Since somebody else brought this up, I thought I'd mention New Vegas Mesh Improvement Mod at https://www.nexusmods.com/newvegas/mods/74295
Among other things, the mod fixes broken UV's, fixes degenerate normals, and tightens up collisions, all in a way that's actually optimized and performant. Most importantly, it doesn't break AI pathfinding like a bunch of the mesh mods do. It's the closest thing we have to an omnibus mesh patch that's 100% vanilla-friendly, safe, and performant on all installs.
A bunch of your mods work off of vanilla meshes that have been fixed in NVMIM. I'm not saying you should go back and change them (though it would be cool), since I understand that your time is precious. This is more a suggestion to use NVMIM meshes as a base to work off of in the future. Also kinda a suggestion to not use some of the other tighter collision mods, since lots of those mods cause issues that aren't immediately apparently.
Also, your mods are amazing and make the game way more immersive in a subtle, yet lore-friendly way.
Awesome! I've set the weathers in my game to be relatively bad, so this looks great and actually makes lots of sense as extra protection, especially for example for that arms dealer lady at the 188 and her valuable ware And finally I remembered to give you kudos for all your wonderful mods.
hey! that would be very easy to do. I can look into at some point. it would just be a copy and paste across each NIF - so its not that difficult. and thanks mate, this animation method could do some glorious things, just need to find time to put some more stuff together! so much can be done!
It's been some time and this mod, unfortunately, still conflicts with collision fixes. Not only issues outlined in the pics above, there's also the problem of you not being able to shoot through the window, the collisions are super wacky on vanilla trucks. Hopefully we can get both animated canvas and decent collisions!
Wow. Very cool idea that fits perfect into the game. At first I thought "hurr vehicles wouldn't still have canvas." But if they've still got tires, why not canvas? You can just hand-wave it away as some nuclear age super fabric that lasts forever. Science! I would like to see an esp with select replacements instead of just a blanket asset replacement. E.G. the arms dealer truck at the I88 in your video is a PERFECT spot for it. Wouldn't take too long to make, as there aren't all that many trucks (I should probably quit being lazy and do one myself). Once again very nice work.
:D hey thanks ! the vehicle appears about 20 times in FNV, and I think only one of the vehicles has some clipping due to it being loaded with radiation barrels. so over all I think the blanket replacement worked fairly well, but I think it would look better if more locations had the asset in, kind of the same with the brahmin rotisserie, such a fun mod but its only got a few uses in the wasteland. I was actually thinking of a justification for the canvas during production and I thought it was plausible the NCR would have just manufactured new material, but given the tyres are deflated on the assets, they are either all broken down or are just old abandoned wrecks which might not support the idea of new material. so yeah maybe a new fabric was made which could withstand is a better explanation.
If I remember correctly a lot of the military trucks in ncr bases are ncr trucks, I mean there are ncr engineers working on trucks in camp mcarran.
EDIT: I just looked it up: "The New California Republic has a mechanized vehicle division, with trucks used to deliver men and materiel. Camp McCarran, as a regional hub, has a repair depot dedicated to their ongoing maintenance and service.[37] The primary limitation for the force is the supply of tires and other degradable parts that greatly limit the possibility for fielding any larger scale vehicle fleet."
I did make a quick esp. There are 78 instances of the army truck in the game. Most of those are in Big Mountain, and The Divide. I left the open truck where there were clipping issues, where animation sync might become really apparent if they were close together, and where the truck was really remote and abandoned. I used the canvased truck everywhere else. Also the mesh is renamed and made a separate static, so it doesn't overwrite. Honestly, after I looked at it, it's not reeaalllly that big of a deal to just use the model replacer. The esp is more for nitpicky loons like myself . This is the esp if anyone wants to use it. Mediafire download: MilitaryTruckReplacerAnimation_ESP_version
Aside: This got me thinking. Big Mountain is not an army outpost it's civilian. Why do they have all these army trucks? Your mod got me thinking "Well I could just give Big Mountain its own company trucks." I threw together a little texture-majiggery I think could get turned into a little mini mod.
Hey zedas, sorry for the late reply, got so many thing. sounds like you have done alot of work. was you thinking about publishing a mod to extend this mods enjoyment.
Hey chief I like the look of all these little animation things you've been doing, just got a question about LOD and pop-in if you know. I've already generated my LOD, if I use all your various animated mods, do I need to regenerate it to prevent pop-in or am I good to go?
Edit: I won't be using any of the plant/grass ones because I'm using flora overhaul, my main concern is say the pylon and utility pole ones.
Really like the animation for the most part. Those two big "gusts of wind" on the canvas might be too distracting on repeat though. Maybe having a few sequences of no wind and subtle wind of varying lengths would feel pretty natural imo. Edit: looks like you included 2 more anims. Will have to try those out!
will have to tell me if you found an animation you like - I have been told that number one is an okay animation as well. as I develop this further stuff should get more refined.
35 comments
https://www.nexusmods.com/newvegas/mods/74295
Among other things, the mod fixes broken UV's, fixes degenerate normals, and tightens up collisions, all in a way that's actually optimized and performant. Most importantly, it doesn't break AI pathfinding like a bunch of the mesh mods do. It's the closest thing we have to an omnibus mesh patch that's 100% vanilla-friendly, safe, and performant on all installs.
A bunch of your mods work off of vanilla meshes that have been fixed in NVMIM. I'm not saying you should go back and change them (though it would be cool), since I understand that your time is precious. This is more a suggestion to use NVMIM meshes as a base to work off of in the future. Also kinda a suggestion to not use some of the other tighter collision mods, since lots of those mods cause issues that aren't immediately apparently.
Also, your mods are amazing and make the game way more immersive in a subtle, yet lore-friendly way.
Would be great and I would thank you for it!
I would like to see an esp with select replacements instead of just a blanket asset replacement. E.G. the arms dealer truck at the I88 in your video is a PERFECT spot for it. Wouldn't take too long to make, as there aren't all that many trucks (I should probably quit being lazy and do one myself).
Once again very nice work.
EDIT: I just looked it up: "The New California Republic has a mechanized vehicle division, with trucks used to deliver men and materiel. Camp McCarran, as a regional hub, has a repair depot dedicated to their ongoing maintenance and service.[37] The primary limitation for the force is the supply of tires and other degradable parts that greatly limit the possibility for fielding any larger scale vehicle fleet."
Honestly, after I looked at it, it's not reeaalllly that big of a deal to just use the model replacer. The esp is more for nitpicky loons like myself .
This is the esp if anyone wants to use it. Mediafire download: MilitaryTruckReplacerAnimation_ESP_version
Aside: This got me thinking. Big Mountain is not an army outpost it's civilian. Why do they have all these army trucks? Your mod got me thinking "Well I could just give Big Mountain its own company trucks." I threw together a little texture-majiggery I think could get turned into a little mini mod.
Edit: I won't be using any of the plant/grass ones because I'm using flora overhaul, my main concern is say the pylon and utility pole ones.
also thank you chazz, love to hear it!
Make Veteran Ranger Armor Physics
Edit: looks like you included 2 more anims. Will have to try those out!