Hey guys! So m5lites was able to edit the mesh and solve the floating plant issue his mod is in the link above. be sure to get it! I honestly personally will be using it myself. They put in the work I was unable to put in to get the best solution for the planter. :)
I'll leave my version as is so it provides options to users - I solve the issue via creating a unique mesh that looks like a mound of sand or dirt that reflects light which maybe people like the look of but his smooths it out and solves it too.
I'm pretty sure its this mod, but whenever i go near the Lucky 38, the lights for the stairs never appear and don't have any lighting. Does anyone know if this is a bug with this mod?
Just checked with all my mods disabled and it's there. If you go left of the Ultra-Luxe stairs, it's at the back just between the Strip's outer wall and the Ultra-Luxe building.
Its compatible with everything but yea we do similar but different things - they add a metric ton more lights then I do but focus on the neon lights - I just add lights to just light emitting sources there by vanila but not currently emitting light so mainly the spot lights and windows and stuff like that. I would recommend you try both and see if you get flicker or if its too bright the worst case would be to many lights on the same object causing lights to flicker if that happens then choose one mod or the other but otherwise id try both and see how you like it since we are complimentary.
Oh gosh.... ill make a update to this mod so its ESM...
UPDATE: I posted the ESM version of the mod so I force it to the top of your load order for you. I also updated the description page detailing specifically to load it at the top and that my mod doesnt need patches if you do that. should be good for all time now.
When I was talking about patching I mean it does need one since the other mod I linked uses a custom mesh and not a vanilla one and I assume you lights are added to the lucky 38 on the vanilla mesh of the lucky 38 or maybe I am confused since I am no mod author.
Its all good friend. No I do not alter the mesh of the buildings. I place a light marker thats it. Think of it this way. You build a house and fill it with furniture (this is the game everything is there and in vanilla state) Now if someone comes into your house and takes a item already there that can cause a conflict because if someone else assumed that item would be there and planned on moving it or something they cant now because its gone. If someone comes into your house and moves a item already there that can cause a conflict because anyone else that wanted to move that item will now be confused because the item is no longer in the kitchen its in the bedroom and they dont know what to look for. These situations you need a patch potentially
What I did is place a *NEW* item in your house. This item is not something ANYONE on earth knows about I did not ALTER your house I did not modify your house I only placed a NEW object in your house - it does not naturally exist in your house. No one should anticipate moving the item I placed in your house because no one will know I placed it unless they specifically want to change how *I* placed the new object meaning they are modding my mod. Otherwise no - nothing can conflict.
The only* mesh I alter is the planter (big box with palm trees in it) and I only altered 1 - this mesh can be overwritten and has no lights or anything.
You dont need a patch just place my mod before that mod... or any mod or all mods...There should be no patches for my mod.... no one should use a patch for my mod.... No one needs one.
just place my mod first and let every mod overwrite it. I cant conflict with anything - everything is a unique asset added to the world. Unless they changed the landscape height of the vanilla world making the incompatible with the vanilla game then my mod will work along any mod mate (even IF they edited the landscape though it *still wouldnt conflict they just might burry my lights or hide them in buildings at that point. which is on them to fix). To be clear if they changed the height of the ground though or something like that would be for them to fix. I have nothing to touch or fix or do all assets are unique and only exist in this mod. like I cant edit another persons mod I cant do anything.. everything.. only exists in this mod.. it can only "conflict" if they stole my work and copied it or something like that...
The conflicts I found were dirt on the roads caused by your mod. Strip 2023 removes all dirt piles on the road but yours added some back. All I know is that unchecking your mod fixed the issue. I'm also pretty sure the trees added clip with other geometry but that might've been a different mod.
place my mod before that mod - it should be fine -I dont touch the road - I edit the planters for sure but I dont touch the road.. mainly everything in this mod is just a unique asset placed in the world and 99% of those assets are lights
oh hmm make my mod a .esm then and then place mine before. That mod author should also* make a file for my mod and his to guarantee his worldspace is always forwarded... like if he is making those kinds of edits he really needs a catch all file at the end. Dyndolod for example does that, ELFX does that, like many grand mods making those kinds of massive changes do that.. he really should do that I think to guarantee it always works. If someone places a trash can in the strip it will then break his mod if he designed it in a way that breaks when a object is placed. My mod only places lights. I dont edit the world or change anything I just add some lights
Had to overwrite a Nevada skies worldspace edit on the strip with the base games edit to get the tops casino to look right with this. Not a problem of your mod obviously but seeing as Nevada skies is probably never getting updated again, I thought this might be of help to some people.
He was saying that there is a issue between Nevada Skies and the vanilla game and to get things to show up right once light up he needed to make sure that he patched Nevada Skies to be in line with vanilla around the strip.
Now to be clear though I dont know what visual issue was that he had. Also im not sure what he defines as worldspace edits because this mod has basically vanilla worldspace edits like I didnt touch anything I just placed new lights. The only vanilla edit I did touch was the planter by the Tops Casino thats it which only relates to that object. If you dont see any issues in your current game I'd say dont worry about it. If you do see a issue then patch Nevada Skies like he did and let me know what you patched and what you saw that was out of place.
For anyone that still has this issue, it's fairly simple to fix in xEdit.
First off you'll want to find Nevada Skies in xEdit then go into the worldspace tab. From there you'll want to expand The Strip tab > then go to Persistent Cell > Persistent > then you'll find TopsCasinoLights.
xEdit will say that there's nothing conflicting, but the problem seems to be that Nevada Skies tweaked or didn't include a few things from the vanilla values. Now it's just a simple matter of drag and dropping the vanilla values into the nevada skies records. I've included a few images to illustrate what the result should look like:
Would you be willing to upload that fixed version as a patch? I've been trying to wrap my head around xEdit but its going over my head and I don't want to break anything.
Its not my mod mate I have nothing to patch I cant do anything with someone elses mod. The issue is with his mod not mine. The conversation should be taking place on that mod page not mine.
I made the text large and bold to just catch the eye of people since this thread is getting many many comments deep and has nothing to do with my mod page.
90 comments
I'll leave my version as is so it provides options to users - I solve the issue via creating a unique mesh that looks like a mound of sand or dirt that reflects light which maybe people like the look of but his smooths it out and solves it too.
Screenshot.
UPDATE: I posted the ESM version of the mod so I force it to the top of your load order for you. I also updated the description page detailing specifically to load it at the top and that my mod doesnt need patches if you do that. should be good for all time now.
What I did is place a *NEW* item in your house. This item is not something ANYONE on earth knows about I did not ALTER your house I did not modify your house I only placed a NEW object in your house - it does not naturally exist in your house. No one should anticipate moving the item I placed in your house because no one will know I placed it unless they specifically want to change how *I* placed the new object meaning they are modding my mod. Otherwise no - nothing can conflict.
The only* mesh I alter is the planter (big box with palm trees in it) and I only altered 1 - this mesh can be overwritten and has no lights or anything.
https://www.nexusmods.com/newvegas/mods/75268
edit: didn't see any apparent conflicts. What exactly did you edit? Thanks.
Now to be clear though I dont know what visual issue was that he had. Also im not sure what he defines as worldspace edits because this mod has basically vanilla worldspace edits like I didnt touch anything I just placed new lights. The only vanilla edit I did touch was the planter by the Tops Casino thats it which only relates to that object. If you dont see any issues in your current game I'd say dont worry about it. If you do see a issue then patch Nevada Skies like he did and let me know what you patched and what you saw that was out of place.
Edit: Nvm, figured it out
First off you'll want to find Nevada Skies in xEdit then go into the worldspace tab. From there you'll want to expand The Strip tab > then go to Persistent Cell > Persistent > then you'll find TopsCasinoLights.
xEdit will say that there's nothing conflicting, but the problem seems to be that Nevada Skies tweaked or didn't include a few things from the vanilla values. Now it's just a simple matter of drag and dropping the vanilla values into the nevada skies records. I've included a few images to illustrate what the result should look like:
https://imgur.com/a/12Y4lsX
https://imgur.com/a/lTnzHIN
I made the text large and bold to just catch the eye of people since this thread is getting many many comments deep and has nothing to do with my mod page.