About this mod
Adds a simple player home to Jacobstown.
Requirements
DLC requirements
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners' Arsenal
Courier's Stash
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Mirrors
Changelogs
Version 8.1
Map marker is no longer visible by default.
Version 8.0
Refinalized Navmesh
Tweaked how fan toggle worked.
Removed persistent flag from some refs that didn't need them.
Version 7.5
Remmoved map marker name sync feature as it was useless.
Removed a bunch of duplicate lamps and lamp scripts in favor of one generic script.
Completely removed all script extender depdencies.
Version 7.2
Removed option to toggle map marker in ini and just made it visible by default.
Removed Legate trophies as it conflicts with Dynamic Weapon Displays.
Removed option to sync map marker name to cell name and enabled it by default.
Removed GRA Anti-Material Rifle and mods. This should resolve compatibility issues with TTW.
Removed one time message box that displays upon entering the cell.
Removed Gun Runners Arsenal, JohnnyGuitar and ShowOff NVSE requirements.
Minor script optimizations.
Version 7.1
Removed player as owner of encounter zone as it's redundant since the player is already owner of the cell.
Version 7.0
Version 6.7
Resolved incompatibility with TTW 3.3.1 by forwarding GRA record with YUP fixes.
Version 6.6b
An (attempted) workaround for TTW's weird GRA record deletions.
Version 6.6
Map marker name sync is now done via an event handler so it will be reactive without needing to relaod a save.
Version 6.5
Added Anti Material Rifle on the wall that you can take, along with its weapon mods.
Mod now requires Gun Runners Arsenal.
Version 6.2
Hotfix for encounter zone, because I'm super tired.
Version 6.1
FPGE: If Lanius is killed during the battle of Hoover Dam then a static version of his helmet and Blade of the East will spawn in as trophies.
Version 6.0
Removed a bunch of pointless ini options.
Version 5.6
You can turn off ownership of the cell and encounter zone (because why not?)
AnhNVSE is now a requirement.
Version 5.4
Ownership will now be assigned to the PlayerFaction as opposed to Player NPC.
Added a Return to script using MessageBoxExAlt.
Version 5.3
Minor script optimizations.
ShowOff NVSE is now a requirement.
Version 5.2
JohnnyGuitar NVSE is now a requirement.
Moved sledge hammer from shelf next to fridge.
Encounter zone can now be toggled via an ini file (Requires game restart)
Map marker name syncing to cell name can now be toggled via an ini file (Requires game restart)
Added ini option for Bungalow map marker to atuomatically be discovered.
Added two more safes on top of a shelf.
Re-added option to set a non-permanent custom cell name if you do not want to use Stash Organizer's cell rename feature.
Merged a couple redundant scripts and quests.
Deleted static drinking glasses and replaced them with lootable versions.
Deleted pointless audio marker.
Version 5.1
Map marker will now sync with cell name if cell is renamed with Stash Organizer.
Version 5.0
Removed option to rename cell as Stash Organizer can do this.
Version 4.0
Version 3.4
Added two suit cases, six ammo boxes, and two more med kits for use with Stash Organizer and general storage.
Adjusted position of two lamps.
Merged a couple redundant scripts.
Made some small changes to message box.
Version 3.3
Added My First Infirmary and First Aid Box.
Version 3.2
Added an encounter zone to prevent the cell from resetting (Thanks to RoyBatty for the advice).
Version 3.1
Added some more containers to use with Stash Organizer.
This is a small player in Jacobstown.
The home is basic. It has some containers, crafting stations, a bed, and water sources.
The cell's lighting is dim. This is an intentional design choice. There are three lamps that you can toggle on and off.
It is located by the other bungalows in Jacobstown. There is no prerequisite to unlock it. Simply travel to Jacobstown and enter it.
Conflicts and Compatibility: This mod should be compatible with just about everything unless another mod places a door at the same bungalow I use.
Recommended Mods: Stash Organizer - Portable alternative to Sortomatic.
JIP Improved Recipe Menu - Does what it says on the tin.
Just Loot Menu - Combine with Stash Organizer.
Dynamic Weapon Displays - Includes a patch for this mod.