Amazing work. But making companions immune disables the mod entirely. The only solution so far is downloading a mod to make companions essential on hardcore and I have not tried it yet.
Idk if you still check these but as far as i can tell nightkin dont count as supermutants. I emptied 308 and even 44 into a nightkins face and barely managed ot kill it. No insta kill
For all the people confused by the headshots to radscorpions, I've modified the script to ignore them (and also ants because exoskeleton and they need a buff tbh and roboscorpions because obviously).
First add this in the section with ignoring headshots on the player:
Then remove "rTarget.GetInFactionRadscorpionFaction" from this section:
Spoiler:
Show
target is robot, supermutant, mirelurk, radscorpion or hasmore than 250 health elseifeval (iCreatureType == 4 || iCreatureType == 6 || rTarget.GetInFaction MirelurkFaction || rTarget.GetInFaction RadscorpionFaction || iTargetHealth >= 250)
I've tested this quickly and it works so hopefully does for others. I also changed the ants head damage mult down to 1.0 in xedit as well to make them not a one shot :).
This mod is fantastic. The only issue i have found is that the option to make you companions immune to headshots disables the mod entirely for all npcs. Endorsed nevertheless.
BUT is it this mod causing securitrons(and presumably other robots) to be 1 hit killed by energy weapons to critical spots, but only in vats? it would be fine if it was universal but only vats is goofy. I am overrwriting BLEEDOUT with this mod for its better headshot values tho, so it might be that
78 comments
One question, though: is this compatible with DLCs?
First add this in the section with ignoring headshots on the player:
if eval(rTarget.GetInFaction RadscorpionFaction || rTarget.GetInFaction
NVDLC03RoboScorpionFaction || rTarget.GetInFaction AntFaction)
if(iHitLocation== 1 || iHitLocation == 13)
printD"could not penetrate"
endif
return
endif
Then remove "rTarget.GetInFactionRadscorpionFaction" from this section:
target is robot, supermutant, mirelurk, radscorpion or hasmore than 250 health
elseifeval (iCreatureType == 4 || iCreatureType == 6 || rTarget.GetInFaction
MirelurkFaction || rTarget.GetInFaction RadscorpionFaction || iTargetHealth
>= 250)
I've tested this quickly and it works so hopefully does for others. I also changed the ants head damage mult down to 1.0 in xedit as well to make them not a one shot :).
wait it's just giant radscorpions wtf?
BUT is it this mod causing securitrons(and presumably other robots) to be 1 hit killed by energy weapons to critical spots, but only in vats? it would be fine if it was universal but only vats is goofy. I am overrwriting BLEEDOUT with this mod for its better headshot values tho, so it might be that