), Novac gate, mobile player home. They work, but no animation is played. I did not change any INI setting, delays are normal.
Weird, works fine on my end. I'll make more tests this weekend if I can, in the meanwhile make sure you got all requirements up to date, open the console see if there are errors, check if you have any mod that could potentially be conflicting. If you use MO2 you can create a new profile and just enable this mod see if the issue still happen.
everything i pick up gets added to my inventory twice, regardless of how many times i push the button
EDIT: it happens when you set fActivateDelayA=0. from my testing, the minimum setting for for no duplication is fActivateDelayA=0.02. strangely enough, the fActivateDelayB function (the one that actually affects the delay for loose items) can still be set to 0
You can still spam loot, you don't need to wait for the animation to stop playing before picking up another item (drop a few items and pick them up one by one fast and you'll see). I recommend leaving those settings to default (0.33 for A, 0.66 for B) it's not that long of a delay and those values are more in sync with the animation, I haven't tried other values so you'll have to figure out what's the lowest possible on your own. I recommend setting bNoCameraSway to 1 if that's not the case, somehow the camera sway makes the animation feels slower.
There's also the Ignore List in the optional files you can use to prevent the animation from playing of some objects like caps or ammo.
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what is a zoomer ?
EDIT: it happens when you set fActivateDelayA=0. from my testing, the minimum setting for for no duplication is fActivateDelayA=0.02. strangely enough, the fActivateDelayB function (the one that actually affects the delay for loose items) can still be set to 0
There's also the Ignore List in the optional files you can use to prevent the animation from playing of some objects like caps or ammo.