Fallout New Vegas

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Created by

nilascolas

Uploaded by

nico12345678909

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About this mod

These are fixes and addons for the TTW conversion of the "Underground Hideout" mod to make it more viable as a player home even after getting to the Mojave.

Requirements
Permissions and credits
Changelogs
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Thanks everyone for 100 Unique and 200 total downloads!!!!!! :) It is not much, but I appreciate your appreciation!!!!! :))))

Hey I know this is a small mod but if anyone feels so inclined to support me, I would appreciate it so much. :)

BUY ME A COFFEE



THIS MOD IS OUTDATED.
I hate to say this...but this mod is currently not functional with TTW 3.3.2. I tried it myself and it messed up my game all kinds of bad, like overwriting any weather mod possible and crashes. I had a great time working on this and I'm not saying that this is the end. If I got time, I'll work on it.
Okay, after some configuring, just load this mod pretty high in your mod list and it should be as functional as before.


Ever since I started playing FO3, I have been using the "Underground Hideout" mod by danthegeek. When I discovered Tale of Two Wastelands, I was delighted to know that it was also available as a conversion. However, I always felt that it was a bit barebones, since a lot of New Vegas things were missing. This is where my little mod comes in. These are fixes, expansions and add ons to "TTW Converted Mods".
These are just the .esp and all the files I have created, you still need the files from the Original Conversion.


Version 1.5.4
  • No need to download the TTW Converted Mods anymore. I contacted him and I haven't gotten an answer yet and it's been some time. Of course, if he asks me to, I'll take this mod down and direct people again towards the original mod, but he never updated it anyway, soooo.... yeah. 
  • Just download and install the files from here.

Version 1.5.3
  • Fixed a message that would scream at you when entering the Hideout. Sorry, was a debug message.
  • Automatic weapon sorting at the walls, just one click and all your weapons will be moved to the wall!
  • I changed the Ammo Press to work just like the Ammo Press in TTW. I thought this made more sense than adding every new ammo type to the already outdated system of the Hideout.  However! The Ammo Press is not available from the start. You will have to complete the Pitt DLC first. I always thought the Ammo Press was a bit OP in the Hideout but now, with the newly added ammo types and such, even more so. If you think that this is too big of a change, I will change it back or provide it as a choice. Personally, I think that the Hideout growing with you is a nice feature.

Version 1.5.2
First of all, thanks to zac115 for the extensive bug report!
  • Salisbury Steak is now stocked correctly
  • Doctor's Bag added to the Ordering System
  • I moved Pork and Beans so they are more easily accessible
  • The Teleport Device is now a quest item so will not be removed by the auto sorter
  • New container for Antivenom, Cateye and Fixer
  • Irradiated Water now gets purified and also removed from the container, so no more infinite purified water glitch
  • While I thought that this was something that just wasn't working, it wasn't there in the beginning. So I can proudly say that I added a stocking option for purified water
  • Added a container for repair kits and alien epoxy
  • Custom positions now work again. However, only in the DC Wasteland, as I need to figure out how to call the correct scripts for travelling between the wastelands in the custom positions, sorry.
  • Changed shotgun shells in the ammo press to 12 Gauge Shells
  • Alien modules now stock again
  • Replaced the static chemistry set with an interactive one, that allows you to make chems and remove addiction

Version 1.5.1

  • 12 Gauge Shells now get stocked on the shelf
  • Cryolator added to the Custom Built Weapons Wall
  • I fixed the teleporter. All scripts that need to be run to travel between wastelands now happen and it is safe to use
  • Fixed several small issues with the hideout like missing parts (my fault lol)

Version 1.5
I did not do this one so all the credits go to Lanceros. This is what he added:
Stuff I fixed/added:
  • no male body distortions;
  • instantaneous weapon sorting;
  • weapon mods don't dissapear after an automatic sorting;
  • added a few ammo types to be sorted into containers;
  • aid items are now sorted differently. A lot of stuff could go to stimpacks container or aid (i don't remember really, so just check them if you can't find something);
  • water purifier script no longer has FOSE error;
  • food sorter now sorts almost every food or drink items;
  • rare types of nuka cola are sorted into nuka cola machine (No, you can't make them ice cold);
  • armor sorter now sorts almost every armor;
  • fixed some weapons not appearing on weapon's walls

Future Plans:
  • Put a reloading workbench in the armory to make it a viable player home even after getting to the Mojave.
  • Make the healing water pool count as a thirst quenching water source for the hardcore players like me.
  • Add more ammo options to the ordering system
  • Add more Mojave Items to the ordering system
  • Fix the goddamn mannequins
  • Fix the shelf that stocks Fallout 3's shotgunn shells to 12 gauge shells
  • Somehow add another shelf for 20 gauge shells
  • Tunnel to Rivet City
  • Add the different ammo types (AP/HP) to the box lists
  • fix animation issues
  • Voice lines for Jonathan
  • Change Pip-Boy Icons to be more in tune with the vanilla ones
  • (Add an Capital Express Dropbox in the entrance)
  • Add more locations to the teleporter

Known Issues:

  • Marksman's dream has issues with the animations, since it is neither gripping the bolt nor the clip. Gotta have to look into nifskope for that. Will be fixed in the future. :)
  • The Colt's magazine clips just the tiniest bit, since it wasn't made for the animation (it currently uses the chinese assault rifle animation from hitmans season 1 animations), but it is barely noticable and the sights are still off. I have been pulling out my hair over this one, but nobody has been able to fix it. In the B42 Descriptions, there is a little lore-friendly explanation for it. :)

Requirements
  • As of right now, you still need the Original Conversion by worriedwalrus. I have however contacted him and asked for his permission to use his files, so maybe at some point, you dont have to download 2 mods but just this one.
  • Tale of Two Wastelands, obiously. :)
  • kNVSE for the new animations (However, if you don't want to install the plugin, the weapons will simply use the old animations.).

Installation:
  • Install the Original Conversion. Download here: https://www.nexusmods.com/newvegas/mods/60003/?
  • Install my Fixes and Addons like any other mod manually by dropping the files into the data folder or install via MO2. I recommend the latter. When updating, remove the old version and install the new one.
  • Load my Fixes and Addons after the original conversion.

Credits:
Worriedwalrus for the Conversion
danthegeek for the Original Mod
hitman47101 for his beautiful animations
korri123 for kNVSE
skittered for the Colt iron sight fix
SpamPTRS for the new Marksman's Dream models and textures