Fallout New Vegas

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Ashens2014

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Ashens2014

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44 comments

  1. Drenzio
    Drenzio
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    Hey Ashen! Thanks again for making so many amazing animation mods! i'm currently building a fresh modded fnv and i had a question about the Rotating FNV brahmin rotisserie and Cooking Equipment now with Idle Movements. Do I need to choose one over the other? do i need to choose between the gecko and the brahmin? Thanks again for your hardwork!
    1. Ashens2014
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      you can both of them but they are differentiated because of DLC requirements - and no problem hope its immersive! hope your mod build goes well, should see if my B29 mods fits into your playthrough :)
  2. MisterPsycho11
    MisterPsycho11
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    my only question is if you will  give us a way to MAKE the rotating gecko  spit as i always liked that and wanted it in game
    1. Ashens2014
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      a portable gecko spit? this is outside of my scripting capabilities lol. but that would be bloody tasty!
    2. SmackDaddy100
      SmackDaddy100
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      Where can I find the rotating gecko spits in-game?
    3. Ashens2014
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      it is  located in the honest hearts DLC
  3. DracoVampire786
    DracoVampire786
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    Would this conflict with Essential Vanilla Enhancements Merged? Since that one includes burning campfires whenever you interact with them.
    1. Ashens2014
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      I just checked its files and they are compatible :)
  4. StrifeFury1
    StrifeFury1
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    Is this compatible with TTW?
    1. Ashens2014
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      These are Asset replacements, so from my understanding it will work! 
  5. ChazzBazz2020
    ChazzBazz2020
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    Fukn gnarly chief, love it. 
  6. SNIPD
    SNIPD
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    Your God given creative talent shows Jubilee, grand work :)!
    1. Ashens2014
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      Thank you SNIPD :D I do try! glad you like my little mods !
  7. Duskill
    Duskill
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    You better bundle these whole stuffs into one pack called "They Move!!!" asap, before Nexus and their 'collectors' do it for you and take all the creds, Ash ; ) (Though then, of course, someone will use They Move !!!  as part of even bigger collection related to New Vegas anims anyway ¯\_( : ) )_/¯ )
    1. Ashens2014
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      Interesting name, sounds like a horror movie lol.
    2. Duskill
      Duskill
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      That's a joke on They Live (Which is kind of a horror, but more of a sci-fi action slash social film)

  8. PaladinHoss
    PaladinHoss
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    Is there a 2 state animation to the campfire, if so can I use it for my project?
    1. Ashens2014
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      nope this is just an Idle Animated Static - it would need to be converted to a Activator static and have a FORWARD and BACKWARD controller sequence for a two state camp fire. hope that helps. 
    2. PaladinHoss
      PaladinHoss
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      Can you do it as an optional download?
    3. Eflat63
      Eflat63
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      Personally, I'm thinking that I should replace burning campfire with this as it will free up two .esp slots. As it is I have portable campsite if I wish to light my own. Can only get so immersive before it becomes a chore or tedious - some things are just too novelty . iow...  going around lighting camp-fires isn't very entertaining, even from a role playing perspective. If you're really infatuated with fire  grab a Heavy incinerator and take the Pyromaniac perk - oh and seek mental health if that gets out of hand maybe. ;)
    4. Ashens2014
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      That would require additional animation work, what is it exactly you would like. you would have to do the GECK work creating an activators and what not. 
    5. PaladinHoss
      PaladinHoss
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      Campfires are already an activator in new vegas. Having to light them manually is exactly 5 lines of script, including scn. If you release it as a Modder resource, people will do half the work for you anyways. For immersive mods like DUST this will be just perfect,but hey, some things are just too novelty I guess ;)
    6. Ashens2014
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      yeah in new vegas, but these assets are for honest hearts were they are just statics. the new vegas camp fire is just a bundle of sticks lol. unless its model was changed to this, and then had it animations changed for the mod.
    7. PaladinHoss
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      What? Campfires are not statics in HH, they are activators as well. Also u got conversion scripts for NVEdit, which makes the whole ordeal of changing a static into what ever u want 2 clikcs. Release a 2 state model, and il do the conversion implementation for you with ease.
    8. Ashens2014
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      yeah you are right. I was thinking about the Geckospit.  at the moment I am working on weapon animations so cant do this. if I was to make a campfire asset with two states as a modders resource you would not have to do anything for me, it would be implemented into your mod.
    9. Ashens2014
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      the campfire animation is just swaying, I can easily makes two states, one with swaying and one static. is that what you want??
    10. PaladinHoss
      PaladinHoss
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      On and off states my brother, nothing more, nothing less. Say u have matches and you want to light the campfire, u throw a match, script sets anim forward, campfire is lit and you in the game.
  9. theeggman99
    theeggman99
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    "if you have any suggestions for mods I could make then be sure to leave a comment and it might just be my next modding adventure."

    time to go legendary big!  Spinning sky dome over the Lucky 38!
    1. Ashens2014
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      hey hey GG, :D looong time nooo see. I just finished my Knvse gauss rifle mod on the 8th of july so I might start work on that equip animation D: just been so busy with studying and static animations XD. 

      That panorama sky dome thing would probably look really wacky lol. what is that inspired by? early skyscraper designs? like the rotating restaurants on old skyscrapers?
    2. theeggman99
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      I was expecting the cocktail lounge to spin, since I'd been in a few of those places when I was a kid...

      If you think it would look janky, you're the expert on making stuff spin around, so I'll take your word for it :)
    3. Ashens2014
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      yeah hahah, it would be a very methodical project. oh I see, thought it came from something.
      working on the equip animations later tonight!
  10. ShockedHearts
    ShockedHearts
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    calm down my dude. lol so many releases :D
    1. Ashens2014
      Ashens2014
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      the fallout 3 ones are just ported assets XD. still got one more to publish. but will do that on monday probably! 
    2. ShockedHearts
      ShockedHearts
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      niice. yeah I get on and its like oh yeah ashens uploaded 7 mods. XD nice that these are being ported to FO3 though
    3. Ashens2014
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      Do you even get to see updated mods?
    4. ShockedHearts
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      I do see updated mods, im just not notified about it. I just get to see the updated tag on the icon
    5. didisaan
      didisaan
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      You make me want to go camping... I hate camping
    6. Ashens2014
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      you can  go camping! in the narrows!!!! do it in game. dont fail RP lol. 

      I see, its just new mods that get followers notified. 
    7. Eflat63
      Eflat63
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      ShockedHearts said: "I do see updated mods, im just not notified about it. I just get to see the updated tag on the icon" 

      I believe mod managers (and vortex) track at the filename + timestamp level. Much like version control for code source.
    8. Ashens2014
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      Thats a cool feature. guessing thats how Sh does it.