Got me thinking now about why exactly this model has them down to begin with. so long ago now I dont remember the logic. However if I recall correctly the model used the centurion armor as a base?
I really like this mod. I just wish that there was A) A version of the consolidated armor with symmetrical arms, but the armor and clothing is black/red with the coat staying red, and B) That same consolidated armor, but a version of it without the faction tag attached
so are you requesting that the power armor is "painted" red, along with any of the other armor attachments? I must have not added a version without the faction tag, I did it for the other consolidated and loose if I remember correctly .
if that is correct, then it is very easy to do so I might get around to doing it.
Coat: Red The ranger clothes underneath: black The armor pieces: black with red accents.
Alsp, I appreciate your response. I'd do it myself but you didn't supply the textures for the armored part of the outfit, just the ranger part. (If it makes it any easier, the Brotherhood Outcasts from fallout 3 is an excellent reference for what I am looking for)
Love the mod! But would it be possible to add some armor pieces for the pip-boy arm? Feels like that side looks a little unprotected. Once again great mod Thanks!
hey, so the chest piece, for some reason removes my fco eyebrows, i assume they take up the same slot therefore conflicting, you can change the chest armor slot or something, its just real daunting when my eyebrows get fucking burnt off if i put on a chest piece.
The back of my characters head clips though the helmet, but that seems to be the only issue. I absolutely love the coat, the shade of red looks so much better than the brown in the base game. Definitely a recommend.
that's interesting, if you are good with GECK work a simple fix for this is adding the head to the helmets biped occupation slot. this will remove the players head when the helmet it equipped.
I'm not good with the GECK, maybe you could make patch, if I don't sound too demanding . Also, I found that the armored overcoat also clips a fair bit in first person with a one handed weapon.
in optional files you will find what you are asking for - just did it. also the clipping issue was solved on the newer version - just switched over its resources now - both on the main file and your custom one - all your issues should now be resolved
its actually the over way round, I seem to have failed to mention it in the description, but this armour was created for the female player, I did add the tag "related to females" when I published the mod. but it should really be written on the page.
edit - I just added this information to the main page, hopefully that will help people in the future.
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>Proceeds to respond 1 year later
if that is correct, then it is very easy to do so I might get around to doing it.
The ranger clothes underneath: black
The armor pieces: black with red accents.
Alsp, I appreciate your response. I'd do it myself but you didn't supply the textures for the armored part of the outfit, just the ranger part. (If it makes it any easier, the Brotherhood Outcasts from fallout 3 is an excellent reference for what I am looking for)
I just noticed that weird thing while testing.
edit - I just added this information to the main page, hopefully that will help people in the future.