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This page was last updated on 09 July 2023, 5:50PM
- Changelogs
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Version 23.5 (upcoming)
- Tweaked some of the dialogue for returning Capital companions to the Lucky 38.
- Completing Operation: Anchorage no longers grants you power armor training.
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Version 23.0
- Fire axes now uses Point Lookout's axe impact effect, and fixed the impact effect so the proper sound effect will play upon hitting a bug or a Glowing One.
- Removed the Zhu-Rong pistol "fix" as the burning effect removal on the weapon was apparently part of the Pyromaniac perk fix, and the burning effect works fine.
- Double-barreled shotguns now use unused sound effects for the weapon in the game files. Pa's Fishing Aid will still use Fallout 3 sounds.
- Fixed an oversight where you're still unable to have RL-3, ED-E, Rex, Dogmeat, Fawkes and Lily carry the White Glove Society outfit.
- Fixed duplicate percentage symbols on the Luck and Survival bobblehead perk description.
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Version 22.0
- Fixed being able to equip eyewear with Talon reinforced helmets and fixed the abbreviation on "Mark II" on Talon reinforced armor.
- Reverted Zhu-Rong pistol ammo to 10mm.
- The suprerssed .45 pistol now used the supressed 10mm pistol's sound.
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Version 21.5
- Streamlined the Grunt perk description since the longer description text apparently bugs out the UI.
- Tweaked Ryan Brigg's terminal: fixed a typo in the recipe note, the archived entries now properly shows the corrupted text instead of the 87th entry.
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Version 21.0
- Tweaked the schematic description for the Cryolator.
- Capitalized "Mirelurks" on the Lurk Liquidator challenge description.
- Corrected the capitalization mistake when Murphy says "Excellent! Keep it coming." in the subtitles.
- Corrected the Boutique le Chic inventory naming inconsistency.
- Fixed the BB gun firing animations when aiming down sights in "Growing Up Fast".
- Fixed Eulogy Jones' hat remaining on the table.
- Sightly increased the explosion radius for the Molotov cocktail and fire bomb.
- Reimplemented the difficulty-dependent XP gain that was present in Fallout 3.
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Version 20.5
- Reverted the double-barreled shotgun to now fire 1 shot at a time.
- Relocated Pa's Fishing Aid to a more fitting location.
Hint: It''s called "fishing aid" for a reason...
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Version 20.0
- Tweaked some of the G.O.A.T. results from Brotch. (See list of changes for details)
- Moved the level up and death music to the proper directory so they'll play properly.
- Reverted the Wanda and Xuanlong assault rifle's ammo to 5mm.
- Updated the crop parenting fixes.
- Fixed the L.O.B. Enterprises secure case having 10mm ammo instead of 9mm.
- Restored cut terminals for Operation: Anchorage.
- Renamed the lever action rifle sights to "Lever-Action Rifle Custom Sights".
- Reverted the BB gun and lever action rifle grip animations to vanilla to avoid bugs with kNVSE mods.
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Version 19.5
- Removed the rebalancing for the Point Lookout tribals.
- Implemented a script to make Molotov cocktails explode on impact without the pickpocketing bug.
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Version 19.4
- Updated the mod for TTW 3.3.2.
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Version 19.3
- Added support for ySI Sorting Icons and Helmet Overlay.
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Version 19.2
- Added patches for New Vegas Speech Checks.
- Fixed a dialogue option for Crowley not showing up after asking about Crowley's targets from one of Underworld's ghouls.
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Version 19.1
- Replaced the death and "level up" music with unused music that sounds similar to the Fallout 3 ones while similar to New Vegas' style.
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Version 19.0
- Fixed a bug where Star Paladin Cross wouldn't join you if you have neutral/evil karma even with the speech bobblehead.
- Changed and tweaked a few karma titles. A new neutral karma title "Quill of Memory" replaces the neutral title for levels 28 and 29 for consistency with the good and evil title, Shield of Hope and Sword of Despair.
- Restored the Vault 101 PA system for Trouble on the Homefront, which was meant to play but didn't due to a missing command in the quest's script. If the quest has already started, just type this on the console: MS16RadioVault101REF.SetBroadcastState 1
- Lever-action rifles now eject pistol casings instead of rifle casings due to using 10mm rounds.
- The loading wheel now resembles a vault door instead of a roulette wheel for consistency with TTW's theme. (Credit goes to HeroinZero for the mod used!)
- Hat of the People now properly shows its name on the status effects screen on the Pip-Boy instead of Red's jumpsuit.
- Tweaked the requirements for molotov cocktails. Crafting them now only requires 25 points in explosives and the amount of flamer fuel required has been significantly reduced.
- Fixed the cryolator's jamming sound being out of sync.
- Restored cut challenges You Missed the Apple and Locks, Shmocks.
- Tweaked Lucky Shooter, Shoot His Eye Out and You Missed the Apple so they actually count towards Guns, and locked until Shoot 'em Up is completed.
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Version 18.0 hotfix
- Fixed the Molotov cocktail's explosion effect not showing up properly.
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Version 18.0
- Molotov cocktails can now ocassionally be seen used by raiders, wastelanders, slavers and super mutants.
- Fixed a bug where the game would crash if one of TTW's pickable plants is initially disabled.
- Adjusted the damage for the Wanda and Xuanlong due to the ammo swap.
- Restored the clean Chinese commando outfit in the VSS outpost. I thought it was the dirty uniform.
- Fixed the PSAs on Galaxy News Radio being broken (Repeating PSA about ghouls and raiders and rarely talking about super mutants, weapon maintenance, radation and yao guai) because of their random flags removed.
- Molotov cocktail explosions now uses the Nuka Grenade's explosion, so they leave a lingering flame trail that burns anyone who comes in contact with the flame.
- The Chinese general's hat now uses the police hat icon instead of the Chinese commando hat.
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Version 17.0
- Colonel Royez now wears the Scorched Sierra power helmet instead of a beret.
- Wearing the reinforced night-vision goggles now prevents you from wearing a hat because the hat usually clips with the goggle.
- The Chinese stealth armor found in the Mojave now functions like Operation: Anchorage's counterpart.
- Reverted the railway rifle's skill requirement to 75.
- Scrap metal now can only be sold to Walter at Megaton if you agree to bring him scrap metal after fixing all the pipe leaks.
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Version 16.5
- The reinforced night vision goggles is now named "Night Vision Goggles, Reinforced" to be consistent with reinforced armor.
- Fixed the regular night-vision goggles using the biker goggles' icon.
- Tweaked the reinforced night-vision goggle's research log at Fort Independece: The log is now put on a terminal instead of as a paper note, changed the log to refer to specialists instead of scribes because the Outcasts have no scribes; their equivalents are specialists.
- Sightly relocated the reinforced night-vision goggles.
- Lonesome Road's riot helmet now uses TTW's night-vision sound effect whenever night-vision is switched on.
- Voice audio has been reencoded to 24000hz to match TTW's and New Vegas' reencoded voice audio, and to also prevent distorted buzzing noises when voice modulation is applied.
- Night-vision goggles now give a perception bonus with Four Eyes.
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Version 16.0
- Updated some of the mod's content for 3.3.1.
- Fixed the bio-gas canister schematic's notes inconsistently referred to as "Bio-Gas Grenade".
- Tweaked the strength bobblehead's description. "It's essential to add weight to your agruments."
- The prototype Tesla cannon now consumes 40 electron charge packs per shot.
- Tweaked the Cryolator's schematic description.
- Removed alternative ammo types for the Pitt's ammo press for game balance. They can be restored using the optional ESP provided.
- Renamed Point Lookout's moonshine to "Point Lookout Moonshine".
- Removed the perk level requirement change as TTW only changes the perk level requirement to 1, while hardcore mode makes it so you earn a perk every 2 levels.
- Tweaked the name for Lonesome Road's nails to be consistent with the railway spike and flechette's name change.
- The Wanda and Xuanlong ammo change is now part of the main mod.
- The canopy shadow restoration is now part of the main mod.
- Changed the recipe for the bio-gas canister: The recipe now produces 1 canister when crafted and a piece of scrap metal instead of 3 tin cans is now required to craft the item.
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Version 15.0
- The number of schematics required for Another Man's Treasure is now corrected to 8.
- Changed one of the ingridients for mirelurk cakes from ant eggs to radscorpion eggs.
- Wild Wasteland's aliens now count towards the Enemy Unknown challenge and the Xenophobe challenge and perk.
- Restored the cut dialogue for the partial CB radio backup holotape.
- The .45 Auto pistol's night sights and lever-action rifle's custom sights now increase zooming while aiming down sights.
- Tweaked the some of the weapons' skill requirements and tiers.
- The service rifle is now changed into a semi-automatic weapon to differentiate from the assault rifle. The reflex sight has also now changed to increase aiming range aswell.
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Version 14.5
- Disabled the Quantum Chemist perk and merged the Nuka-Cola Quantum recipe to Nuka Chemist.
- Removed the regular Chinese jumpsuit in the VSS facility.
- Restored a few notes and terminal entries that was cut from Fallout 3.
- Changed the abbreviation for frost resistance to consistently be "Frost Resis." instead of "Cold Resis.".
- Restored cut content: Nukalurks now deal radation damage and deathclaws now deal poisoning damage.
- Flashbangs now no longer show a message the first time picking up the grenade.
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Version 14.0
- Disabled unessecary additional Ghoul Grinder challenges (Roamers and reavers) as well as Glowing, Glowing, Gone.
- Properly removed the "Reduced Damage Threshold" on the effects list of the dart gun that overlapped with the Pip-Boy text. (Though the text can still get overlapped a bit with different dart types. Doesn't seem to be anything I can do to fix this issue.)
- Increased Deep Sleep's, Party Boy's, Warmonger's and Puppies' level requirement to 42.
- The Roughin' It perk has now been reworked to differentiate from Deep Sleep. The perk now adds a weightless Roughin' It bedroll kit to your inventory.
- Restored the Mark II suffix on the Mark II Enclave power armors, since there's seperate Mark I power armors for them.
- Improved some dialogue related to turning in technology to Casdin.
- Fixed some weapon mods' description having empty spaces.
- Changed the number of levels required to obtain a perk from 1 back to 2.
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Version 13.5
- Corrected the percentage in the luck bobblehead's description so it reads as 110% instead of 101%.
- The Mesmetron and the microwave emitter now charges before firing like in the original Fallout 3.
- Fixed a dialogue issue in Agatha's Song where "Italian" isn't capitalized in Agatha's dialogue upon asking "What do you know about the Soil Stradivarius?".
- Reduced the Sink Auto-Doc's implant prices to accompany TTW's economy.
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Version 13.0
- Renamed the hunting revolver night scope's name and description since the mod doesn't actually add night vision to the scope and there's no option for it.
- Increased the service rifle's spread and its reflex sight now reduces spread.
- Fixed TTW-exclusive weapon mods using the wrong icons.
- Eulogy Jones now wear his hat instead of leaving it on a table.
- Fist of (the North) Rawr is now repaired with deathclaw gauntlets and uses the deathclaw gauntlet's sound upon hitting enemies.
- Reverted the molotov-based explosives from impact to timed due to a bug where the explosive wouldn't explode upon reverse-pickpocketing and the grenade indicator would linger on forever when near the NPC you reverse-pickpocketed the explosive from.
- Changed the molotov cocktail's recipe: A schematic is no longer required and the ingredients are now changed into flamer fuel and an empty bottle of scotch. 50 explosives are also required to craft the weapon aswell.
- Changed some of the skill requirements for some recipes: Railway spikes and darts: guns -> repair. Cryo mines and grenades: science -> explosives.
- Changed one of the cryo grenade's ingredients from a tin can to scrap metal.
- Changed liquid nitrogen requirements for crafting cryogenic explosives to 50.
- The Outcast guard in Aiding the Outcasts will now reject New Vegas' companions if you bring them along.
- Tweaked the skill requirements and ingridients for converting Mesmetron power cells.
- Fixed .22 LR cases using the .32 ammo icon.
- .22 LR casings now has a chance to be added into your inventory upon firing .22 LR-chambered weapons and can now be bought in stores.
- Added casings as an ingredient for junk .22 LR rounds.
- Changed the primer ingredient for crafting .22 LR rounds from small rifle to small pistol.
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Version 12.0
- The silenced 10mm pistol now properly fires 10mm bullets in V.A.T.S. and no longer emits tracers upon firing.
- Renamed Enclave tesla armor and helmet to consistently have the Enclave prefix.
- .32 rifles, Lincoln's repeater and lever action rifles now eject proper matching casings.
- The Zhu-Rong v418 Chinese pistol now uses 9mm ammo.
- The marksman carbine extended mags mod now increases ammo capacity to 6 instead of 10.
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Version 11.5
- Reverted plenty of weapon rebalancing changes.
- Fixed punctuation oddities in perk descriptions for Covert Ops and Sneering Imperialist.
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Version 11.0
- Changed, tweaked and removed plenty of contents for the new 3.3 update.
- Fixed the Kneecapper and Clover's shotgun so they properly fire 1 shell instead of 2.
- The .45 junk rounds no longer require access to the Northern Passage to be available for crafting.
- Brought back the schematic requirement to convert Mesmetron power cells.
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Version 10.0
- Fist of Rawr can now be repaired using deathclaw guantlets and other similar weapons.
- Updated the karma section on the help screen to reflect how karma behaves differently in the two wastelands.
- Reverted the firing animation for the .32 pistols.
- Changed some karma titles to their Fallout 3 equivalent to match what Three-Dog describes the player as depending on karma.
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Version 9.5
- Increased the damage for the .32 pistol and reverted the critical hit chance to their original value.
- Fixed Wanda and Law Dog not being affected by the mod's tweaks.
- Point Lookout's lever-action rifles are now used to repair Lincoln's repeater instead of hunting rifles.
- Fixed the option for Sunny Smiles to give you .22 LR ammo not available upon running out of ammo during the Mojave tutorial.
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Version 9.0
- Increased the amount of liquid nitrogen required for crafting Mad Bomber's cryo explosives.
- Restored the missing charisma check upon persuading Colonel Autumn.
- Removed unique .32 ammo from the reloading bench.
- Restored the original scope on Callahan's magnum.
- Fixed the gender check for Dad upon murdering an innocent.
- Codac R9000 now uses the proper camera flashing sound effect used in Growing Up Fast and Operation: Anchorage.
- Renamed Mothership Zeta's cryo grenade with an "Alien" prefix to differentiate from TTW's cryo grenades.
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Version 8.5
- Brain fungi and glowing mushrooms no longer increase radiation over time.
- Removed the "Mk II" suffixes on Capital Wasteland Enclave armor.
- Vault 108 Garies no longer speak English when hurt, fleeing, etc.
- Retweaked the Anchorage combat helmet and Chinese uniform's DT to match their original counterparts.
- Cross, Charon and Clover no longer complain about picking up and knocking over items, locked doors and pickpocketing.
- Fixed a bug where Tranquility Lane and Oasis would crash the game on certain graphic cards.
- Eyeglasses and headwear can no longer be worn with the Chinese stealth armor.
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Version 8.0
- Regular darts now deal poisoning damage.
- Replaced wonderglue in the dart gun's recipe with radscorpion poison gland, making the recipe the same as it was in Fallout 3.
- Fixed inconsistent Chinese pistol damage.
- Fixed the Zhu-Rong pistol's impact effect not working properly.
- Barkskin now grants +3 DT instead of +5 DR.
- Decreased the amount of each dart crafted from 20 to 10.
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Version 7.5
- Fixed Jericho not moving his mouth saying "Yeah, sure." when asking him for a campfire.
- Removed the leftover skill boosts from lockpick and speech bobbleheads.
- Tweaked GRA challenge descriptions to refer Capital Wasteland's raiders and hit squads on the list.
- The scoped .44 Magnum revolver now properly counts toward the White-Line Nightmare challenge.
- Fixed the NukaLurk meat's hunger reduction without the sanitizer erroneously appearing in casual mode.
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Version 7.0
- Reverted the damage for assault rifles.
- Added craftable railway spikes at the reloading bench.
- Added doctor's bags as one of Winthrop's rewards.
- Tweaked the Nukalurk food names to be consistent to how Fallout 3 spells it.
- Added parentheses to Cloud Kiss types on darts, renamed one of the types from Strong to Potent.
- Superior Defender now provides +5 DT instead of +10 DR.
- Quantum pies are now available if Sierra provides you the recipes instead of quest completion.
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Version 6.5
- Fixed Xenotech Expert to affect Captain's Sidearm and Electro-Suppressor.
- Cowboy now increases damage for double-barreled shotguns.
- Swapped the medicine and survival bobbleheads' effects to be more appopriate to the skills.
- The "one follower only" message now properly appears when trying to acquire RL-3 from Tinker Joe while already having a non-humanoid companion.
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Version 6.0
- Glasses and masks now can no longer be worn with winterized hats from Operation: Anchorage.
- Reduced the maximum condition of the dart gun.
- Rebalanced the combat shotgun's ammo size from 12 to 8.
- Added a recipe for Marguerite's moonshine upon completion of A Spoonful of Whiskey.
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Version 5.5
- Renamed the weapon mods to be consistent with their naming conventions to fit the Pip-Boy.
- Significantly reduced the requirements for Mesmetron cell crafting.
- The amount of 5.56mm and .32 rounds from Capital Wasteland vendors have been reduced.
- Changed one of the requirements for the dart gun from duct tape to wonderglue. Because there's no duct tape to be seen on the weapon.
- Improved the Junk Rounds perk description to better reflect the new feature. (The perk no longer creates regular rounds but instead junk rounds)
- You no longer gain or lose karma for killing Talon or Regulator hit squads.
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Version 5.0
- Characters no longer occasionally say goodbye quietly.
- Rewritten the motivational quote for the survival bobblehead to be more appopriate: "Always be prepared for the harshest of enviroments."
- Various loading screen tips in the Capital Wasteland are improved and updated to be more consistent to New Vegas' features and tips.
- One of the rewards you get from Casdin for bringing tech over is changed from Hydra to Doctor's Bags.
- Updated the Speech bobblehead and the Scoundrel perk to properly refer Fallout 3's speech system as "speech challenges".
- Improved some of the dialogue from the player when turning over technology to Casdin.
- The Gun Nut perk description is improved to be more coherent to its effects.
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Version 4.5
- Reduced the health of super mutant overlords, something I forgot to do in 3.5.
- Improved repairing; .32 rifles can now be used to repair the hunting rifle and vice versa, leather and metal armor can now be used to repair the Pitt's leather rebel and metal master armor respectively.
- The Pitt's metal master armor is now a heavy armor.
- Modified Honest Hearts' Grunt perk description to include newly affected weapons.
- The bottlecap mine and Nuka cocktail recipe now works similarly to Fallout 3.
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Version 4.0
- Swampfolks' and tribals' health in Point Lookout have been reduced.
- Improved more of the weapons' skill requirements to make up for their rarity. (E.G. Chinese assault rifle, lever-action rifle, combat and double-barrel shotgun)
- The player character now grips the BB gun properly.
- Burial mounds in Point Lookout now require a shovel to dig in.
- The bugged moonshine still in Point Lookout is now fixed.
- Fixed a dialogue bug not rendering one of the objectives complete in Trouble on the Homefront.
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Version 3.5
- Albino radscorpions and feral ghoul reavers now have their health halved.
- Changed the dialogue sending Fawkes into the purifier to mention his name again.
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Version 3.0
- Changed the Union Station's "Train to..." area names to be more consistent.
- Rebalanced the assault rifles: A regular assault rifle now deals a maximum 12 damage while a Chinese assault rifle now deals 16.
Regular assault rifles now also make use of the original spread as they were in Fallout 3. - The .32 pistol no longer has immense recoil and view kick.
- The Pitt's ammo press instructions are now updated to make use of new ammo introduced by New Vegas and TTW's features.
- The .32 ammo names have been changed to be more consistent.
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Version 2.5
- Tweaked the skill requirements for some weapons, also tweaked the damage for the rock-it launcher.
- Restored the missing dialogue where Three-Dog would announce a song's name.
- Fixed a missing dialogue choice after informing Bessie Lynn you were sent by Gustavo in Tenpenny Tower.
- Fixed Tinker Joe's acquiring RL-3's dialogue not properly working when you have the Charisma bobblehead.
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Version 2.1 - 2.2
- 2.1 - Fixed some sounds not playing properly, such as the Stealth Boy and the Capital's sawed-off shotgun.
- 2.2 - Fixed the Firelance not using proper animations as intended.
- 2.2 - The karma titles "Shield of Hope" and "Sword of Despair" is now "Ambassador of Peace" and "Harbinger of War" respectively.
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Version 2.0
- Anchorage's Gauss rifle outside of the simulation now consumes 5 microfusion cells upon firing.
- Honest Heart's fire bomb now explode on impact like Molotov cocktail.
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Version 1.5
- Improved TTW's schematic descriptions.
- Improved reloading sound effects (E.G. combat shotgun reloading noises are in their original quality).
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- Author's activity
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July 2023
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09 Jul 2023, 5:50PM | Action by: Panzermann11
Changelog added
'Change log added for version 23.5'
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03 Jul 2023, 9:56AM | Action by: Panzermann11
File added
'TTW - Panzermann\'s Changes [version 23.0]'
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03 Jul 2023, 9:52AM | Action by: Panzermann11
Changelog added
'Change log added for version 23.0'
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03 Jul 2023, 9:46AM | Action by: Panzermann11
Changelog added
'Change log added for version 23.0'
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03 Jul 2023, 9:46AM | Action by: Panzermann11
Changelog added
'Change log added for version 23.0'
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03 Jul 2023, 9:45AM | Action by: Panzermann11
Changelog added
'Change log added for version 23.0'
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02 Jul 2023, 6:26PM | Action by: Panzermann11
Attribute change
'Description changed.'
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02 Jul 2023, 6:25PM | Action by: Panzermann11
File added
'TTW - Panzermann\'s Changes [version 22.5.1]'
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02 Jul 2023, 6:24PM | Action by: Panzermann11
Changelog added
'Change log added for version 22.5.1'
June 2023
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27 Jun 2023, 12:59PM | Action by: Panzermann11
Attribute change
'Description changed.'
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25 Jun 2023, 4:13PM | Action by: Panzermann11
Changelog added
'Change log added for version 22.5'
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25 Jun 2023, 4:13PM | Action by: Panzermann11
File added
'TTW - Panzermann\'s Changes [version 22.5]'
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25 Jun 2023, 4:09PM | Action by: Panzermann11
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'Change log added for version 22.0'
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25 Jun 2023, 4:09PM | Action by: Panzermann11
Changelog added
'Change log added for version 21.5'
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21 Jun 2023, 5:15PM | Action by: Panzermann11
Attribute change
'Description changed.'
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21 Jun 2023, 5:14PM | Action by: Panzermann11
File added
'TTW - Panzermann\'s Changes [version 22.0]'
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21 Jun 2023, 4:25PM | Action by: Panzermann11
Changelog added
'Change log added for version 22.0'
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08 Jun 2023, 7:55AM | Action by: Panzermann11
File added
'TTW - Panzermann\'s Changes [version 21.5]'
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08 Jun 2023, 7:38AM | Action by: Panzermann11
Attribute change
'Description changed.'
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08 Jun 2023, 7:25AM | Action by: Panzermann11
Attribute change
'Description changed.'
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