No, it's not covered. If you grab me it's editor ID, I'll update with a patch for it. Critical failures would be more appropriate for someone with more scripting skill than myself.
I like the idea, though I think I would really only want it for large 2 handed weapons and not unarmed.
It might look kinda silly to knockdown enemies that are way larger than you like Super Mutants but, to be fair, it does in vanilla too with perks like And Stay Back and Super Slam.
Also, how about this but for edged melee weapons that causes a bleeding damage effect on crit? Would be a fun way to differentiate melee weapons.
Wow critical reading failure on my end. I know how annoying it is when users ask questions already answered in the description, so sorry I must've completely missed that.
The melee weapon rebalance sounds interesting. I'll keep an eye out.
6 comments
I've been playin Fallout 2 a lot now, anyways to make it so Critical Failures where you drop ammo and weapon can happen (With a text like this)?
Critical failures would be more appropriate for someone with more scripting skill than myself.
Also if you get mob by 3 melee hostiles it could get quite hairy~
Recommend to use in combination with Unarmed Rearmed mod.
It might look kinda silly to knockdown enemies that are way larger than you like Super Mutants but, to be fair, it does in vanilla too with perks like And Stay Back and Super Slam.
Also, how about this but for edged melee weapons that causes a bleeding damage effect on crit? Would be a fun way to differentiate melee weapons.
You can pick whatever weapons you want and turn off the rest.
The melee weapon rebalance sounds interesting. I'll keep an eye out.