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Ashens2014

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Ashens2014

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23 comments

  1. Ashens2014
    Ashens2014
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    if you want to chill out and see what I am up to now that I am not uploading as much, come join our Discord group, its a fairly new group at the moment and we are playing a board game. be nice to have anyone new. much love. can make requests for future nexus uploads :)
  2. m8es
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    Would be cool to see you come back to this and possibly make it tell accurate in game time after all these years of experience.
  3. Charmareian
    Charmareian
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    I would be cool if a scripter could come in and get this to work with the in-game time.
    1. Ashens2014
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      this only has one state, so I don't know if  a scripter could work with that. would probably need about 24 animation states to make a correct time clock. 

      but I am really bad at advanced scripting so I dont  know what functions are available 
    2. rhood1
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      We only need 2 matching clock hands and a clock without the hands. Then the pointers can be moved by script.
      This has been around for a long time in Oblivion.
      It's very easy.
    3. weijiesen
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      Yes there is a SetNifBlockRotation type of function iirc. You could correlate both minutes and hours to radians and set it up as such.
    4. PalateSwap
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      Xilandro is a wizard but they have a working wristwatch, might be a good starting point.
  4. Jayombie
    Jayombie
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    Could you maybe try your dab hand on the other clocks in game ?



    :)
    1. Ashens2014
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      lol the clock wall,  you know what I possibly could but I am betting those clocks have only 1 asset usage in the game or something lol. 
  5. lukaboot
    lukaboot
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    Are you planning on bundeling your great anims together with a fomod at some point ? I hope so :)
  6. Garymmorris5976
    Garymmorris5976
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    Nice just clocked this mod now I have time to download it. : )

    If I remember correctly the clocks in fallout all had same time, its the moment the atom bombs struck Hiroshima and Nagasaki.
    1. Ashens2014
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      Hope you like it, yeah I remember seeing that as well about all the clocks being on the same time.
  7. theeggman99
    theeggman99
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    Awesome!
    Once again, a modder cleans up what Bethesda/Obsidian couldn't do...  :)
    1. Ashens2014
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      Why thank you kind oneeeeeeeeeeeee! :D hope you enjoy. in vanilla these actually have clicking sounds near them so I guess they were supposed to have animations
    2. Gigadweeb
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      No, it's because a massive EMP would disable anything electronic unless it was shielded.
    3. theeggman99
      theeggman99
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      then why the ticking sounds...?  working radios, jukeboxes, intercoms, computers, etc. etc....?
  8. CarbonWaffle
    CarbonWaffle
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    Rdr2 like.
    1. Ashens2014
      Ashens2014
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      is it . I looked for it and could not find it
    2. CarbonWaffle
      CarbonWaffle
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      I mean RDR2 got working clocks too.
    3. Ashens2014
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      oh yeah I saw those ones, the handheld pocket watches! pretty cool.
  9. RadicalRedGuy
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    was literally just thinking a few days ago how cool it would be if clocks moved in FNV...... you read my mind :0
    1. Ashens2014
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      oh no you got me XD I am a mind reader! in all seriousness that is pretty goddam cool considering this game is 10 years old. what a huge coincidence D:. hope you enjoy it!!!!!!!!!!!!!!!!
  10. didisaan
    didisaan
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    Ohh boy... TIME to install this mod.
    1. Ashens2014
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      hope you enjoy!