0 of 0

File information

Last updated

Original upload

Created by

rockbiter68

Uploaded by

rockbiter68

Virus scan

Safe to use

Tags for this mod

30 comments

  1. rockbiter68
    rockbiter68
    • premium
    • 903 kudos
    Locked
    Sticky
    If you enjoy the mod, please consider endorsing it.

    For the sake of my sanity, all questions answered in the description/FAQ will not be responded to. I apologize, but I do write those for a reason.

    All good faith criticism/feedback is very much welcomed and encouraged.
  2. Ghost0007Pl
    Ghost0007Pl
    • member
    • 13 kudos
    You still got a bug regarding the Mercenary Grenade launcher :D

    It's easy to fix though - in your JSON file you've got a mistake, the last entry ID should be 1735E4, not 735E4. You're basically missing "1" at the start :)

    Cheers,
    1. SuperLNES
      SuperLNES
      • member
      • 1 kudos
      Bit late I know, but just want to say THANK YOU! I was having this issue until I came across your post. Thank you very much!
  3. SNIPD
    SNIPD
    • member
    • 18 kudos
    I love the weight that your anims feature, so grounded! 
  4. WickedRaptor17
    WickedRaptor17
    • member
    • 1 kudos
    reading through the comments it seems like the issue with the merc grenade rifle not using the anims can be fixed client side, are there any intentions to make these changes with the current downloadable file?

    EDIT: i thought i'd make mention that the latest version of the file does say that the issue was fixed (which prompted me to re-download it just to make sure) but it does in fact seem to not apply the animations still (installed via MO2)
  5. MechaRex69
    MechaRex69
    • member
    • 0 kudos
    Does this keep vanilla reloading and shooting speeds? I know keeping it exactly the same is not possible, but is it at least kind of close to them? Also, does the reloading speed change for different situations? Like, the red victory grenade rifle shoots a bit faster than normal, I believe and does the rapid reload perk affect it?
    1. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      Read the description, please.
    2. MechaRex69
      MechaRex69
      • member
      • 0 kudos
      Oh ok thanks
  6. VWgolfR1
    VWgolfR1
    • premium
    • 52 kudos
    Oi! Sorry for being late to the re-test. 

    Looks like we have the same problem as with the DWA mod:
    the Mercenary biatch thinks she's special and doesn't wanna use the new animations.
    Nothing in .json indicates a problem, so I wonder what gives. Does it work in your game?
    1. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      I'd have to check--I disable that gun every single playthrough. If it's not working for you or other people, I would assume not. I don't know what is wrong with those pre-order guns, but it's basically impossible to make them do anything correctly.

      I'm away from my PC for the moment, but you can try changing the .esm to FalloutNewVegas.esm to see if that changes anything. That's the first thing I'd be trying.

      Also, you can try making it work via the folder method, instead of via a .json. That would be the next thing I would try. Again, I'll do it all myself, but it'll be a while.
    2. VWgolfR1
      VWgolfR1
      • premium
      • 52 kudos
      Oi, late as usual here. Changing the .esm really did work, but in your .json you have both of them, which is why it probably doesn't work. 
    3. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      Gotcha. Thanks for checking that out. So change the .esm to just FalloutNV.esm?
    4. VWgolfR1
      VWgolfR1
      • premium
      • 52 kudos
      Np :)
      In your case you just need to remove the Mercenary esm and leave the FNV one. 
  7. Manu96Con
    Manu96Con
    • member
    • 1 kudos
    Very cool mod, i was wondering if you could make an equipping animation style for the grenade rifle and the grenade launcher similar to the one in cod black ops (basically the player character pulls up the ironsight of the grenade launcher). 
    1. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      That'd be cool, but I can't. That part of the weapon model isn't separated, meaning it doesn't have a node which, sadly, means I can't animate it (although I would really like to).
    2. Manu96Con
      Manu96Con
      • member
      • 1 kudos
      aaarghh i suspected that...is it possible to separate that part of the nif in blender? maybe selecting faces of the ironsight and then "separate"? 
    3. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      It probably is. I have no idea how to do it. If you have the know-how, and wanted to send me a .nif with updated nodes, I might be persuaded to do something with it--but no promises that it would happen any time in the near future. Ready to move on from this gun for the time being.
    4. Manu96Con
      Manu96Con
      • member
      • 1 kudos
      If i manage to do it with blender i won't hesitate to send  you the nif :)
  8. clayvn
    clayvn
    • supporter
    • 302 kudos
    this could be your best animation set yet. looks really nice, always love your stuff.
  9. iSebastein
    iSebastein
    • supporter
    • 494 kudos
    I know what I'm gonna use this for :D

    good stuff man! +1
  10. ShlurpDurgen
    ShlurpDurgen
    • member
    • 0 kudos
    I use all of your other clean animation sets (not the earlier combined pack but all of the newer ones). Cannot get this one to work for some reason. Also using WMIM myself but none of the animations are working. Noticed some of the filepaths are different in the WMIM patch than they are in my install of WMIM, but updating them to match did not fix the issue.

    Edit: Also have the Anniversary Anim Pack installed with the WMIM patch for that as well, but trying to put your WMIM patch above the patch for Anniversary Anim Pack had no effect either. I'm stumped haha
    1. VWgolfR1
      VWgolfR1
      • premium
      • 52 kudos
      Can confirm that it isn't working. Weird, because the text in the .json file seems fine.
      Yo mr. Payne, does something need to be changed in the animation files themselves?
    2. Cawy0
      Cawy0
      • member
      • 0 kudos
      The animations won't work with the mercenary's grenade rifle rifle for me, it's probably something with .json file, but idk
    3. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      I don't have the slightest idea as to what's going on. I just tried them in my game and now, suddenly, they do not work for me, after working fine all morning.

      There's a re-upload, but I don't think it's going to fix anything. Seeing what I can do. But the file structure is correct, the .json is fine, and the animations themselves are all set (I think--will double check. Like I said, they were just working).
    4. VWgolfR1
      VWgolfR1
      • premium
      • 52 kudos
      Cawy0
      It's the same with Januusz's Dedicated W. Animations; the Mercenary one does not wanna work even though it's referenced in the .json file.
      But for me this whole mod isn't working.

      rockbiter68
      This damn engine eh?
    5. VWgolfR1
      VWgolfR1
      • premium
      • 52 kudos
      Yeah, the re-upload didn't do anything. Still not working in your game either?
    6. rockbiter68
      rockbiter68
      • premium
      • 903 kudos
      Okay, re-upload number two. Should be working now. Fixed in my game and in a tester's game.

      EDIT: This time, not the engine's fault, but my own negligence.
    7. ShlurpDurgen
      ShlurpDurgen
      • member
      • 0 kudos
      Working perfectly for me now! Much appreciated haha that was a much quicker fix than I was expecting :D
  11. visualcore
    visualcore
    • premium
    • 267 kudos
    congrats on the release