Fallout New Vegas

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Created by

Yours Truly RageN

Uploaded by

RageNClear

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23 comments

  1. Domination88
    Domination88
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    Sticky
    Does this animation mod work without the entire mod pack and instead just the single mod ?
    1. RageNClear
      RageNClear
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      The original FN FNC model is misaligned and the Frame:0 NiTriStrip is slightly rotated 0.50 degrees (which is why the sights felt offset). It also have a metal piece that acts as a bolt cover but it's static in the original model, so that has to be fixed too.

      The new mesh isn't in this mod because I want to keep this modpage to be purely animation. You can find the edited mesh in Audixas's Weapon of The Modern Millenia download page and try to manually replace the fnc.nif yourself (which can be found in meshes/weapons/mmp/fnc), then add the weapon entry into the .json text file.
  2. deleted152205328
    deleted152205328
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    nice name dawg kontolle HAHAHAHAHAHAHAHAHAHAHAHA
  3. deleted27503080
    deleted27503080
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    Found a strange bug where the screen tilts slightly to the left when jumping with a weapon holstered.
    Video
  4. KayrieBelmont
    KayrieBelmont
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    Why your reload type is ReloadF when this gun uses ReloadI (And yes, i'm using weapons of the modern millenia)


    1. RageNClear
      RageNClear
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      Because Audixas's Weapons of the Modern Millenia's FNC is ReloadF. Use FNVEdit to change it from Reload... to ReloadF.
  5. deleted74433913
    deleted74433913
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    uh can i make it only use the FNC instead of assault carbine i have other mods that animate it
    1. RageNClear
      RageNClear
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      You can.
      1. Mod the mod folder
      2. Find 'Kontol_FNC.json' text
      3. Delete this
      ,
      {
              "mod": "FalloutNV.esm",
              "form": "8F21E",
              "folder": "Kontol_FNC",
      "comment": "Incase you don't have the FNC, the animations will play on the Assault Carbine."
          }
  6. hydrosphereic
    hydrosphereic
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    The reload doesn't work for me on the FN FNC, He still grips it correctly but the reload is default reload for some reason. Assault carbine works good
    1. Tidence
      Tidence
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      same for me
    2. RageNClear
      RageNClear
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      ?
      Check if the weapon is in ReloadF (same as the Assault Carbine). Hope you know how to use FNVEdit.
    3. Tidence
      Tidence
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      Issue has been fixed. Thank you for your assistance
  7. TooDamnEdgy
    TooDamnEdgy
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    love that mod name lmao!



    (kontol = penis in indonesian)
    1. parahkampangme
      parahkampangme
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      benar
  8. visualcore
    visualcore
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    epic
  9. IMPERIVMASTARTES
    IMPERIVMASTARTES
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    Forgive my stupid question but are you by chance an Indonesian ? Because Kontol means Pussy in Indonesian.
    1. kitona123
      kitona123
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      you mean dick friend?
    2. RageNClear
      RageNClear
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      It's a bastardization of the word Control. I want my mods to be easy to search so I just use the keyword Kontol, because it looks unique enough and can be separated from other keywords in other kNVSE animation mods like Hit, SIGMA, etc. It has become my designation for my mods. There's no other meaning to it unless I don't know anything about it.
  10. Xolerys1
    Xolerys1
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    The Animation Renaissance is underway 
    1. audixas
      audixas
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      You know it
  11. audixas
    audixas
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    Congrats on the release!

    Where'd you get those super cool screenshots and videos from? ;)
    1. RageNClear
      RageNClear
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      Thank you! I got the screenshots and stuff from a Lithuanian immigrant sleeping on the side of the road in East London, he was very helpful but I did not like his take on mirrored weapons. Said it was an affront to Papa Kalash and stuff. Bunch of Balkanese, I tell you. They only see AKs in their life and think why does no one animate for them?
    2. audixas
      audixas
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      Wow, sounds like a douche!