can you make a patch for real time reflections so i dont need to use the override setting for the scope to have reflections? the default reflection in the scope is absolutely hideous
This might need some fixing to work with B42 Scopes or whatever it's called.
I'm having a problem with mine where the scope just kinda.... Well. Clips through the one that's modeled on the gun. So I really can't shoot, well... Anything.
Damn this looks fantastic, doesn't work with ttw though which does something similar to gra merged and gives the attachments to the base version on the weapon. A patch, or instructions on how to make one, would be appreciated.
If you open FNVEdit, you can copy over the lines for the mod models from the (GRA) formid to the exact same spots in the non-(GRA) one and it came out good on my end so far! Hope that makes sense.
Yeah, I already did that and it works perfectly. I should really stop bothering authors for ttw patches before even seeing if I can do it by myself, but I can't help it. I'm too lazy.
I know its been a year pretty much, but how do you copy it over to the non gra spot ( and by non gra you mean the main games weapon mods?) Im new to all of this so im wondering how to do it
Thank you for the quick reply! So this mod here still has the bug? If so, to disable other weapons from WAP Year One, I simply delete the related .txt files at NVSE>plugins>scripts? Thanks for sharing your mods
why does this conflict with your hunting revolver and ranger sequoia mod? it says copper 2.0 cube map, gold 2.0 cubemap, and shiny blue texture files conflict. What should i be loading first?
83 comments
I'm having a problem with mine where the scope just kinda.... Well. Clips through the one that's modeled on the gun. So I really can't shoot, well... Anything.
If so, to disable other weapons from WAP Year One, I simply delete the related .txt files at NVSE>plugins>scripts? Thanks for sharing your mods