To anybody encountering issues, especially issues relating to companions not following etc.:
Disable ALL mods below CFEE in your load order BEFORE filing a bug report. CFEE, by its nature, is very prone to conflicts. 70% of the bug reports I receive are obvious conflict errors. Before you report a bug, disable all your other mods. If there’s a conflict, it’s on you to fix it, FNVEdit makes it very simple. Ty
I really love this mod, probably one of my favourite mods on the nexus. Is it still being updated? I saw so many bugs in the bug section and I'm worried to re-download it and have those issues. Please give us an update as to what's going on with this mod and if it's safe to use. Love your work, keep it up
I've been away from modding for a while. Before I left, my main project was a complete re-build of CFEE. I am glad to report this is still in the works. This is still underway and will be a complete re-release when the mod is ready. In creating this new version I scrolled through every single bug report and comment ever made on this mod and fixed every bug that I was able to replicate
It also became apparent that a lot of the bugs reported were due primarily to compatability issues, so I have come up with an experimental fix for those issues
I do not know when this update will be live as there is still a lot I need to test and I do not wish to make the mistake I made when first creating this mod and rush it out in an incomplete or not ready state.
But, I havent forgotten CFEE, good things are coming for this mod
Hey so am i the only one who is having issues with amanda not matching the players race? because she does not and if i use the matchrace command her face changed and nothing else i tried the command with other npcs to test and they work so yeah does anyone know why amanda does not seem to want to match the players race properly?
should add the mothership zeta companions as usable companions after the DLC, like paulson in megaton, elliot at rivet city and somah at canterbury commons
that mod does exist but from what i could get it to do its just as advertised all it did was put paulson in goodsprings after he leaves the ship instead of disappearing forever
Hey sorry if being a pain but i am currently having a bug with this mod if i enable the drgNV - Melissa Companion.esm when i go into a casino i get the grey wall bug as in the bug where there is a grey wall thingy but when you walk through it another section loads. i really want Melissa as a companion so i was wondering if anyone here knows how i can fix this issue?
I don't know if it's just me, but I've noticed that perk "Robotics Genius" has broken the quest "Beyond the Beef" if you're going for the Work with Mortimer/Kill Ted route.
I'm trying to talk to the Securitron to complete the framing, but whenever I do, it's just the small comments and no dialogue menu.
351 comments
Disable ALL mods below CFEE in your load order BEFORE filing a bug report. CFEE, by its nature, is very prone to conflicts. 70% of the bug reports I receive are obvious conflict errors. Before you report a bug, disable all your other mods. If there’s a conflict, it’s on you to fix it, FNVEdit makes it very simple. Ty
worried to re-download it and have those issues. Please give us an
update as to what's going on with this mod and if it's safe to use. Love
your work, keep it up
I've been away from modding for a while. Before I left, my main project was a complete re-build of CFEE. I am glad to report this is still in the works. This is still underway and will be a complete re-release when the mod is ready. In creating this new version I scrolled through every single bug report and comment ever made on this mod and fixed every bug that I was able to replicate
It also became apparent that a lot of the bugs reported were due primarily to compatability issues, so I have come up with an experimental fix for those issues
I do not know when this update will be live as there is still a lot I need to test and I do not wish to make the mistake I made when first creating this mod and rush it out in an incomplete or not ready state.
But, I havent forgotten CFEE, good things are coming for this mod
https://www.nexusmods.com/newvegas/mods/71501
I'm trying to talk to the Securitron to complete the framing, but whenever I do, it's just the small comments and no dialogue menu.
Idk if I'm an idiot, but a fix would be helpful.