Fallout New Vegas
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germyvis

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germyvis123

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78 comments

  1. TooManyMoths
    TooManyMoths
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    Amazing work. But making companions immune disables the mod entirely. The only solution so far is downloading a mod to make companions essential on hardcore and I have not tried it yet.
  2. Ace16080816
    Ace16080816
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    Thanks i liked Realistic headshot damge but other mods would make creatures like deathclaw one kill on headshot just wanted Realism again thank you
  3. Hazyxndn
    Hazyxndn
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    anyone have mods to recommend that i can use with this
    1. Lobiankk
      Lobiankk
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      BLEEDLESS + Bleedout
  4. Rynocyrus
    Rynocyrus
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    Idk if you still check these but as far as i can tell nightkin dont count as supermutants. I emptied 308 and even 44 into a nightkins face and barely managed ot kill it. No insta kill
  5. JimDavis23
    JimDavis23
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    This looks very interesting. Will definitely try this out.

    One question, though: is this compatible with DLCs?
  6. harryvincent
    harryvincent
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    For all the people confused by the headshots to radscorpions, I've modified the script to ignore them (and also ants because exoskeleton and they need a buff tbh and roboscorpions because obviously).

    First add this in the section with ignoring  headshots on the player:
    Spoiler:  
    Show
     
                  if eval(rTarget.GetInFaction RadscorpionFaction || rTarget.GetInFaction
    NVDLC03RoboScorpionFaction || rTarget.GetInFaction AntFaction)
                                if(iHitLocation== 1 || iHitLocation == 13)
                                              printD"could not penetrate"
                                endif
                                return
                  endif

     
    Then remove  "rTarget.GetInFactionRadscorpionFaction"   from this section:
    Spoiler:  
    Show

    target is robot, supermutant, mirelurk, radscorpion or hasmore than 250 health
                                elseifeval (iCreatureType == 4 || iCreatureType == 6 || rTarget.GetInFaction
    MirelurkFaction || rTarget.GetInFaction RadscorpionFaction || iTargetHealth
    >= 250)          
                                


    I've tested this quickly and it works so hopefully does for others. I also changed the ants head damage mult down to 1.0 in xedit as well to make them not a one shot :).
    1. CreamOfMeatball
      CreamOfMeatball
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      Chungus
    2. CreamOfMeatball
      CreamOfMeatball
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      radscorpions still 1 shot for me idk what could be wrong
      wait it's just giant radscorpions wtf?
    3. CactusBurger
      CactusBurger
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      Your weapon base damage is probably too high
  7. Maigele
    Maigele
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    This mod is fantastic. The only issue i have found is that the option to make you companions immune to headshots disables the mod entirely for all npcs. Endorsed nevertheless.
  8. CreamOfMeatball
    CreamOfMeatball
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    Why are giant radscorpions a 1 shot from any gun???? I can't find anything in the scripts
  9. CreamOfMeatball
    CreamOfMeatball
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    This mod seems to be a banger


    BUT is it this mod causing securitrons(and presumably other robots) to be 1 hit killed by energy weapons to critical spots, but only in vats? it would be fine if it was universal but only vats is goofy. I am overrwriting BLEEDOUT with this mod for its better headshot values tho, so it might be that
  10. Yancher
    Yancher
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    Super mod! Great job comrade!