Fallout New Vegas

File information

Last updated

Original upload

Created by

Spifferino

Uploaded by

Spifferino

Virus scan

Safe to use

55 comments

  1. Hoovy2Gaming
    Hoovy2Gaming
    • member
    • 0 kudos
    Heya so when i walked into the control room and opened the thingamabob (i forgot its name) mr house was invisible, i doubt this is a mod conflict since i dont really have any mods that change the lucky 38
  2. CommieChief
    CommieChief
    • supporter
    • 0 kudos
    Would this mods Outside Bets Patch be compatible with the Panzermann version of Outside Bets?
  3. JohnMarston18731911
    JohnMarston18731911
    • member
    • 0 kudos
    Love the photo of your character as mr house where did you get the suit by chance.
    1. Spifferino
      Spifferino
      • premium
      • 2,227 kudos
      Just a retexture of the vanilla suit, it's available in the mod
  4. STANirvanaIND
    STANirvanaIND
    • member
    • 1 kudos
    Hey Spiff, is the navmesh going to cause any issues since this is just flagged as a normal ESP?
  5. Undercover11221
    Undercover11221
    • member
    • 0 kudos
    (Forget what i said, nice mod!)
  6. Spartan117B01
    Spartan117B01
    • premium
    • 8 kudos
    Is this compatible with Wild Card - Open the Lucky 38?
    1. Spifferino
      Spifferino
      • premium
      • 2,227 kudos
      Should be.
  7. harimau93
    harimau93
    • member
    • 19 kudos
    My only problem is there is no Securitron high level boss that protect Mr. House's chamber. Would be cool to fight more of them in that chamber
    just for the sake of being a bit toward to action-RPG sake.
    1. JimmineyCrikit
      JimmineyCrikit
      • supporter
      • 2 kudos
      I think it would probably be really easy to load this mod in GECK & drop some securitrons into the area.  Apparently you wouldn't want them in the water.. not sure why you would put them there but the water is crashy I guess.
    2. MadLad6BadLamb
      MadLad6BadLamb
      • member
      • 4 kudos
      There is actually a mod for that called "Oh yeah Mr. House", which places a three-level dungeon that leads to the room with Mr. House's pod.
      The final room before Mr. House's chamber even has a boss encounter with a giant robot remotely-controlled by Mr. House, which is also aided by a ton of turrets and Securitrons. 

      I recommend to pair it with another mod called "Robot's Revenge" to make the enemies even stronger.
    3. LFOxidizer
      LFOxidizer
      • member
      • 3 kudos
      It honestly would be even cooler if Victor was said boss, imo.
  8. harimau93
    harimau93
    • member
    • 19 kudos
    the final confrontation with Mr. House is rather weak in vanilla, but I would like to ask, is the mod added any enemy before player get to House? you know, maybe having securitrons fight you, etc etc
    1. Spifferino
      Spifferino
      • premium
      • 2,227 kudos
      As of the ones you fight to get to the service elevator aren't enough??
    2. tereconu
      tereconu
      • member
      • 1 kudos
      no
    3. MadLad6BadLamb
      MadLad6BadLamb
      • member
      • 4 kudos
      There is. It's a very underrated mod called "Oh Yeah Mr. House", which adds three basement levels packed to the brim with Securitrons, Turrets, a new enemy type which called "Securidogs", and a final boss encounter with a giant custom robot. 

      Pair this with another mod called "Robot's Revenge", which buffs all robot enemies and you're in for a grand time. I played this dungeon with a Lvl. 50 companion, three companions, and post-Lonesome Road gear and I still died about nine times. 
  9. LDPrime
    LDPrime
    • premium
    • 4 kudos
    This is great. I love the atmosphere this adds to the final confrontation. It does seem like there is a minor incompatibility with outside bets which causes a miniaturized Mr. House console to spawn in the control room though, lmao. (Previously it was placed out of sight behind the cell.)
    1. Spifferino
      Spifferino
      • premium
      • 2,227 kudos
      I'll look into patching this
    2. LDPrime
      LDPrime
      • premium
      • 4 kudos
      Absolute legend.
    3. Spifferino
      Spifferino
      • premium
      • 2,227 kudos
      patched, was a really stupid issue with the coc teleport marker. Since the house monitor is technically and NPC, and spawns outside the cell the game tried to throw him onto the coc teleport marker.
    4. JimmineyCrikit
      JimmineyCrikit
      • supporter
      • 2 kudos
      Mr. House knows Mark and Recall.
  10. DrRuskin
    DrRuskin
    • member
    • 4 kudos
    This looks amazing.
    The game crashed when I jumped into the water with the servers in. So uh... don't do that.
    1. LDPrime
      LDPrime
      • premium
      • 4 kudos
      I know it crashes whenever I do it but I can't help myself, lol.