the custom made sounds provided by rockbiter68 were not touched. i only changed these three sound entries WPNCombatShotgunDrumOut WPNCombatShotgunDrumIn WPNCombatShotgunCock
changed to SoundPath:fx\wpn\shotguncombat\drum_out.wav SoundPath:fx\wpn\shotguncombat\drum_in.wav SoundPath:fx\wpn\shotguncombat\cock.wav
Not so much of a bug, more like I can't use the ironsights of the Combat Shotgun wearing the Merc Troublemaker Armor, since the sleeves are big and literally block the Ironsights.
If anyone is curious how to do it yourself. Go to Fallout New Vegas\Data\Meshes\AnimGroupOverride. For my explanation I'm going to create my own json file so you don't have to worry about breaking anything in rockbiter's json
Create a new txt file
Rename the file to Rock_CombatShotgunTTW.json (Very important you change the file type to json)
Copy everything written here and place it in your new json file.
im stupid bc idk what im doing diferently from the pinned message but im unable of making the anim work with fo3 weapons restoration, cool mod tho. wait i think i know why im stupid , nah im still stupid, IT WORKED YAAAAAA, yo rockbiter can i upload the json file to the nexus for people like me, oh it says in the faq that u dont mind ill do it then, its done i uploaded it and it works with all versions also the pinned json file doesnt work L at least that didnt work for me
51 comments
For the sake of my sanity, all questions answered in the description/FAQ will not be responded to. I apologize, but I do write those for a reason.
All good faith criticism/feedback is very much welcomed and encouraged.
in case anyone is looking for a solution for the missing reload sounds, here is how you fix it
1- install this Mod TTW Fixed Combat Shotgun Reload Sound
(you don't need to have TTW), these are just sound files
2- download this FNV Clean Animation Sets - Combat Shotgun Reload Sounds fix
i edited both the full Reload and the partial Reload to point them to the sound files from the aforementioned Mod
the custom made sounds provided by rockbiter68 were not touched.
i only changed these three sound entries
WPNCombatShotgunDrumOut
WPNCombatShotgunDrumIn
WPNCombatShotgunCock
changed to
SoundPath:fx\wpn\shotguncombat\drum_out.wav
SoundPath:fx\wpn\shotguncombat\drum_in.wav
SoundPath:fx\wpn\shotguncombat\cock.wav
For my explanation I'm going to create my own json file so you don't have to worry about breaking anything in rockbiter's json
[
{
"mod": "TaleOfTwoWastelands.esm",
"form": "08AF3",
"folder": "Rock_CombatShotgun"
},
{
"mod": "TaleOfTwoWastelands.esm",
"form": "08AF3",
"folder": "Rock_CombatShotgun_LastShot",
"condition": "GetCurrentAmmoRounds == 1"
},
{
"mod": "TaleOfTwoWastelands.esm",
"form": "08AF3",
"folder": "Rock_CombatShotgun_Empty",
"condition": "GetCurrentAmmoRounds == 0"
}
]