This was very fun to make, making alot of progress with everything, so hopefully soon I will be making some high quality stuff. but for now, I am sharing my current work stuff.
Probably regarding racking the slide in that first pic/gif. Handling a firearm with that level of "care" will result in a malfunction. In fact, on some guns/mags if they are fully loaded and you try to rack really weakly like that, there's too much friction on the top round and you can't get it to load. My (admittedly 80% build Not-a-Glock) Glock does that. I either have to lock the slide back and put the mag in, or rack it off a table using all my weight to get over the first round.
I see, I need to make the operate put more strength into the slide. I really had no idea that a weapon could malfunction, I know such a small amount about firearms. I appreciate you spending the time to share this with me. I plan to do the assault carbine for my next weapon, and the plan is to make that have usable fluid animations rather than the testing animations you see here. so if you have any tips or suggestions. I would love to hear them. but if not, then thank you very much!
Not sure where to start on tips for animations. Maybe just watching some real clips of people reloading. For the tactical style of stuff, Garand Thumb, Administrative Results, Haley Strategic, Magpul, they all have some good reloads. But it also may not be what you're going for. When it comes to reloads, generally if you're in combat or stress or whatever and your gun goes completely empty, that's an oh s#*! situation, so you wouldn't be handling the gun carefully. Guns are pretty durable so just manhandle the parts.
Thought of a tip, depending on how you are doing the animation. If you are going to be pulling the bolt/charging handle back, do not ride it forward. Just let go of it once it's back. Realistically outside of pump action shotguns, riding the bolt forward can and usually will cause a round to not chamber. Let the spring do all the work for you.
Thank you for the list of youtubers, will be checking them out throughout the week. as for the other animation, really appreciate it. will contribute to a more refined understanding, given super limited experience on my end.
Actually from the first screen it looks overall more natural than a lot of the tacticool stuff I've seen. Not that there's anything wrong with that, just I know that I've never seen anyone reload like that under stress.
I appreciate that, Animation 10 was me experimenting with finger stress, so the operator does take some care with finger positioning and stress. so aiming to have natural pressure
Thank you very much Gray, my rig development has gone well. I will continue with animations, hopefully focusing on the creative aspect as opposed the technical side, which is why all these were made. I think I want to do the assault carbine next! really appreciate the comment <3
15 comments
Although the correct term for this mod is "alternating animation"
Are you mistaking me for someone else?
When it comes to reloads, generally if you're in combat or stress or whatever and your gun goes completely empty, that's an oh s#*! situation, so you wouldn't be handling the gun carefully. Guns are pretty durable so just manhandle the parts.
Thought of a tip, depending on how you are doing the animation. If you are going to be pulling the bolt/charging handle back, do not ride it forward. Just let go of it once it's back. Realistically outside of pump action shotguns, riding the bolt forward can and usually will cause a round to not chamber. Let the spring do all the work for you.