Fallout New Vegas
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Orkel

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orkel1215

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6 comments

  1. DullCandle29
    DullCandle29
    • member
    • 15 kudos
    Neat. By any chance do you mind me taking apart your script?

    Funny thing is I suck at programing so I never really learned how to make xEdit scripts (will definitely try now tho) but long story short, just for fun I wanted to make my own custom loading screen mod but found it way too bothersome having to one by one manually make the loading screen FORMs, so I spent a lot of effort on reverse engineering on how a loading screen plugin is made from scratch using hexidecimal "coding" with basic windows batch scripting and text file data manipulation. All so I can automate on adding additional custom loading screens without replacing the existing ones, suffice to say a simple xedit script like this would've been much simpler to implement instead HA
    1. orkel1215
      orkel1215
      • supporter
      • 6 kudos
      Yeah, learn what you can from it. Be warned that it's probably not "Best Practice".
      I have found my self in that same situation many times before.
      PM me if you have any questions.
  2. Anna3318
    Anna3318
    • member
    • 0 kudos
    Any ideas how to connect FNVedit to my GOG Fallout NV game? I have both the steam and GOG version and it only connects to the steam version. 
  3. sunhawken
    sunhawken
    • supporter
    • 63 kudos
    What is the limit?
    1. orkel1215
      orkel1215
      • supporter
      • 6 kudos
      The only limit is how many loading screens there are; which is how many different loading messages there are. So vanilla FNV has 209 different loading messages. The script goes through and replaces the images associated with those messages with images from the folder. If you have more loading screens (which are defined in the game engine as a message plus an image) added with mods then those will be affected as well if you selected them in xedit.

      TLDR: The only limit is how many loading screens there are. I could probably add in the functionality of creating new loading screen entries but I think that is a niche functionality.
  4. Sweet6Shooter
    Sweet6Shooter
    • premium
    • 994 kudos
    This is amazing! I gave up on bothering to make a load screen compilation that I liked, this will do excellently!