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43 comments

  1. Lakaiis
    Lakaiis
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    needs a scriptrunner version i need the plugin space
    1. miguick
      miguick
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      The scriptrunner revolution and its consequences have been a disaster for the modding scene
    2. deleted78355343
      deleted78355343
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      Well it might be time to start uninstalling some mods you don't need. Not every needs to be (or can be) a scriptrunner. And I agree with miguick. The whole pro-scriptrunner, anti-esp thing needs to stop. 
    3. STMsystem801
      STMsystem801
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      zedit lets you merge mods, script runners can't make these same changes, or at least not as reliably.
    4. aubrii
      aubrii
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      merge manually in xedit, it's super easy, takes about a minute or so.
      qolore made an easy-to-follow video tutorial. i'll put it under the cut:
      Spoiler:  
      Show
  2. AtticusBannon
    AtticusBannon
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    https://www.nexusmods.com/newvegas/images/133923

    Any clue what could be causing this?  I have a minimal load order with no other errors occurring except for this.  The only thing I have that might cause conflict that I can think of is combat enhancer, but turning that off doesn't help.  This is the first time I've encountered the spore plants. 
    1. AnleifrHH
      AnleifrHH
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      Did you ever figure this out?
    2. nukagobbler
      nukagobbler
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      I get the same error message occasionally when a spore plant spawns (I use Sweet's Spore Plants in the Wasteland) but no ctd has occured. Most of my direct encounters with the spore plant seem fine I wonder if this tends to happen when the spore plant is not engaged with the player?
  3. Cheesehole
    Cheesehole
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    Have I ever told you you are my favorite modder for all these innovative mods you've brought out?
  4. DrShoggoth
    DrShoggoth
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    I'm going to agree with Panzermann, using Green Gecko poison makes Mojave and Big MT spore plants much more annoying to deal with.
    For those of you who'd like a workaround, this mod does a good job of that: https://www.nexusmods.com/newvegas/mods/71931
  5. AvtomatKalashnikov47
    AvtomatKalashnikov47
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    I'd suggest using radscorpion poison instead of green gecko poison, since green gecko poison can only be cured using datura antivenom instead of regular antivenom.
  6. deleted82427968
    deleted82427968
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    Tried out the mod. A couple of issues I noticed:
    1. The spore plants in Honest Hearts do not use their melee attacks. I havent checked if this affects OWB spore plants.
    2. I'm using the Vault 22 Flora Overhaul Remaster mod and a spore plant spawns inside of an object. Any chance of an update that can move the spore plant like 2 feet to the left?
    1. miguick
      miguick
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      Indeed, the most common variant of the HH spore pant fails to unequip its spit attack when the script tells it to, and even if I manually remove it it flat out doesn't use the melee attack anims. I'm at a loss here.
  7. harimau93
    harimau93
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    This is awesome, but can you also restore robot like Sentry bots and Protectrons melee animation? I vaguely remember if someone did said based on cut content that this two robots do have melee animation during close combat instead firing laser at players/ npcs.
    1. LordOvHell
      LordOvHell
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      Pretty sure I saw that too on YouTube. Maybe Triangle City? Not exactly sure but that'd be cool as hell.
    2. miguick
      miguick
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      Protectrons do indeed have a melee attack, as do Securitrons. Thing is that they already have ranged weapons that fire fast and do enough damage that it wouldn't make much sense for them to switch into melee. It might make enough sense for Queen Ants, since their "firearm" is another spit attack thing, and I'm seeing the Lakelurks are supposed to use melee attacks as well.
    3. Bottletopman
      Bottletopman
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      I've noticed in TTW point lookout at least that the swamplurks correctly *censored* slap you up close and also spit their fat loogies at your face when far away, haven't gotten around to NV to see lakelurk behaviour though. Capital wasteland mirelurk kings seem to attack normally...I think. Been a while since I've seen one in my current playthrough though.

      If you're not keen on restoring them, how would we go about restoring robot melee anims? Even if it doesn't make much sense for them to melee I'd still love to see it in action, triangle city's cut content videos got me hooked although I still don't know which episode mentioned the robot melee anims.
  8. Farsveinn
    Farsveinn
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    Cool! Another would be to fix the attack of geckos, mole rats and radroaches, but small creatures have too short an attack distance (while changing it for some reason does not give anything).
    1. miguick
      miguick
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      What's wrong with those?
    2. Farsveinn
      Farsveinn
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      It's not a problem, it just looks weird. :)

      A small gecko (roach, molerat) can't hit a moving player. Even when I reduced the speed to 40, they could hit me only 50% of the time. It seems that change the Attack Reach parameter is not working.
    3. miguick
      miguick
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      There was a mod for oblivion that fixed the atack anims of several creatures, so that they could be performed while the creature remains moving or running, since otherwise it was simply impossible for them to hit a moving player even if you just walk, like you say.

       can't recall the name now though, and I wouldn't know how to edit animations like that.

      The attack reach stat seems a bit useless, it affects how far away from the target the creature can keep performing the melee attack anims, but the real reach seems to depend on the skeleton model bounds.
    4. warhammerempire
      warhammerempire
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      The oblivion mod was Deadlier Creatures.
    5. warhammerempire
      warhammerempire
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      duplicate
  9. Sannh
    Sannh
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    i never thought i'd see a day where a butthole would attack me
    1. Bottletopman
      Bottletopman
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      and with that in mind, for some wasters...any hole's a goal
  10. xKOHTAKTx
    xKOHTAKTx
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    There is more creatures that has the same issues like spore plants. The same about Ants Queen, and Cazador Queen (Mod) wich is still Ants Queen   because of the same skeleton animation... They also has melee attack animation, i've checked before, but they also unable to use it because of the same reason as plants. One way or another i'll see your script, maybe i will able to fix it my own. Thx btw.