I have a mod suggestion, and since you made Toggle Aim it might be in a similar vein, basically New Vegas Animation Overhaul has an issue where with certain guns if you press M2/Attempt to Aim down sights while reloading your character's arms go up in the air and the gun sort of glitches. (In Vanilla doing this would not do anything and the reload animation would continue to play out, M2 only has an affect once you're done the animation.) Its just something im throwing out there, but it would be nice if you, or someone else made it so it was impossible to aim down sights during reload animations while using this or other animation mods since the original creators of that mod do not view it as a big issue since you can just not aim while reloading, for me it is an issue because I subconsciously pre-aim before the reload animation ends and it is an easy button to accidentally click, especially mid combat and its pretty unimmersive to have your hands spazzing out like that. It may be a bit of a non issue but I just thought id say it somewhere, I could seeing it being easy to script but also see it as being insanely hard to script especially if you would need to go about each gun individually,but I have no knowledge of mod creation or scripting so I wouldn't know, it would definitely be a nice mod to have since NVAO is in my opinion the greatest animation mod out there. It would be a step closer to modding New Vegas to perfection.
I noticed a small issue : I visit Dr. Usanagi and she has 3 boxes of bandages for sell ; but if I only buy one, as soon as I complete the transaction the two other boxes disappear from her trading inventory. Same happens with satchels of trauma kits
when i have the BLEED/Aidaddon/Bleedout patch installed, i get a consistent crash. whenever i take melee damage it crashes. Has anyone had to diagnose this issue yet? to clarify, when i disable this mod through MCM the crash stops occurring, but so does bleeding.
I have the exact same problem. But for me it's if I get hit with anything from melee to bullets. Disabling bleedout in MCM stops the crashing. So I did some experimenting and do you have BallistX installed by any chance? Cause when I disabled BallistX the game also stopped crashing, but when I would bleed it would make an annoying sound over and over. I will keep experimenting, but something is conflicting with bleedout's bleed mechanic.
Edit: I narrowed it down for me. Do you have Blood Trails - ESPLess by BerdyAlexei installed? For some reason that is causing the crash and when I disable it everything runs normally.
Getting two C# errors when trying to install this with the latest MO2 version: C# (System.Reflection.TargetInvocationException): Exception has been thrown by the target of an invocation. C# (System.NullReferenceException): Object reference not set to an instance of an object.
Any idea what could be going wrong? I tried restarting everything + updating .NET but no dice.
so far it only affects bullet impacts on npcs even dead ones i think its another mod but everytime a bullet impacts an npc i get a message box with the according bleeding but no actual bleeding status
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Edit: I narrowed it down for me. Do you have Blood Trails - ESPLess by BerdyAlexei installed? For some reason that is causing the crash and when I disable it everything runs normally.
C# (System.Reflection.TargetInvocationException): Exception has been thrown by the target of an invocation.
C# (System.NullReferenceException): Object reference not set to an instance of an object.
Any idea what could be going wrong? I tried restarting everything + updating .NET but no dice.