Hey Ashen! Thanks again for making so many amazing animation mods! i'm currently building a fresh modded fnv and i had a question about the Rotating FNV brahmin rotisserie and Cooking Equipment now with Idle Movements. Do I need to choose one over the other? do i need to choose between the gecko and the brahmin? Thanks again for your hardwork!
you can both of them but they are differentiated because of DLC requirements - and no problem hope its immersive! hope your mod build goes well, should see if my B29 mods fits into your playthrough :)
You better bundle these whole stuffs into one pack called "They Move!!!" asap, before Nexus and their 'collectors' do it for you and take all the creds, Ash ; ) (Though then, of course, someone will use They Move !!! as part of even bigger collection related to New Vegas anims anyway ¯\_( : ) )_/¯ )
nope this is just an Idle Animated Static - it would need to be converted to a Activator static and have a FORWARD and BACKWARD controller sequence for a two state camp fire. hope that helps.
Personally, I'm thinking that I should replace burning campfire with this as it will free up two .esp slots. As it is I have portable campsite if I wish to light my own. Can only get so immersive before it becomes a chore or tedious - some things are just too novelty . iow... going around lighting camp-fires isn't very entertaining, even from a role playing perspective. If you're really infatuated with fire grab a Heavy incinerator and take the Pyromaniac perk - oh and seek mental health if that gets out of hand maybe. ;)
That would require additional animation work, what is it exactly you would like. you would have to do the GECK work creating an activators and what not.
Campfires are already an activator in new vegas. Having to light them manually is exactly 5 lines of script, including scn. If you release it as a Modder resource, people will do half the work for you anyways. For immersive mods like DUST this will be just perfect,but hey, some things are just too novelty I guess ;)
yeah in new vegas, but these assets are for honest hearts were they are just statics. the new vegas camp fire is just a bundle of sticks lol. unless its model was changed to this, and then had it animations changed for the mod.
What? Campfires are not statics in HH, they are activators as well. Also u got conversion scripts for NVEdit, which makes the whole ordeal of changing a static into what ever u want 2 clikcs. Release a 2 state model, and il do the conversion implementation for you with ease.
yeah you are right. I was thinking about the Geckospit. at the moment I am working on weapon animations so cant do this. if I was to make a campfire asset with two states as a modders resource you would not have to do anything for me, it would be implemented into your mod.
On and off states my brother, nothing more, nothing less. Say u have matches and you want to light the campfire, u throw a match, script sets anim forward, campfire is lit and you in the game.
hey hey GG, :D looong time nooo see. I just finished my Knvse gauss rifle mod on the 8th of july so I might start work on that equip animation D: just been so busy with studying and static animations XD.
That panorama sky dome thing would probably look really wacky lol. what is that inspired by? early skyscraper designs? like the rotating restaurants on old skyscrapers?
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time to go legendary big! Spinning sky dome over the Lucky 38!
That panorama sky dome thing would probably look really wacky lol. what is that inspired by? early skyscraper designs? like the rotating restaurants on old skyscrapers?
If you think it would look janky, you're the expert on making stuff spin around, so I'll take your word for it :)
working on the equip animations later tonight!
I see, its just new mods that get followers notified.
I believe mod managers (and vortex) track at the filename + timestamp level. Much like version control for code source.