Fallout New Vegas
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Frozen - Visualcore

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visualcore

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34 comments

  1. ShyThePunk
    ShyThePunk
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    How does your Assault Rifle look so good? I've always loved that weapon, but could never find anything for it that looks as good as those pictures you have for this mod.
    1. 14Afourteen14Afourteen14
      14Afourteen14Afourteen14
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      i second this
  2. XedieYT
    XedieYT
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    Is this compatible with frozen hitman locomotion by sigerious (sorry if i spelled it wrong)
    1. visualcore
      visualcore
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      nah, this one already includes my loco
    2. PITUFITO
      PITUFITO
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      you can always delete the loco files and it will use hitmans if thats ur base!
  3. oxman1
    oxman1
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    bAutoWeapjavascript-event-stripped 1
    i cant find this setting in the ini. am i missing something ?
    1. visualcore
      visualcore
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      wow, damn, looks like something is broken
      you should find bAutoWeaponNoFiringDelay and set it to 1
    2. oxman1
      oxman1
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      oh i have that one enabled ok nice . maybe he changed the name of the setting or something.
    3. visualcore
      visualcore
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      Nah, just nexus fooling around
  4. KasumiRINA
    KasumiRINA
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    This doesn't screw up third person hipfire loop. Most others do. Animation creators get mad at me coz "nobody is playing in third person", but I alternate between camera modes so animation sets that work in both are must have. xD Also if you install it after Clean animation Assault Rifle it has features from both somehow. Don't ask.
  5. Wolfrom182
    Wolfrom182
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    all of your animations are effing gorgeous dude. Thank you so much for these gems
  6. slaVEI
    slaVEI
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    does it work with simply uncut? if not then how can i make a patch?
    1. visualcore
      visualcore
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      permissions are open
  7. hydrosphereic
    hydrosphereic
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    What is the pipboy
    1. lamhoang123
      lamhoang123
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      It's this one: https://www.nexusmods.com/newvegas/mods/65980
  8. 7Satellites7
    7Satellites7
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    Here to report a potential bug, I am not sure what's causing it but it only happens when Super Mutants use the Assault Rifle so I am narrowing it down to this anim.

    Super Mutants will concave into their torso while holding and shooting the rifle, the head and arms will merge into the torso and the rifle hold position is changed for NPCs as well, however it is only Super Mutants that have this issue, this is also on TTW.

    This is my favorite rifle anim on the Nexus, but if you could take a look that would be amazing.

    Edit- I also took a good look into FNVEdit, didn't find anything to hint at incompatibility.

    Upon further inspection, the reason why this happens is because the model for the Super Mutants changes into a normal NPC, which is why the meshes of the Super Mutants using ARs concave into their torso, they have increased movement just like the value of a normal NPC movement, so I am guessing this anim replaces the Super Mutants with the NPC anim.
    1. visualcore
      visualcore
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      I can fix this, but firstly, i need a tester, and secondly, this animation will completely cease to apply to supermutants. that is, they will use vanilla one
    2. 7Satellites7
      7Satellites7
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      I could test for you if you'd like, I am assuming you'd give me an updated file that I can look into
    3. visualcore
      visualcore
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      discord frozen#9116
  9. lolwutyyy
    lolwutyyy
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    your Animations are top notch and I was wondering if it would be possible to make a small optional handgrip that is closer to the magwell of the gun?
    I applied your animations to a weapon mod I'm using and its damn near perfect except the hand is floating in front of the barrel
    if your not able to right now that's fine thank you for making these animations none the less! :)
  10. Sh0ujoki
    Sh0ujoki
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    does this work with mod weapons that essentially are the gun? 
    ex.tammer's megabash weapons have  a few assault rifle type guns 
    and i think AG supp.weapons also have them 

    was wondering if the animatons would automatically apply on them,or do i have to swap them out manually
    1. visualcore
      visualcore
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      it won't work automatically. need to make a patch
    2. Sh0ujoki
      Sh0ujoki
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      alright thank u : )