How does your Assault Rifle look so good? I've always loved that weapon, but could never find anything for it that looks as good as those pictures you have for this mod.
This doesn't screw up third person hipfire loop. Most others do. Animation creators get mad at me coz "nobody is playing in third person", but I alternate between camera modes so animation sets that work in both are must have. xD Also if you install it after Clean animation Assault Rifle it has features from both somehow. Don't ask.
Here to report a potential bug, I am not sure what's causing it but it only happens when Super Mutants use the Assault Rifle so I am narrowing it down to this anim.
Super Mutants will concave into their torso while holding and shooting the rifle, the head and arms will merge into the torso and the rifle hold position is changed for NPCs as well, however it is only Super Mutants that have this issue, this is also on TTW.
This is my favorite rifle anim on the Nexus, but if you could take a look that would be amazing.
Edit- I also took a good look into FNVEdit, didn't find anything to hint at incompatibility.
Upon further inspection, the reason why this happens is because the model for the Super Mutants changes into a normal NPC, which is why the meshes of the Super Mutants using ARs concave into their torso, they have increased movement just like the value of a normal NPC movement, so I am guessing this anim replaces the Super Mutants with the NPC anim.
I can fix this, but firstly, i need a tester, and secondly, this animation will completely cease to apply to supermutants. that is, they will use vanilla one
your Animations are top notch and I was wondering if it would be possible to make a small optional handgrip that is closer to the magwell of the gun? I applied your animations to a weapon mod I'm using and its damn near perfect except the hand is floating in front of the barrel if your not able to right now that's fine thank you for making these animations none the less! :)
does this work with mod weapons that essentially are the gun? ex.tammer's megabash weapons have a few assault rifle type guns and i think AG supp.weapons also have them
was wondering if the animatons would automatically apply on them,or do i have to swap them out manually
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i cant find this setting in the ini. am i missing something ?
you should find bAutoWeaponNoFiringDelay and set it to 1
Super Mutants will concave into their torso while holding and shooting the rifle, the head and arms will merge into the torso and the rifle hold position is changed for NPCs as well, however it is only Super Mutants that have this issue, this is also on TTW.
This is my favorite rifle anim on the Nexus, but if you could take a look that would be amazing.
Edit- I also took a good look into FNVEdit, didn't find anything to hint at incompatibility.
Upon further inspection, the reason why this happens is because the model for the Super Mutants changes into a normal NPC, which is why the meshes of the Super Mutants using ARs concave into their torso, they have increased movement just like the value of a normal NPC movement, so I am guessing this anim replaces the Super Mutants with the NPC anim.
I applied your animations to a weapon mod I'm using and its damn near perfect except the hand is floating in front of the barrel
if your not able to right now that's fine thank you for making these animations none the less! :)
ex.tammer's megabash weapons have a few assault rifle type guns
and i think AG supp.weapons also have them
was wondering if the animatons would automatically apply on them,or do i have to swap them out manually