fOUND AN ISSUE WITH jt. HE DOESNT MOVE UNLESS I FAST TRAVEL (Pardon the caps.). He is frozen unless I talk to him, and is not animated otherwise. I tried running the console command stuff you posted a year earlier. I did as your post suggested and he is not fixed at all.
Downloaded your mod so i could get her back into her default outfit and it did the job so im very happy lol. one problem though, i cant for the life of me find the ini so i can get the water purifier back. im using mod manger and thats probably a factor but id really apricate any help you can give. thanks
edit: yes i did read the post right below mine. im just dumber than he was lol
Hello, I don't know if I'm just an idiot, but I'm not getting the INI file for when I launch the game and load a save. Though from reading previous comments here, it looks like you're using MO2 rather than Vortex (which I'm using). The INI file also is not being generated in the mod folder either from as far as I can tell. There a way I can get the INI file?
Any help would be appreciated! Thanks!
EDIT: I am indeed an idiot, I found the folder I was looking for.
I think other than TTW update your working on, all I would like to see I guess changed would maybe updating the bungalow with proper display shelfs for books or weapon mounts. Great job fixing up Willow!
Hey thanks XD, I might work on something like that, if I could figure out how it might work. But first just need to push these fixes out. Still not fully sure what's wrong with Willow though, but I've yet to travel to the mojave and I've been feeling the need to just restart my LO in basic NV.
I have another little issue. Well it's kind of big actually. JT just stopped working. When I talk to him he moves and responds but when he's supposed to follow me he doesn't and he has no idle animation either. This shouldn't have anything to do with FPGE as this is before Hoover dam. Any way to reset him entirely? nvm fixed it with the tai command. No idea what caused his AI to turn off tho.
Hmm yeah I didn't really touch JT so not sure what happened there. You're probably gonna need improved console for all of this so make sure you have it.
First we should see what's going on. I believe you can type in console JTRef.SV To get a view of JT's variables in his scripts. Please send me this view so I can see what was happening and maybe conjure up an bug report I can look at later or figure out a better solution to your issue if this fails.
From there, you can go ahead and set to zero the following as follow set JTRef.Waiting to 0 set JTRef.StayNoAttack to 0 set JTRef.Fired to 0 set JTRef.IsFollowingLong to 0 set JTRef.StayPut to 0 set JTRef.GoHome to 0 set JTRef.FollowFar to 0 set JTRef.Relaxin to 0 set JTRef.L38 to 0 set JTRef.FollowWillow to 0 set JTRef.IsFollowingWillow to 0
then set the following to 1 set JTRef.HasBeenHired to 1 set JTRef.IsFollowingDefault to 1
Make sure you meet all the requirements, once you run the game once and load a save, the INI file is automatically built. Typically, it's placed in your overwrite folder in MO2, but it could also be in the Mod's folder itself. Check both.
219 comments
edit: yes i did read the post right below mine. im just dumber than he was lol
Any help would be appreciated! Thanks!
EDIT: I am indeed an idiot, I found the folder I was looking for.
nvm fixed it with the tai command. No idea what caused his AI to turn off tho.
First we should see what's going on. I believe you can type in console
JTRef.SV
To get a view of JT's variables in his scripts. Please send me this view so I can see what was happening and maybe conjure up an bug report I can look at later or figure out a better solution to your issue if this fails.From there, you can go ahead and set to zero the following as follow
set JTRef.Waiting to 0
set JTRef.StayNoAttack to 0
set JTRef.Fired to 0
set JTRef.IsFollowingLong to 0
set JTRef.StayPut to 0
set JTRef.GoHome to 0
set JTRef.FollowFar to 0
set JTRef.Relaxin to 0
set JTRef.L38 to 0
set JTRef.FollowWillow to 0
set JTRef.IsFollowingWillow to 0
then set the following to 1
set JTRef.HasBeenHired to 1
set JTRef.IsFollowingDefault to 1
Lastly,
JTRef.EVP
That's more or less a full script reset for JT.
WillowRef.Enable
WillowRef.MoveTo Player