I'm eager to try this mod and fight some "bullet sponge-ish" enemies. Yes, I enjoy hard-to-kill enemies and in FNVegas I've tried too much already to make enemies hardy: playing on very hard, disabling sneak attack criticals (to gain accuracy only but no damage boost) and much more. Enemies die from a few shots and the bullets in my inventory keep piling up... It is frustrating when I see I have 500+ bullets for my revolver and the numbers keep increasing as I kill more and more enemies, entirely eliminting any need to buy bullets or change weapons to use a different ammunition type. And I won't get to the part where I don't take enough damage to worry about my health. The enemies just fall too fast to worry about anything.
Hopefully, this mod will make enemies as legendary as they seem to be on the GreatTales™ told by the citizens of the Mojave (Khans and Fiends and such) and make my path through the Mojave one of infinite pain and sorrow (maybe not infinite... maybe).
If anything, a few personal edits should do the trick, right?
You're probably not working on this mod anymore, but by the off chance you are, and you're feeling generous, could you make a version where the health multiplier is 0 for the player, but 2 for NPCs?
do you think you could make an alternative version that keeps the endurance multiplier for both player and npc's at 20 but also keeps the level multiplier at the vanilla 5 per level? That would be amazing if you could, great mod otherwise, thank you!
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Hopefully, this mod will make enemies as legendary as they seem to be on the GreatTales™ told by the citizens of the Mojave (Khans and Fiends and such) and make my path through the Mojave one of infinite pain and sorrow (maybe not infinite... maybe).
If anything, a few personal edits should do the trick, right?
Is there a weapon rebalance anywhere that accounts for realism? And I don't mean a simple damage multiplier.