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- Home and Safehouse Tweaks
Home and Safehouse Tweaks
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Version21
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File information
Last updated
Original upload
Created by
TrooperUploaded by
AVeryUncreativeUsernameVirus scan
Safe to use
Current section
About this mod
Adds crafting stations and additional containers to several vanilla player homes.
- Requirements
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DLC requirements
DLC name Old World Blues Nexus requirements
Mod name Notes JIP LN NVSE Plugin New Vegas Script Extender (NVSE xNVSE) Mods requiring this file
Mod name Notes Home and Safehouse Tweaks - Spanish Translation OBLIGATORIO - Junto a sus requisitos - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Spanish
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Translations available on the Nexus
Language Name Spanish Author:Mod Creado por AVeryUncreativeUsername y Traducido por XsidoGamer Home and Safehouse Tweaks - Spanish Translation - Mirrors
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Name Mod Pub - Changelogs
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Version 21
- Fixed a bug introduced by the code cleanup that prevented ini settings from being read (oops)
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Version 20
- Major code cleanup:
- Removed map marker name sync feature as this feature was pointless.
- Removed Lucky 38 fog option as Stewie's Tweaks has an option to get rid of interior cell fog. This mod did not need a scripted implementation.
- Removed option to restore cut Lucky 38 climate. This was feature creepy and ultimately useless as other mods do it.
- Removed option to own Ultra-Luxe Penthouse. Once again this was feature creepy and should be its own mod.
- Removed cell ownership options as the cells affected had next to no NPCs and ultimately served no benefit.
- Removed FPGE script to unlock safehouse doors. If you are doing the game's side quests then you will naturally unlock the safehouses. Removing this feature also by extension removes the need for a YUP version/patch.
- Removed option to own Raul and Boone's homes. Once again this was an arbitrary change and does not fit in the scope of the mod.
- Removed TTW features as they are better suited to be their own mods.
- Merged events and UDFs into a single event.
- Removed Dead Money, Honest Hearts, Lonesome Road, Gun Runners Aresenal, JohnnyGuitar, and ShowOff requirements.
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Version 19
- Reintroduced FOMOD. No other changes have been made at this time.
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Version 18
- Fixed error that caused a message to be printed to the console.
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Version 17
- Removed some redundant code and checks.
- (TTW) - Merged ini files.
- (TTW) - Merged some redundant scripts and quests.
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Version 16
- (TTW) Fixed bug that caused Wadsworth's dialogue to stop working.
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Version 15
- Replaced YUP and TTW patches with dedicated versions.
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Version 14
- Fixed issue where Brotherhood Safehouse script would toggle Legion Safehouse additions
- Added compatibility checks for TTW - Complete Player Home Upgrades
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Version 13
- - Swapped out Vault 21 lockers with a new locker (you may want to retrieve your items before updating)
- - Fixed oversight in TTW patch that caused you to get infinite keys for Tenpower Tower Suite.
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Version 12
- Removed feature where you're given hotel suite keys upon being banned. Use Unmissable Casino Rewards for a better solution. https://www.nexusmods.com/newvegas/mods/83485
- Eventified FPGE support. No more constantly running quests.
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Version 11
- Files are now in FOMOD.
- Fixed an issue where companions didn't regain ownership of their homes if they were fired.
- Major script refactoring. Mod is now mostly event based.
- Re-added Lucky 38 features.
- Re-added Own the Ultra-Luxe Penthouse and made it optional.
- Removed option to apply player ownership to cells as it was a useless feature.
- FPGE Support: Improved FPGE detection with a less performance intensive script.
- FPGE Support: Faction Safehouses will now automatically be unlocked as opposed to keys magically appearing in player inventory.
- TTW Support: Re-wrote features and put them into a new optional plugin.
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Version 9.6.4
- Removed Ultra-Luxe Penthouse and Lucky 38 tweaks and separated them back into their own mods.
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Version 9.6.3
- Removed janky TTW support which will be re-implemented in a separate plugin at a later date.
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Version 9.6.2
- Resolved a couple of record conflicts with YUP 12.7.
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Version 9.6
- Minor script optimizations.
- Re-resolved some conflicts with TTW.
- Fixed script which still used ShowOff cached ini function.
- Fixed longstanding bug where player could get an Ultra-Luxe key every time their inventory was confiscated (happens most notably in some quest mods where you're captured).
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Version 9.5
- Slight script refactoring.
- Merged a couple of redundant quests and scripts.
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Version 9.3
- Re-added ini options for map marker and ownership options.
- Undid TTW water edits.
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Version 9.2
- Caesar's Legion Safehouse: Adjusted position of workbench and reloading bench.
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Version 9.1
- Separated quest UDFs.
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Version 9.0
- Resolved some minor conflicts with TTW 3.3.2.
- Mod now uses EditorIDToFormID for TTW support.
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Version 8.8
- Resolved my end of a conflict with TTW - Complete Player Home Upgrades. If that mod is installed then the Tenpenny Suite is no longer automatically awarded.
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Version 8.7
- Removed optiions to own the 13th Floor of the Tops, own player homes, and sync map marker names to cell names and enabled them by default.
- Mod uses ShowOff ini functions.
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Version 8.6
- Turned hacky code for casino keys into a more efficient event handler.
- Turned post game safehouse code into its own quest script.
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Version 8.5
- Merged several more scripts.
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Version 8.0
- Merged a few more scripts.
- Removed several unneeded event handlers and arrays, scripts should be slightly faster as a result.
- Removed encounter zone feature as it's ultimately useless.
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Version 7.0
- Merged some scripts and got rid of some redundant UDFs.
- Added Returns to the various UDFs to ensure they stop executing once they're done.
- Removed option to own Tenpenny Suite and Mr. Burke's house and enabled options by default as there is no downside.
- Swapped out Get/SetCellEncounterZone for their shorter and more readable aliases.
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Version 6.6
- Added a Return at the end of the TTW UDF to keep it from firing off forever.
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Version 6.5
- Re-added TTW support with a slightly different, non-save baked implentation.
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Version 6.1
- Safehouse map marker name changes are now done via an event handler meaning they'll update when you open the Pip-Boy as opposed to needing to reload a save.
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Version 6.0
- Removed hacky TTW and FNC support
- Added option to own the 13th Floor of the Trops after dealing with Benny.
- Any safehouse keys you did not acquire during the main quest will be given to you in the post game (FPGE)
- If you are banned from the Tops or Ultra-Luxe before gaining the keys to the High Roller or Bon Viviant Suite, their keys will automatically be given to you.
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Version 5.0
- Added FNC support.
- FNC: Encounter zone and player ownership will be applied to various player homes.
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Version 4.8
- Re-arranged ini file a bit.
- One more small script edit.
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Version 4.6
- One more small fix because I'm bad at modding.
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Version 4.5
- Minor script optimizations
- TTW: Fixed Jericho's house not having the encounter zone changed.
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Version 4.2
- FIxed a bug that was caused by an xNVSE bug,
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Version 4.1
- Hotifx: Raul's house map marker will now sync to cell name.
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Version 4.0
- Major refactoring. Each change is now in a UDF that makes it easier for mods to edit if they wish to. However do not edit the main quest script.
- Added options to own Boone, Raul's, and Jericho's homes.
- TTW: Seperate version is deprecated as changes have been integrated into main mod.
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Version 3.5
- Inlined UDFs.
- Added GetQuestCompleted checks for Beyond the Beef and Debt Collector so the encounter zones for the UL Penthouse and Atomic Wrangler Room don't get set until finishing those quests.
- Now checks if player has UL Penthouse key to prevent them from gaining a duplicate.
- TTW: Removed option to restore Lucky 38 climate as it's redundant with TTW's fix.
- TTW: Added check for if player has Mr. Burke's house key to prevent them from getting a duplicate.
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Version 3.3
- Atomic Wrangler Corner Room & UL Penthouse: Set up event handlers so changes take effect right away upon quest completion without needing to reload a save.
- TTW: Merged Mr. Burke House & Tenpenny Suite changes into main quest script and set up event handler so changes take effect right away upon disarming the bomb.
- TTW: Resolved conflict with Lucky 38 Penthouse climate.
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Version 3.2
- Put files into FOMOD installer.
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Version 3.1
- Merged in Own The Ultra-Luxe Penthouse.
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Version 3.0
- Merged in Lucky 38 Casino Floor and Atomic Wrangler Corner Room Tweaks.
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Version 2.5
- Scripted optimizations.
- Merged map marker rename script into main quest script where it will no longer execute indenfintely.
- Removed ownership from encounter zone.
- Added ini option for player to own certain cells.
- ShowOff NVSE Plugin is now a requirement.
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Version 2.2
- Removed feature to rename cells as it was redundant with Stash Organizer.
- Resolved a couple of minor conflicts with Tale of Two Wastelands 3.3.
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Version 2.0
- Player will now gain ownership over cells via encounter zone.
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Version 1.8
- Moved name fix for Legion Safehouse lockers to MenuMode 4 block to avoid postential conflicts with Stash Organizer's container rename feature.
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Version 1.7
- Added ini option for safehouse map marker names to sync with their respective cell names.
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Version 1.6
- Fixed a stupid oversight in last version.
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Version 1.5
- Better detection for my Clean Lucky 38 Casino Floor and Atomic Wranger Corner Room Tweaks mods. Changes done by this mod will now automatically be undone if the other mods are detected.
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Version 1.4
- An encounter zone can now be toggled via the ini file in order to prevent a rare vanilla bug where containers could get reset.
- Added workaround for lockers in Legion Safehouse being named "Vault 21 Locker"
- Mod now requires JohnnyGuitar NVSE
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Version 1.3
- Fixed script typo that prevented the Legion Safehouse toggle from working. Thanks to spockthewok for the report!
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Version 1.2
- Fixed floating hotplate in Tops Presidential Suite
- If Atomic Wrangler Corner Room Tweaks is installed, then this mod's Atomic Wranger features will automatically be disabled.
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Version 1.1
- Fixed bug where Atomic Wrangler Corner Room would be set as (null).
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Additional containers and crafting stations are added to the following vanilla player homes.
Recommended Mods:
Stash Organizer - A lightweight, portable alternative to Sortomatic that goes nicely with this mod.
- Atomic Wrangler Corner Room
- Bon Vivant Suite
- Brotherhood of Steel Safehouse
- Followers Safehouse
- Legion Safehouse
- Lucky 38
- NCR Ranger Safehouse
- Novac Motel Room
- Tops High Roller Suite
- Tops Presidential Suite
- Vault 21 Room
Recommended Mods:
Stash Organizer - A lightweight, portable alternative to Sortomatic that goes nicely with this mod.