Fallout New Vegas

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kvatchcount

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kvatchcount

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10 comments

  1. AncientDruid23
    AncientDruid23
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    This is a good mod to install after you've completed any ending that isn't for the NCR.

    It makes sense that the NCR, after having retreated from the Hoover Dam, would lose a good portion of its personnel who wound up going rogue.  
  2. maspardi
    maspardi
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    where is Map Locations?
  3. Barricaded
    Barricaded
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    Can you make it so that these deserters also spawn in The Divide? Also, any possibility of adding in Legionary deserters?
  4. WastelandDrifter1
    WastelandDrifter1
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    I know this is out of nowhere, but could you please do a faction replacer that changes the faction fiends (including vipers, scorpions, jackals, powder gangers, khans, white legs, convicts, and thugs), into Legion? This being purely for an more entertaining NCR walkthrough, Arnold Schwarzenegger style, lol. ;)
  5. FIV55LARS
    FIV55LARS
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    We know why, cause Vulpes Inculta caused terror and his actions seemed to be on par to what Lanius does. Also Raiders and Brotherhood of steel would kill them quicker.
  6. deleted127869753
    deleted127869753
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    I hate to contradict a probably deliberate design decision, but I think the only thing putting me off is that these groups respawn. I can accept that a significant portion of troops would have deserted, but it does start playing with the suspension of disbelief a little if large groups of deserters are always dependably found in the same spot every three days. It's an easy enough edit on the user-end, though.
    1. kvatchcount
      kvatchcount
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      The only reason they respawn is because people will complain otherwise and I don't feel like dealing with it.

      People will complain about literally anything.
    2. deleted127869753
      deleted127869753
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      Oops. Case in point, I suppose, lol.
  7. Ohyeahhbob12
    Ohyeahhbob12
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    I got an idea for something in the future, what about another gang type faction to spruce New Vegas combat beyond the one dungeon with the Scorpions and the Fiends everywhere, something akin to the Thugs and belated from the original Wasteland, and the Freeside Thugs? Sort of a generic faction (a-la Fallout 3 Raiders) and a more urban-wastelander orientated take of the Raider concept (so i.e wearing Wasteland doctor fatigues, Merc Grunt Outfits, and Wasteland wanderer outfit, chance to wear sunglasses, and tinted sunglasses + ballcaps) that would focus on drug dealing and such, and have a more orthodox set of weapons (9mm + 10mm Pistols, 9mm/10mm SMGs, 12.7mm Pistols, Sawn-Off Shotguns, Hunting Shotguns, Baseball Bats, Combat Knives etc)
  8. SergioCNF
    SergioCNF
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    Does this mod overwrites "The Living Desert" already existing deserters or just adds more to new locations?