Fallout New Vegas

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germyvis

Uploaded by

germyvis123

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22 comments

  1. germyvis123
    germyvis123
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    I FORGOT YOU NEED KNVSE FOR THE MOD TO WORK. PLS DOWNLOAD KNVSE IF YOU WANT THINGS TO WORK.
  2. m3dicinE
    m3dicinE
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    It doesn't have Lucky's condition inspect animation :<
  3. Ragnarok101
    Ragnarok101
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    I would strongly recommend swapping the sound out for the Hunting Revolver fire: the regular Ranger Sequoia, and thus this one, are for some reason given the far less powerful-sounding .44 pistol's SFX. It takes a minute to fix in FNVEdit.

    Also fix the darn cylinder, it's clipping through the frame.
  4. Mankdemes21
    Mankdemes21
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    To be clear, this mod doesnt require Hitman's anim pack does it? i cant get this working on FOMM
  5. Redgum901
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    Not sure if this is an issue I am only getting but for some reason the cylinder is way too low and clips through the frame.
  6. TheSteg192
    TheSteg192
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    Fantastic mod, just one small issue; in first person, the reload animation seems to have no sound when ejecting/loading. I can't seem to isolate the issue with any other mods... any suggestions?

    EDIT: Nvm, I installed Hitman's .357 Magnum Revolver Anim Set and now it has sound
  7. VEILGAMING99
    VEILGAMING99
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    what is the form id for this? doing a playthrough of TTW but want it now rather then later
  8. NakaSensei
    NakaSensei
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    Great mod and would totally use if the 3rd person cylinder wasn't misaligned, its like just slightly too low and it just bugs me lmao, looks great in 1st person tho 
  9. gab340
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    You should make a version compatible with the textures from  WWP Hunting Revolver and Ranger Sequoia it would be amazing!!
  10. ItDoesntEvenMatter
    ItDoesntEvenMatter
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    You should make a replacer version too for people who want it to be more accurate to the actual BFR. 
  11. LeHitGuy100
    LeHitGuy100
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    Excuse me, I've been really enjoying this mod but I have a question, and/or a request. Would it be possible to use more of Hitman's animations for this? I really like his .357 animation set, but I'm missing the spinny inspect used in that mod, for when you're using his related Inspection mod that lets you play a little insepct animation. If you're not up for it, I'd do it myself if I knew how. How could I port over that functionality to this mod manually?

    Thank you for making this mod in the first place, and for any help you can give!