Fallout New Vegas
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Sigerious

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226 comments

  1. Sigerious
    Sigerious
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    Don't forget to endorse the mod if you enjoyed it. Also feel free to ask any questions.
  2. Mysticwizard1
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    Probably a dumb question, but is it only possible to craft the higher-level variants if you go around killing NCR Rangers for their Sequoias? Because other than one dying near you that happens to carry one, you can only get one from Hanlon. Obviously, you can spawn copies into your inventory but that kinda makes crafting them pointless.
  3. Mustache96
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    Will we get an update version of these fantastic animations, using the akimbo framework, so we can mix and match the revolvers however we want?
  4. LinkIsEpic101
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    Sorry but is there any chance for a WAP Year One patch?
  5. Yetiefer69
    Yetiefer69
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    Does this require ttw?
    1. Sigerious
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      No
  6. SiggsThatOneGuy
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    Is this not compatible with WRP or WWP? My textures are all fucked up
    1. Sigerious
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      Will make patch for WRP  in couple of hours 
    2. SiggsThatOneGuy
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      Thank you! I'm ucnertain if it is wrp or the wwp/wpp .44 remake that is giving me the issue tho.
    3. Sigerious
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      Yeah, i found that in my game WRP doesn't make such a problem. Try installing .357 textures from WTH, maybe it will fix your problem?
    4. SiggsThatOneGuy
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      the short answer is yes it does but fucks up the original .357.

      Is it because I'm using the simplified one?
    5. Sigerious
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      No matter which one - they're incompatible right now. Use .44 version for now.

      I will make WRP patch as soon as I can (?in a week)
    6. OcelotSpetsnaz
      OcelotSpetsnaz
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      wild
    7. Minii
      Minii
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      did you ever end up doing this?

      also is this compatible with hitman anims season 1? will it mess anything up?

      tyvm for the mod.
    8. Minii
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      i see why there's a conflict. sounds. they're the same sounds. including the freaking ocelot.wav easter egg that i found while looking closer into this.
    9. Sigerious
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      No, i don't plan to patch it for WRP and sound "confilct" doesn't matter, coz sounds will just overwrite one another, and they're the same sounds, so you won't even notice it
  7. OcelotSpetsnaz
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    it keeps appearing with glitched textures, there seems to be no attempt at congruency when it comes to compatibility with popular and expected other addons
  8. Z3r0B3at
    Z3r0B3at
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    So see someone already asked if cowboy applies and glad to see it does. A follow up is wondering if some of the other perks, namely gunslinger, are compatible since it is technically 2 one handed guns. 
  9. Coolipy
    Coolipy
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    Fantastic mod, thank you! I would love if the 3rd person aim animation had the Player raise both arms though! Or in 1st person, the PC raises/focuses the guns. Very cool mod (thumbs up)
  10. MrZokeyr
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    Why does Too Lucky require a ranger sequoia and not the actual gun, Lucky?
    1. Dunehelm
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      Probably because you can't have more than one copy of Lucky in normal gameplay?
  11. slyitay
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    Are the dual revolvers (also including the Akimbo Ranger Sequoias) effected by the cowboy perk?
    1. Sigerious
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      Very late response, but sure thing they are. They even change animations based on having cowboy perk