Fallout New Vegas

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CarlZee

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CarlZee

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54 comments

  1. WabbutheRaccoon
    WabbutheRaccoon
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    A few cult members when wearing the space suits have their body disappear except for the head and hands. 
    1. CarlZee
      CarlZee
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      This mod doesn’t modify or touch the space suits in any way.
    2. WabbutheRaccoon
      WabbutheRaccoon
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      I see so it must be something on my end. 
    3. Jayombie
      Jayombie
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      Actually Ghouls in Space Suits would be cool as well,... haha..
  2. AKATacoTurtle
    AKATacoTurtle
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    I noticed a incompatibility issue with any mod that makes glowing ghouls glow don't work with the ones from this mod. Could a patch be made?
    1. CarlZee
      CarlZee
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      Load the glow mod after this one.
    2. AKATacoTurtle
      AKATacoTurtle
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      That didn't work
      I'm using the mod 'ENERGY VISUALS PLUS 2.0'
    3. CarlZee
      CarlZee
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      Made a patch
    4. AKATacoTurtle
      AKATacoTurtle
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      damn that was fast...Thanks!
    5. Essoncletus
      Essoncletus
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      Could we get a patch for TTW? It says it's FNV dependent when I sorted through LOOT
    6. CarlZee
      CarlZee
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      It doesn't need a patch
    7. Essoncletus
      Essoncletus
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      The EVE patch requires FNV plugin as master
    8. CarlZee
      CarlZee
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      TTW also requires FNV plugin as a master. Nothing this mod does warrants a TTW patch, LOOT is just being stupid.
    9. CorruptOutcast
      CorruptOutcast
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      They mean your mod requires the FNV version of EVP 2.0, if you're running the TTW version of EVP 2.0 your mod is asking for the wrong master and just doesn't work at all.
    10. CarlZee
      CarlZee
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      Ok I uploaded the ttw evp patch.
  3. Sbarjau
    Sbarjau
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    HALLO.

    MOD COMPATIBLE WITH UP SCALE TEXTURES FOR BRIT BROHOOD ROBES YES OR NO?

    (My sincerest and heartfelt apologies if my English isn´t on par, for it is not my mother tongue.)
    1. CarlZee
      CarlZee
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      Yes
  4. DracoVampire786
    DracoVampire786
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    To anyone who wishes to use this mod I recommend to use v1.1 instead as the current version 1.2 has a major issue with crashing near Novac.
    This issue has been fixed in v1.3.
    1. UCat
      UCat
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      Happening to me as well. Thanks for this comment!
    2. Stance383
      Stance383
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      had the same issue, thanks for the comment.
    3. CarlZee
      CarlZee
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      Fixed as of 1.3
    4. DracoVampire786
      DracoVampire786
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      Thank you. :)
    5. doodles1123
      doodles1123
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      still crashes.
      maybe a conflict
      EDIT* nevermind it was my end.
  5. Osip1
    Osip1
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    New update cause game crash when I walk from Novac to Repconn test site. Mod disable solve this, so I think it's not only my problem.
    1. CarlZee
      CarlZee
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      Fixed, uploaded a new file for people who are updating.
    2. EmperorLondoMollari
      EmperorLondoMollari
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      Same, still experiencing crashes even with the newest version of the mod.
    3. CarlZee
      CarlZee
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      Looking into it.
    4. CarlZee
      CarlZee
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      Fixed as of 1.3
  6. Ru5tyShackleford
    Ru5tyShackleford
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    Could we get a version where jason keeps his suit? Seems fitting for a cult leader imo, even if he believes himself.

    Also how about some space suits for the ferals going on the great journey?
    1. CarlZee
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      Jason's robes are a replacer, so you can remove the brightbody.nif file and it'll revert to the original suit.

      There are ferals that get into the shuttle? I don't remember that.
    2. Ru5tyShackleford
      Ru5tyShackleford
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      Yeah, I recall them appearing on the launch bay if you spare enough.
    3. CarlZee
      CarlZee
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      Huh, I never realised. Alright, I'll do that then!
    4. deleted183399753
      deleted183399753
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      I'm glad it can be deleted so it revert to his original suit, I agree that it's more fitting for Jason to keep his suit instead of wearing robes like his followers.
  7. Doomwolf82002
    Doomwolf82002
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    Fixed head seam with Jason Bright's outfit
    Did you actually fix it or did you just remove that part like that other mod does?
    1. CarlZee
      CarlZee
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      It's not removed, just remapped and truncated slightly. Like how they did it in SMIM.
    2. Doomwolf82002
      Doomwolf82002
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      Would it be possible to release it as a separate mod/fix? Nothing wrong with your mod but my load order is reach it's limit.
    3. CarlZee
      CarlZee
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      It's a mesh replacer so you can just install the mod but disable the plugin.
    4. Doomwolf82002
      Doomwolf82002
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      Sweet! This is a fix that been sorely needed.

      (You may want to consider submitting it to YUP if possible)
  8. DracoVampire786
    DracoVampire786
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    You got a couple of deleted records, particularly for the spawning of vanilla ghouls.
    1. CarlZee
      CarlZee
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      Yeah, I replaced the spawns so that it would work on existing saves because at the time I didn't know any better and thought deleting them would be fine. I'm gonna upload an update real quick to just disable them instead.
    2. DracoVampire786
      DracoVampire786
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      That's fantastic. 

      Thank you for responding.
  9. Doomwolf82002
    Doomwolf82002
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    I see Jason still has the head seam issue, granted there's a mod that fixes it but ends up losing some character in the process.
  10. MutantModder
    MutantModder
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    This is so good! Adding nice little details like this mod does is the best. Good job man.

    And hey you might be interested in this:   Feral Ghoul Resource Pack at Fallout New Vegas - mods and community (nexusmods.com)
    1. CarlZee
      CarlZee
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      Oh that's cool, I was planning on releasing my own feral armor pack but it seems there shouldn't be too much overlap.
    2. spoonsandvich
      spoonsandvich
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      it would be cool to see ghoulified raiders wandering the wastes or ghoulified citizens in searchlight, because it only being troopers doesn't make much sense