Fallout New Vegas

File information

Last updated

Original upload

Created by

Model by ButchCassidy1118 and Adaptation by NightshiftMike23

Uploaded by

NightshiftMike23

Virus scan

Safe to use

Tags for this mod

21 comments

  1. Howmanymorenexusjannies
    Howmanymorenexusjannies
    • member
    • 1 kudos
    this looks jank as hell compared to these screenshots
  2. snakeysnakey235
    snakeysnakey235
    • member
    • 0 kudos
    what mods do i use to get the bayonet and stock?
  3. Fyrehart97
    Fyrehart97
    • member
    • 4 kudos
    Hey, I know I'm commenting on a years old mod, but I was wondering, which retexture do I need to get to retexture the Martini Henry? I use replacers rather than retextures. 
  4. IvanJamesVilledeux
    IvanJamesVilledeux
    • member
    • 0 kudos
    where's it?
  5. 9A9
    9A9
    • member
    • 0 kudos
    awesome weapon! :D
    It's a lot of fun to use, but the rear sight seems to have a missing texture on my end. I don't know if it's an issue with the mod or something with my files. Thought I should bring it up. 
    weapon is still fun to use though. :3 
  6. DEATHADNCE1234
    DEATHADNCE1234
    • member
    • 0 kudos
    Why is that when I try to install it my mod organizer tell me the data present within the file is invalid?
  7. Jkeller098
    Jkeller098
    • member
    • 0 kudos
    I wana play honest hearts with this rifle... and the sneering imperialist perk. 
  8. shuikan1703
    shuikan1703
    • member
    • 0 kudos
    I got the bullet hovering over the gun after reload, any explanations?
    1. badwolf4473
      badwolf4473
      • member
      • 0 kudos
      Same, the only fix that works is un and then reequipping it via the pip boy. If anyone has a fix better than mine id love to hear it.

      That being said the bullet doesnt cover up the sights which is good as the gun is still useable. 
  9. Silverarm
    Silverarm
    • premium
    • 11 kudos
    Hey there!
    I might be able to help with the script for adding the the item mods to the levelled list.
    You can try the following, which is the most common lists used that I have seen, and I personally used for your mod:
        AddItemToLeveledList 188NCRArmsMerchantMods ModMartiniStock 1 1 100
        AddItemToLeveledList VendorWeaponModsGunsTier3 ModMartiniStock 1 1 100
        AddItemToLeveledList 188NCRArmsMerchantMods ModMartiniBayonet 1 1 100
        AddItemToLeveledList VendorWeaponModsGunsTier3 ModMartiniBayonet 1 1 100    
    There is also GunRunnerStoreWeaponMods which is rarely used as far as I have seen. You can up the tier for VendorWeaponModsGunsTier to 4 or 5 I think.
    Also, another way you can know which lists to use, you can use FNVedit and track the closest equivalent weapon mods (maybe the ones for the Brush Gun) and see which lists it is included in and just copy that.
    1. wasdwasd12
      wasdwasd12
      • member
      • 2 kudos
      excuse  me would you be willing to walk me thru how to add this to the game using Xedit please....feel free to DM me on nexus
  10. wasdwasd12
    wasdwasd12
    • member
    • 2 kudos
    excuse me could you please add this to the level list :c it nice to have weapons like this but i think we love it more if the bad guys could weld it as well???